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The Associated Worlds
archived / minecraft
As long as we have a Minecraft server, here's a place to talk about it.
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So, just to kick this channel off, I figured I'd share some pics of the build I have on my family server.
15:00
Looking down on the world spawn point, the central railway junction, and across it to my house.
15:01
To the left, the stables and the big cube of sky stone I keep the nether portal in.
15:01
"Strip-mining hell since day 302."
15:02
Over to the right, we automatically feed the cattle, breed the cattle, milk the cattle, and slaughter the cattle. That pipe you saw on the front of the house? That's the milk pipeline.
15:04
Big structure to the right and below the house is where we keep the coking oven and the tanks of creosote (for making rails) and distilled water (for the reactor), courtesy of the solar distiller on the roof.
15:05
A boiler in back burns off the spare creosote as supplementary power for the electric trains.
15:06
Railway station to the left. Don't really need the fluid injectors for the main line electric trains, but there're still a few steam-only sidings out in the world.
15:06
Boathouse out beyond the railway station, complete with pier and automatic fishery.
15:07
Automatic sheep farm with random golem on the left side of the stairs to the house.
15:07
Main entrance, with magic lights.
15:08
My office, complete with main node of the computer network, bookshelves, tool racks, writing desk. Viaduct on the left goes everywhere else.
15:09
Upstairs, the bedroom, with maps.
15:09
And the kitchen, with appliances.
15:09
Left of the house, the agriculture building, that controls the...
15:09
...automated farms.
15:10
Supplementary solar power cluster on the roof.
15:11
Past the farms, the magic tower of magic things.
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Have you tried much Botania?
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(And the Unnecessarily Phallic Tower, which is mostly a cobblestone dump.)
15:11
Some, but not yet a huge amount.
15:11
Inside of the Magic Tower of Magic Things.
15:12
Fully-piped storage for every type of essentia ever.
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adds Thaumcraft
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Thaumcraft is much fun.
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On the one hand it's not maintained now, but it does look very cool.
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I'd heard some new guys were picking it up.
15:14
This just shows the wrap-around behind the MToMT, back to the reactor building and the workshop mostly under the house.
15:14
NUKES NUKES NUKES
15:14
15:14
15:16
Fat cable goes down to a power vault under the workshop, stuffed with batteries and transformers.
15:16
We've got sawmills and paper mills...
15:17
...rows of miscellaneous machines...
15:17
...a central crafting area...
15:17
...a rather snazzy display of everything stored in central logistics...
15:18
....which is all kept in AE2 drives...
15:18
...hooked up to the automatic smeltery of smelty goodness...
15:19
...and the automatic crafting system.
15:19
And finally, a quick close-up of the reactor fuel (re)processing room.
15:19
END OF MEGAPICTURE SPAM.
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The modpack for my server: https://github.com/osmarks/modpack-again The README.md explains the irritatingly complex install process. I will be providing an easier-to-manage zip file of the mods soonish to help with this. If you get it running, just connect to osmarks.tk.
Contribute to osmarks/modpack-again development by creating an account on GitHub.
15:28
Use https://osmarks.tk/mods.zip for a convenient ZIP of all the mods.
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...and pinned.
15:35
(Oh, and one more pic:
15:35
Slightly Romanesque spa.
15:35
)
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Does any progression break if I enable wuss mode? I don't like taint. (edited)
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I don't think so. (Disclaimer: but am relatively new to it. Picked it up about three days before the maintainer quit.)
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So, what can we expect the server to be up?
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0111narwhalz 03/08/2019 3:35 PM
check the pins
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It is up.
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The official?
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0111narwhalz 03/08/2019 3:35 PM
or like ten messages up
15:36
I presume it's official, considering that it's pinned.
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Well, you can use the mods.zip I provided, which makes it less annoying than mcdex.
15:36
I have asked the author for an install-from-manifest feature, which would help a bit.
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0111narwhalz 03/08/2019 3:37 PM
can you run mcdex to install things by name from the command line?
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Yep!
15:37
Modpacks on curseforge and mods.
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0111narwhalz 03/08/2019 3:37 PM
worst case you write a bash/shell script :V
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That's a smart idea, I could automate the annoying process of generating an instance, overwriting the manifest, and installing it.
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0111narwhalz 03/08/2019 3:38 PM
(or is it called batch on Windows?)
15:38
(I dunno)
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Yes, it is, but it's evil and I'm never using it.
15:38
Batch, I mean.
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0111narwhalz 03/08/2019 3:38 PM
I've never tried it.
15:39
I don't write a whole lot of bash either—it's easier for me to learn to run bash commands from C# than to learn how to write the whole thing in bash.
15:40
But you can probably do cat manifest | mcdex install $1 or something.
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I mostly use bash when it's just "run some shell commands and interpolate a variable or two", and otherwise python.
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0111narwhalz 03/08/2019 3:40 PM
Maybe you need >?
15:40
I don't understand it :V
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mcdex can already kind of install from manifests; it just doesn't let you directly without a slightly annoying step.
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0111narwhalz 03/08/2019 3:40 PM
One of them does stdin and one of them does arguments?
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Not really.
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0111narwhalz 03/08/2019 3:40 PM
I think?
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thing < file is equivalent to cat file | thing. (edited)
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0111narwhalz 03/08/2019 3:41 PM
is that backwards?
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0111narwhalz 03/08/2019 3:42 PM
it looks kinda backwards :V
15:42
The first one puts the file in the thing.
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< file is basically "send contents of file into stdin ".
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0111narwhalz 03/08/2019 3:42 PM
The second one puts the thing in the file?
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> file would be "send stdout into file".
15:42
Oh, the second one is backwards, yes, sorry.
15:43
cat just reads the files it's given as arguments (or stdin) and sends them to stdout.
15:43
Then you pipe that to thing.
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0111narwhalz 03/08/2019 3:43 PM
cat is a programming language where every program is a quine
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0111narwhalz 03/08/2019 3:43 PM
probably where I read it :V
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I've contributed to this wiki with the amazing* idea of Embedded HQ9+: https://esolangs.org/wiki/Embedded_HQ9%2B
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0111narwhalz 03/08/2019 3:44 PM
yup
15:44
very good
15:44
I approve
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It aims to dramatically simplify embedded system programming tutorials.
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0111narwhalz 03/08/2019 3:45 PM
well they'd be simple all right
15:48
Anyways, yeah, that's why I usually go for C#'s Process class.
15:48
I think it's System.Diagnostics.Process? :V
15:48
Lets you start whatever.
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In Python you can basically just do import subprocess subprocess.run(["program", "arg"]) if I remember correctly, which is nice.
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0111narwhalz 03/08/2019 3:50 PM
Pretty much the same in the C# mode.
15:50
Syntax is marginally different, but it's the same otherwise.
15:51
Process.Start("program","arg");
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What version is the modpack?
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Hmm, kinda quiet on this server.
16:16
Help, surrounded by zombies
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0111narwhalz 03/08/2019 4:18 PM
Are these crazy modded zombies or just regular ones?
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both.
16:18
angri and normal
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0111narwhalz 03/08/2019 4:19 PM
Have you tried hiding in a hole and punching their toes?
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Have you tried fleeing?
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Does anyone come onto this server? it's quiet.
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It's not that quiet, considering its size
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I'm forever alone
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I think a few things need to be ironed out with the modpack. There are quartz tools, yet there is also an ore that allows you to obtain nether quartz without going into the nether, removing some of the point of going to the nether.
01:22
there are also several other variants of quartz toolset existing in the modpack
01:23
Several variants of metal weapons from different modpacks as well. (edited)
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(I still can't actually come on)
01:48
(I would come visit if I had a stable internet connection)
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Server is playing up.
02:29
Wont let me in
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@Unknown Works for me.
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Dual meteors and a redwood forest and a village for some reason.
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It hit where I was as soon as I spawned
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Nobody on still
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Anybody? hello???
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BizarroLand ♀ 03/12/2019 10:57 AM
What's more rewarding @Unknown
10:57
Building in survival or creative
10:59
I was starting to build a straight up castle on a mountain in survival before I died and respawned a long way away, giving up
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Hmm, not much demand for a minecraft server.
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TotallyNotHuman 03/12/2019 11:09 AM
@BizarroLand ♀ forgot to sleep in your feverish building spell, eh?
11:09
I think creative is interesting as you can explore factories, but in Survival you get the risks associated with doing so.
11:09
(as well as not pulling an endgame machine out of thin air)
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BizarroLand ♀ 03/12/2019 12:39 PM
next java update adds better furnaces
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TotallyNotHuman 03/12/2019 1:10 PM
*makes your computer a furnace
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BizarroLand ♀ 03/12/2019 1:48 PM
Blast furnace
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Every update the performance gets worse and worse.
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BizarroLand ♀ 03/12/2019 2:56 PM
Oh yeah
14:56
I get very poor performance in the Nether
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0111narwhalz 03/12/2019 3:01 PM
TPS? Who needs 'em?
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Also RAM use.
15:04
The server I've got up has 3.5GB of RAM allocated to it (the actual dedicated box it on has 4... planning to upgrade eventually), and constantly just spends 30% of CPU whenever anyone's on, probably garbage collecting.
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0111narwhalz 03/12/2019 3:05 PM
that's probably just Java :V
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Older versions did not do this that much.
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0111narwhalz 03/12/2019 3:07 PM
Wonder what it would take to get a deep optimization pass or two.
15:09
And are faster furnaces really what vanilla needs?
15:09
They must be running out of ideas.
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Mods have done basically everything vanilla ever has.
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True, that.
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So, folks, anyone know of a good block to split/filter crushed ore from dust from tiny dust without having to configure every single example of each individually? Split/filter by ore dictionary prefix, sort of thing?
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0111narwhalz 03/12/2019 10:40 PM
I was just about to suggest filter splitters, but then I realized where I was talking.
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Not just for the channel's server. If I need to, I'll install a mod.
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0111narwhalz 03/12/2019 10:41 PM
No, I mean I was operating in the Factorio context instead of the Minecraft one.
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Ah, right. Gotcha.
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Plethora Peripherals/CC can do very generalized item transfer, but probably quite laggily.
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@0111narwhalz i get modded Minecraft and Factorio confused all the time, don't worry about it
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I'm using Thermal Dynamics to schlep stuff about, which works pretty well. For now, since I did not find such a block, I've just build the Giant Freaking Tower of IC2 Electronic Sorting Machines, and gone from there.
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I'll show you guys some pics of my modded server once the computer with my Minecraft stuff on it gets fixed
08:02
Needless to say, Thermal Dynamics item transfer pipes have become 3D Factorio spaghetti
08:03
...I also may have gone a bit overboard with Galacticraft's rocket automation feature
08:04
e.g. literally flying a cargo rocket to the moon and back down to a different pad on the Overworld when I don't feel like doing 15,000 block long item pipes or trains (edited)
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Hah! Kerbalficciency!
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It's actually faster than rail or pipe travel over long distances because Minecraft physics
08:06
You should see my Kerbal Space Program games evil laugh
08:08
I use Extraplanetary Launchpads to build freighters on Minmus, load them with Exotic Minerals (a modded resource), and ship them back to Kerbin for basically unlimited money
08:08
I use said money to work on my Dyson Swarm and giant orbital death laser
08:10
...yes, I'm building a Dyson Swarm in Kerbal Space Program, and yes, my computer hates me
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BizarroLand ♀ 03/13/2019 9:16 AM
>Dyson swarm
09:16
>ksp
09:16
But anyway
09:19
I thought mining ore was unprofitable
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@BizarroLand ♀ it's not going well, mind you
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@KAL_9000 many have tried at making a dyson sphere and not melting their computer, and many more have failed.
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I'm up to about 25 beamed-power satellites, and my computer hates me
11:38
The combined output of their microwave laser beamed-power transmitters is about a million ElectricCharge/second, tho...
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Somebody join the damn server goddamnmcdamnfaceit!
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0111narwhalz 03/13/2019 3:05 PM
Your complaining doesn't really help the issue, I think :V
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Well, what is the solution to this subtle, but rather significant problem?
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0111narwhalz 03/13/2019 3:41 PM
Do and show off cool things so that people are enticed, instead of shouting demands?
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MarcusAurelius 03/13/2019 4:15 PM
Yup
16:16
Build a cool factory, show it off and invite others to help
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Ayep.
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I have a bit of modded-minecraft-fatigue from doing the earlygamey stuff lots already, but I would help out with factory building.
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MarcusAurelius 03/13/2019 4:17 PM
Shouting into the void isn’t going to make anyone play who wasn’t going to anyway. Giving them something concrete to look at and something more to be a part of might push people over the edge
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Already planning to terraform spawn with turtlebots
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Turtles are cool.
16:45
I actually play on a server with only computer/peripheral mods. It's surprisingly built-up.
16:47
I own a small underwater base, an also small "village" in the end and a giant cube made from chisel cloud blocks.
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0111narwhalz 03/13/2019 4:47 PM
How do turtles deal with fluids these days?
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You just drive into it and it vanishes.
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Quite well, tested a few turtles
16:48
They survive lava
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0111narwhalz 03/13/2019 4:48 PM
oh cool, they just displace
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Most mining on there is either done by turtle swarms, turtle swarms with lasers, or people with efficiency VI shovels.
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Why bother with hacking away at rocks with a diamond pick when you can have a turtle do it much faster and more efficiently?
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Because the turtle needs fuel.
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It can find it's own fuel while mining
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Yes, true.
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Or just send along some refueler bots
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0111narwhalz 03/13/2019 4:49 PM
eh treefarms make infinite charcoal
16:49
especially with turtles involved
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Here's Chorus City.
16:56
And some of central Switch City.
16:56
It's one of those rare modded servers which has an actual somewhat functional economy,
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TotallyNotHuman 03/13/2019 4:58 PM
gasp :V
16:59
Chorus City sounds like good fun though. It's in the End, isn't it?
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Yep!
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BizarroLand ♀ 03/13/2019 4:59 PM
as in players build things and specialize to meet each other's needs?
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Well, mostly.
17:00
The way it tends to work is that the very rich players mostly got that way via real estate, good GPUs/getting in early (it runs on a proof of work currency), or being on the original version of the server, and they have large turtle swarms and stuff, but a few people have specialized infrastructure and end up depended upon for stuff.
17:00
e.g. one person has a blaze XP farm and a bunch of enchanted books they can copy and sell (edited)
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I hate how powerful an individual player can be in minecraft. They can carry LITERAL BUILDINGS in their inventory.
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Meh.
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BizarroLand ♀ 03/13/2019 5:01 PM
@Unknown calm down there
17:01
lol
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hates power of individual players wanted creative
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Just emphasizing
17:01
On the survivals
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BizarroLand ♀ 03/13/2019 5:02 PM
the average player can already carry too little i think
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Do they have creative on that server?
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No they do not.
17:02
This is Keansia, an odd place which claims to be a sovereign nation while effectively being a district of Switch City.
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BizarroLand ♀ 03/13/2019 5:02 PM
you have to organize a bit to make room for building supplies
17:02
wait this server has politics and factions too?
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Kind of.
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Wait
17:02
they have nations?
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Most places don't actually have laws beyond the server rules, and they would be basically unenforcable under GriefPrevention claims anyway.
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NATIONS!?!?!?!??!?!?!?!?!
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TotallyNotHuman 03/13/2019 5:03 PM
Damn, this sounds like my jam.
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has ideas about starting tronland
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Keansia effectively exists just to provide cool government buildings and concrete roads.
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TotallyNotHuman 03/13/2019 5:03 PM
Got a server link/modlist?
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Internally screams
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TotallyNotHuman 03/13/2019 5:03 PM
Cheers.
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switchcraft.pw is the actual IP.
17:03
They have a discord server, too.
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I'm sold
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A view over some more of the outskirts.
17:05
It also has a lot of giant programming language logos made of concrete and stuff.
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Is there much free land to make a nation on?
17:06
Can I invade others?
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Yes, no.
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Can I ~~annex?~
17:06
Free land: loads, just /rtp and claim somewhere, or claim land near switch city, etc.
17:06
Invasion: no, there is a claims system.
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Know any servers that allow nations and invading others?
17:07
factions is too raid-y
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TotallyNotHuman 03/13/2019 5:07 PM
That is kind of the point, no? :V
17:07
Also pretty sure you can form alliances with Factions, but it's been a while since I played.
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I would be kind of unhappy about playing here if I had to also retask those traffic light turtles to do actual defense and whatnot.
17:09
It would be very annoying.
17:09
(traffic light turtle = turtle with laser and entity sensor to immediately detect and deal with speeding)
17:11
17:11
17:11
Enjoy MORE RANDOM SCREENSHOTS! This is the last set.
17:12
The last is the pit of despair, with 3D-printed lava.
17:12
Which totally makes sense.
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Or you could form a national army made up of people in quantumsuits.
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This place has no IC2/
17:21
Also, defending manually is uncool.
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BizarroLand ♀ 03/13/2019 5:21 PM
IMHO Minecraft needs thermal updrafts and weather so elytra are more than a curiosity
17:21
Right you can only get as far as some multiple of the height you jumped ideally
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I actually use plethora boosted elytra.
17:22
It's stupidly dangerous but keepinventory is on.
17:23
I have a cool thing which automatically slows falls, boosts flight speed, shows somewhat useless velocity overlays, and compensates for the generally awful TPS.
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Hey, what would be some good cave ambience noises. My suggestion is the sound of a pulsating heart that starts normal pitch but then slowly gets higher and fades into nothing. (edited)
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0111narwhalz 03/13/2019 5:50 PM
a pure tone just at the bottom edge of hearing
17:51
water droplet noises
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Water droplets and the sound of breathing at the same time
17:52
A sound that sounds like distant cannon batteries going off
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0111narwhalz 03/13/2019 5:52 PM
I don't know that we need breathing and heartbeat noises unless you're after actual horror :V
17:52
Which is kinda hard to manage in a game linke Minecraft without resorting to jumpscares.
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Just something eerie
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0111narwhalz 03/13/2019 5:54 PM
rare: a single footstep
17:54
shouldn't happen more than once every several hours V:
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heh, that oughta scare the paranoid ones in multiplayer
17:55
Nothing makes your heart jar like the sound of player footsteps
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0111narwhalz 03/13/2019 5:56 PM
If you want to be real fancy, add an echo to footsteps that, every so often, steps just one time too many.
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Herobrine
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I will build a giant cube frame near the spawn zone from turtlebots
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The server is acting up again
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So, stupid questions ahoy. Basically, download and install the mods, then connect?
18:56
anything I should know about the server? in general?
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There's basically nobody on it!
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well I'm wanting ot get on it XD
19:04
and I'm admittedly used to just using a modpack to set up and manage, so installing mods via zip is pretty damnned oldschool for me 😛
19:04
let me poke at it some and I'll see.
19:46
okay, I confess I have no freaking clue how to do this
19:47
to quote Duncan Fischer "I understand the words individually, but together they make no sense"
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We need to find villagers and somehow exploit them horribly. I'm thinking somehow steal the farm work they do.
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Welcome to my modded server
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Actually, no. Divide the village in half and make one side have its stuff stolen and the other receive free food from a magic box.
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I "take care" of several villages with robot death squads and forced labor
14:37
And I don't bother feeding them, because, you see...
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With Plethora you can give them neural interfaces and hijack their bodies.
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When there are too many villagers and not enough food, we TURN THE EXTRA VILLAGERS INTO FOOD
14:37
@gollark i need that mod
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They do still have their AI if you don't disable that, but you can probably emulate most of their actions by explicitly programming that.
14:38
It's called plethora peripherals. (edited)
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BizarroLand ♀ 03/18/2019 2:38 PM
@gollark I already take harvestable shit from their farms lol
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CC: Tweaked addon.
14:39
I generally just use either a garden cloche or hideously complex self sustaining phytogenic isolation setup for my food.
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do you guys even Soylent?
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I'm a Minecraft vegetarian. I subsist off potatoes, or my coffee machine's bread output.
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BizarroLand ♀ 03/18/2019 2:40 PM
I kill all livestock
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I have found this rough picture of an old version of my coffee machine.
14:42
It produces fish, marshmallows, actual coffee, and baguettes.
14:42
Plus cups for coffee.
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clap
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This is inside my office compact machine, and has inside it a submachine containing autofishing.
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that is good Compact Machines usage right there
14:45
What modpacks do you guys use?
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Custom ones!
14:45
The server (still up, it's not on my desktop) has a different one to that screenshot though.
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Will join that server as soon as I get my computer back
14:46
What mods does it use?
14:46
Ah, there's a pin
14:47
>No Galacticraft
14:48
>immeasurable disappointment
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I prefer advanced rocketry. Seem to have forgotten to add it though.
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Never heard of that one
14:51
Googles it
14:51
Oh my God this is so much better
14:51
I'm never going baaaaaack
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It has warp drives, and no ridiculous progression.
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>warp drives
14:54
>no ridiculous progression
14:54
😄
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I mean the stupid "go to mars! It's identical to the moon but red and also a new boss!"
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ah yeah that
14:55
You know what I want?
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The space stations are cool.
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Standard units of power among Minecraft mods :V
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So RF?
14:56
Basically everything is on RF.
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That are also real units
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I'm annoyed Up and Down and All Around isn't updated. It allowed local control of the direction of gravity.
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I'll make a patch for that
14:56
(the units thing)
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Just edit all the lang files to "joules".
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Buckets will be Liters
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Except RF will still effectively be a liquid but OH WELL.
14:57
Reika's stuff was fun too.
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RF will be Joules, and RF/tick will be Watts (since there are 20 ticks in a second, and a watt is one Joule/second, each RF/tick is 20 Watts)
14:58
gtg byyyye
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TotallyNotHuman 03/18/2019 3:00 PM
man I wish BC hadn't moved away from RF :V
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It was only on RF for one Minecraft version.
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TotallyNotHuman 03/18/2019 3:01 PM
Still, I was fine with it that way. Not really sure what MJ offers instead of RF.
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Realism!
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Morgrim Moon 03/18/2019 7:12 PM
I've seen mods try that, and slam into debates on how you calculate joules in a world where you can carry insane metric tonnes of cobblestone and other such issues
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I think one measurement is based on the energy to heat lava or something.
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0111narwhalz 03/18/2019 8:09 PM
I've had a scheme for a while now that involves a full thermodynamic overhaul of Minecraft.
20:09
(there's about zero chance of me actually doing it, but it's nice to talk about :V)
20:10
In which gas actually has to be displaced, redstone is just a conductor and the energy has to come from someplace, pistons can be pushed back, and so on.
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BizarroLand ♀ 03/18/2019 8:13 PM
I just want a Minecraft with guns and cars and maybe boats and planes and the factories needed to make 'em
20:14
Oh and gats
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0111narwhalz 03/18/2019 8:16 PM
Vehicles don't seem to work real well in blocky games.
20:17
Minecraft boats only work as well as they do because they go on flat surfaces.
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We need something to teleport multiblock structures short distances so we can have titanic battles with ICBM launching end cruisers.
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Actually, FTB utilities allows you to claim stuff and disable explosions in your claims, nothing to worry about.
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I want to move stuff, I want to make the Saltire End Force
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Oh no. Please not Saltire.
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Valkyrie?
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makes a mental note to ask later about HOW to install the mods
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Well, I can answer that now.
14:12
1. Set up 1.12.2 forge instance.
14:12
2. Unzip mods.zip into that instance's mods folder.
14:12
3. ???
14:12
4. Profit.
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Woo, thanks. i believe i was just missing step 1. Should be online tonight
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5. Fun (edited)
14:49
Which server is this?
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Mine.
14:58
I should really get more RAM. Hopefully it'd be cheap to upgrade to 16GB (from 4...)
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@BizarroLand ♀ there's always Starbound if you're willing to accept sidescroller stup
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BizarroLand ♀ 03/19/2019 3:36 PM
I never figure out how to get core fragments
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Just gotta dig deep
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0111narwhalz 03/19/2019 4:06 PM
Take a core, and a real big hammer.
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Railyard.
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Oooh. Nice
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hmm. and I got a crash due to skyblocks.
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ah, must've just been my computer being bitchy. Well, I'm now able to connect! Next steps (later) try and figure out where to start setting up
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@gollark well, I have no idea where you might be set up on this server, but I've found a nice place about half a click out where I think I'll be setting up shop
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0111narwhalz 03/22/2019 2:15 AM
What sort of performance are you guys getting?
02:16
Thinking about joining up but concerned about my hardware.
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I'm online now, I'm getting 59 frames steady
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0111narwhalz 03/22/2019 2:16 AM
What sort of machine are you running it on?
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i5-4670, 3.4GHz, 4 cores. 8 gigs of physical ram
02:17
win7.
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0111narwhalz 03/22/2019 2:17 AM
meanwhile here I am on a…
02:17
lscpu
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I have a good video card, but this is minecraft. it doesn't matter.
02:17
and frankly, I don't think multicore will do much either
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0111narwhalz 03/22/2019 2:17 AM
i7 2720QM at 2.2GHz
02:18
ah, apparently it can boost to 3.3GHz
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you should be just fine, to be honest
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0111narwhalz 03/22/2019 2:18 AM
right now it's sitting at 800MHz
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how much ram?
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0111narwhalz 03/22/2019 2:18 AM
10GB
02:18
(don't ask)
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oh. pfff. you'll be VERY fine.
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0111narwhalz 03/22/2019 2:19 AM
Machine's been experiencing some thermal issues lately, so I'm only getting maybe half the power out of it I should.
02:20
(now that I see that max clock rating I'm not actually entirely sure how load average is calculated)
02:20
I guess it's empirical?
02:20
Anyways, it can only handle a sustained load of about 2.2 or so.
02:21
Four-core should be able to do 4.
02:21
ah, the clock fluctuates wildly, neat
02:22
min clock is 800 but it dips to low 700s sometimes? ¯\_(ツ)_/¯
02:22
I'll give it a shot, if I can remember my credentials.
02:24
(huh, my CPU got a substantially better Passmark score than I would've thought)
02:24
(I guess the boost clock is actually worth quite a lot)
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though I do seem to get crashes thanks to the Skyblocks mod.
02:31
yep. that's three of em so far tonight
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0111narwhalz 03/22/2019 2:32 AM
hm
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huh. server's offline now too. curious
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0111narwhalz 03/22/2019 2:33 AM
Uhoh, hope you didn't take it down.
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well, I was the only one online, so I don't think that's the end of the world. (edited)
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0111narwhalz 03/22/2019 2:34 AM
hey remember when the launcher had a changelog in it?
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not really, honestly. it's been years since I touched minecraft
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0111narwhalz 03/22/2019 2:35 AM
I've touched it more recently than years, but not for very long at a time.
02:35
Oh hey, no JVM segfaults.
02:37
alright let's see what installing Forge is like these days
02:37
readies the archive manager
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and reconnected.
02:37
I'm wondering if the crashes are more connectivity isues.
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0111narwhalz 03/22/2019 2:38 AM
eurgh, come on Forge
02:38
why've you gotta use a download relay for ads
02:38
and why've they gotta be such awful ads V:
02:39
"click here to finish your download!" [shudder]
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stupid spiders
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0111narwhalz 03/22/2019 2:44 AM
aha
02:44
there's the segfault
02:44
(I suspect)
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aha, it got you too?
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0111narwhalz 03/22/2019 2:45 AM
maybe, I dunno
02:46
impossible to read the output from the launcher with all the logspam
02:46
Oh, it was an X error.
02:46
Odd.
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X error?
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0111narwhalz 03/22/2019 2:47 AM
Yeah, something it did made X angry.
02:47
That'll be fun to figure out.
02:47
"invalid window parameter," apparently
02:47
Maybe it doesn't play nicely with i3?
02:48
That'd be a shame—I quite like i3.
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0111narwhalz 03/22/2019 2:57 AM
huh, I may have gotten stuck on the wrong VT
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0111narwhalz 03/22/2019 2:57 AM
i3wm is a tiling window manager.
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0111narwhalz 03/22/2019 2:58 AM
I have XFCE installed as well, so I figured if something was going weird with X I'd just pop on over to a different VT and start another X session to try it there.
02:59
But the launcher doesn't start (seems to return silently) and the shortcut I usually use to switch VTs doesn't work.
02:59
Oh, and I think my hardware buttons for screen brightness may be fighting between the two sessions.
03:00
So that's… neat, I guess.
03:00
(note to self: you're not as clever as you think you are)
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okay. big swirley portals are NOT to be approached
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0111narwhalz 03/22/2019 3:05 AM
ah, that's why it didn't open
03:05
stinker is single-instance (edited)
03:07
okay, so it's not i3 specifically (edited)
03:08
Log file tells me literally nothing.
03:09
Except that it wasn't a segfault, because things didn't just die.
03:10
1.12.2 vanilla? Works.
03:11
1.12.2 with Forge? Doesn't.
03:12
Would be nice if the logs weren't so completely unhelpful
03:12
Wonder if you can throw it into verbose mode.
03:13
beh I'll poke it later
03:13
too much effort for 1AM
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agreed. I'm going to be crashing out anyhow
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0111narwhalz 03/22/2019 8:39 PM
Tried the mcdex route, still crashing.
20:40
I'll bet my system is missing some dependency, but hell if I know what it is.
20:40
(since I can't actually get any information out of the logs)
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0111narwhalz 03/22/2019 9:00 PM
alright I have another idea
21:04
hm, FTB doesn't seem to like my system either
21:04
But at least I have something to go off of now.
21:04
Namely: Something wrong with an "authlib"
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Morgrim Moon 03/22/2019 9:07 PM
are you on Linux?
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0111narwhalz 03/22/2019 9:08 PM
yup
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Morgrim Moon 03/22/2019 9:10 PM
I read the other day that some framework mod FTB prefers isn't compatible with Linux
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0111narwhalz 03/22/2019 9:10 PM
Nah, this is the FTB launcher having a fit.
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TotallyNotHuman 03/22/2019 9:10 PM
authlib usually means you
21:10
uh
21:10
can't authenticate
21:10
:V
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0111narwhalz 03/22/2019 9:11 PM
yes well there's not really a whole lot of authentication before the launcher even starts up is there
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TotallyNotHuman 03/22/2019 9:11 PM
Anyways, I can report it works on my machine™ :V
21:11
What's the specific error?
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0111narwhalz 03/22/2019 9:12 PM
Adding Authlib to Classpath java.base/jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to java.base/java.net.URLClassLoader: java.lang.ClassCastException: java.base/jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to java.base/java.net.URLClassLoader
21:12
and somewhat later No usable authlib available. Please check your firewall rules and network connection. Can't start MC without working authlib. Launch button will be disabled.
21:13
I have authlib-1.5.22.jar, as well.
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TotallyNotHuman 03/22/2019 9:20 PM
What's your java version? (edited)
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0111narwhalz 03/22/2019 9:20 PM
I have both 8 and 11 installed, but I'm running the launcher via 8.
21:20
I think, anyway.
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TotallyNotHuman 03/22/2019 9:20 PM
okay so uninstall 11
21:20
V:
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0111narwhalz 03/22/2019 9:23 PM
oi apt I'm trying to do something here
21:23
I'd like it if you didn't keep selecting a different package thankyouverymuch
21:28
aha
21:28
following the long string of symlinks, I have discovered that things are still pointing to the Java 11 place
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TotallyNotHuman 03/22/2019 9:28 PM
V:
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0111narwhalz 03/22/2019 9:29 PM
(seriously there's like four symlinks in a row)
21:31
(or are they hard links?)
21:31
(how can you tell? :V)
21:33
hey look it's not complaining about authlib anymore
21:33
neat
21:33
(did that get deprecated or something? :V)
21:34
Alright, so the plan is this:
21:34
1. Download a working modpack via FTB
21:34
2. Replace all its mods with the mods from here
21:34
although now that I think about it the regular Forge might work now
21:35
oh hey it do
21:36
And apparently my build of Forge is too old \o/
21:37
hm
21:37
I don't remember it asking what version I wanted…
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0111narwhalz 03/22/2019 9:50 PM
alright this should work
21:50
just gotta let mcdex download files again
21:55
uh what I specifically asked for a different version of Forge what are you on about Railcraft
22:00
alright it's launched
22:00
finally V:
22:02
aaand [CONNECTED]
22:03
auto-jump off, thankyouverymuch
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TotallyNotHuman 03/22/2019 10:06 PM
why is autojump even a feature
22:06
back in my day we nearly got RSI from pressing space too much
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0111narwhalz 03/22/2019 10:14 PM
So do we have anything set up anywhere?
22:15
'Cause spawn is literally a meteor crater
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0111narwhalz 03/22/2019 10:28 PM
the much-vaulted Skyblocks crash \o/
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I'm connecting in. I'm about 1 km or so from spawn.
22:28
onesec, will give co/ords
22:29
I'm over at 6/66/1276
22:29
West south west of the spawning double crater
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0111narwhalz 03/22/2019 10:29 PM
righto, I'll pack up and get over there
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when you see a multicoloured fall forest, I'm just past that
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TotallyNotHuman 03/22/2019 10:30 PM
hmm, I might join you guys :V
22:30
wait for meeeeeeeeeeee
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for the record, I don't have anything really set up
22:35
I have a crappy little hobbit crater that I'm hiding in
22:35
I don't think it's quite risen to "hole"
22:37
also, murder some sheep on the way, so you can make a bed 😃
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0111narwhalz 03/22/2019 10:38 PM
Do you have food? :V
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yeah. Don't have a farm, but I've looted a few villages.
22:39
you might run across one or two on the way as well
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TotallyNotHuman 03/22/2019 10:43 PM
Figure we could found a commune or something.
22:43
[socialism intensifies]
22:44
But yeah, I'm not really looking to piggyback off you, just to find a place to chill and perhaps collaborate on !!future nefarious projects!!.
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my location isn't too bad overall. grassy plains with mountians and redwoods all around it
22:47
pretty sure there's an abandoned mine underground.
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TotallyNotHuman 03/22/2019 10:50 PM
Go home, Minecraft, you're drunk.
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and now it is morning
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0111narwhalz 03/23/2019 12:40 AM
having minor technical difficulties in the vein of a load average of like 25
00:42
as soon as I can kill the game I'll start it again V:
00:44
Or as soon as I can free up enough memory V:
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eeesh.
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I maked a power monitor.
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shiny
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0111narwhalz 03/23/2019 6:19 AM
@gollark We've been having a lot of crashing issues related to Skyblocks.
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Okay.
06:20
How do you know they are related to skyblocks? Also, please send me actual relevant logs.
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0111narwhalz 03/23/2019 6:20 AM
The popup says Skyblocks did it?
06:20
I'll send logfiles tomorrow—already closed my workstation for the night.
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Oh, the VanillaFix thing, right.
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0111narwhalz 03/23/2019 6:22 AM
It seems to happen randomly—nobody's exploring or doing anything in particular, and it happens to apparently random clients whether or not there are other players connected.
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TotallyNotHuman 03/23/2019 7:41 AM
@gollark I can corroborate this :V
07:42
DM'd you a tar.xz of logs from all 3 crashes I had last night, all of which were related to Skyblocks.
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Okay, those seem definitely due to skyblocks, I shall remove it.
07:46
It's removed from the server and manifest thing, I'm updating mods.zip and restarting the server now.
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TotallyNotHuman 03/23/2019 7:47 AM
Cheers.
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And done.
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welp. creeper damaged some of the tinker's worktables. I've fixed what I could but it's.... not perfect. I'm missing a workbench that got blown clear up
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Oh dear.
15:51
We must ban mob griefing.
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meh. adds to the challenge I say
15:52
the actual forge was undamaged, as was the resource stockpiles
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Oh, yes, I forgot, you can "claim" your base with FTB Utilities.
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0111narwhalz 03/23/2019 4:56 PM
Sorry for the abrupt DC—doing some network troubleshooting because the ISP isn't giving us the connection we're paying for.
16:56
(as ISPs are wont to do)
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TotallyNotHuman 03/23/2019 4:59 PM
[net neutrality scalarizes]
17:00
Also, I agree, mob griefing should stay. It's interesting and easier to deal with, now that I've made myself a ranged weapon.
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@Overmind Here's something, I found a mod that allows multiblock structures to move, making warships possible.
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It's my server, you know.
17:28
Which mod is it?
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0111narwhalz 03/23/2019 5:48 PM
alright network fiddling is done for the day
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Funky Locomotion
17:57
Saltire stronk
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@gollark you should be happy, I'm using a TBM and getting a LOT of marble for you
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BizarroLand ♀ 03/23/2019 9:47 PM
Marble is in Minecraft desktop?
21:48
No there’s only quartz
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okay.
02:32
this is getting a little annoying
02:32
people are now remodelling my factory building
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We need Funky Locomotion
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checks to see if Tron matters. gets a 0 response (edited)
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Saltire stronk!
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@BizarroLand ♀ mods.
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bork.
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Yes, it timed out, working now.
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This is boring.
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Needs more
10:25
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Morgrim Moon 03/24/2019 10:25 AM
lol
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I'm trying and failing to design this new production area here nicely. I was going for splitting it into quarters with different types of wood in each, but as it turns out we don't actually have much different wood, and now I have no idea what to do with this.
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BizarroLand ♀ 03/24/2019 11:50 AM
Meanwhile in my singleplayer campaign I still struggle to find the materials to finish my mountaintop chateau
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TotallyNotHuman 03/24/2019 1:33 PM
Bah, the connection on my hotspot keeps dropping.
13:34
@gollark Couldja do me a favor and remove the uranium block from the decay generator once it turns into depleted uranium? Thanks.
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Sure!
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The factory grows.
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Today I add tiny minions:
14:53
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Is that GregTech in the background?
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Why pick up after yourself when golem golem golem? Some bits of it, yeah. CE version.
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Why use golems to pick up your waste when OC drones also could at twice the expense and hassle but also coolness?
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Because I have other jobs for them.
14:57
It's about, y'know, diversity in magitechnological development. (Also, not waste, in this case. I have enough spare resources that this is my pick-up-and-return-to-stockpile-anything-I-accidentally-drop-on-the-floor golem.)
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I should probably get something like this, it would be great to be able to just throw away stuff I'm not using.
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BizarroLand ♀ 03/24/2019 3:01 PM
Ironically I don't actually like mining except when I hit ores
15:02
Timeconsuming to find them without a preexisting structure and you mostly end up with stacks of worthless cobblestone that take ages to smelt back into stone for bricks
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I don't much either, but we have a tunnel boring machine for primitive automining on here.
15:02
Consider a silk touch pickaxe.
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BizarroLand ♀ 03/24/2019 3:02 PM
At least fuel is not in short supply
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I ended up using all the coal the tunnel borer mined on feeding the tunnel borer, it still wasn't enough.
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TotallyNotHuman 03/24/2019 3:03 PM
Eh, just chuck them in a smeltery and get seared brick.
15:03
Normal stone bricks are overrated anyways.
15:03
Or grind them into sand for…various purposes :V
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BRB, wasting huge amount of lava.
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BizarroLand ♀ 03/24/2019 3:03 PM
why is lava not renewable
15:03
😡
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It is!
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MarcusAurelius 03/24/2019 3:04 PM
I enjoy mining, actually
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BizarroLand ♀ 03/24/2019 3:04 PM
not in Vanilla
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MarcusAurelius 03/24/2019 3:04 PM
I find it meditative
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With a magma crucible, you can convert cobblestone to more lava, given large energy input.
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TotallyNotHuman 03/24/2019 3:04 PM
I mean, if you're concerned about lava…
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MarcusAurelius 03/24/2019 3:04 PM
I need to be in the right mood, but it's pleasant (edited)
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TotallyNotHuman 03/24/2019 3:04 PM
Yeah, ninja'd.
15:04
But power is far more renewable than lava is. Source: tree oil thing that's currently set up.
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I was going to make a RTG, but we seem to have no coal.
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BizarroLand ♀ 03/24/2019 3:05 PM
>Vanilla
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Is boring
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TotallyNotHuman 03/24/2019 3:05 PM
^
15:05
I have some graphite ingots, but again hotspot issues and I won't be able to get on for another hour or so.
15:05
There should be a few coal blocks in the chest too.
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Relatedly, someone on the Nuclearcraft discord server made an optimizer thing for suggesting what NuclearCraft reactors to build given a defined mix of ores available (thorium/uranium) and an end goal of maximizing passive power output from RTGs.
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BizarroLand ♀ 03/24/2019 3:07 PM
maybe but its what I have cuz mods 2hard4me
15:07
(to understand)
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TotallyNotHuman 03/24/2019 3:07 PM
Immerse thyself in Google.
15:08
That's how I learned modded gameplay :V
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BizarroLand ♀ 03/24/2019 3:08 PM
It's not the gameplay
15:08
Its the installation
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Use MultiMC.
15:08
Makes it much easier.
15:09
You can install Forge and manage multiple packs much more easily than with the regular launcher.
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TotallyNotHuman 03/24/2019 3:10 PM
I just use FTB, or Technic back when it was relevant.
15:10
But for special packs I just drop the mods in the mods folder, which really is quite straightforward.
15:10
All hail modpacking, et cetera
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Okay, somehow everything is horribly broken after I used a few Random PSIdeas tricks.
15:39
Nobody use the conjure text/circle things!
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is there a reason why the game is being excessively laggy as of late, btw?
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Server or client lag?
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I have no idea of how to tell.
15:40
but in the last day or two it's been choking hard.
15:40
like, I move a few blocks, then CHUG
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It does look like it's using a lot of the server's CPU, unfortunately.
15:41
Probably garbage collection since it doesn't have much RAM to use.
15:41
because this is unplayable
15:41
I step forward two blocks, then I have to wait 2-3 seconds for it to respond
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I think that's actually network lag, actually.
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so the server's pipe is getting choked?
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Something like that?
15:42
Maybe?
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cause it's not my net connection
15:43
and this is very recent. it wasn't doing this last night
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Well, that's weird.
15:43
Since I doubt my network has been getting worse, it might actually be serverside.
15:44
I'll try and get more RAM.
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download less porn? 😛
15:45
set the bitcoin mines to "medium"? 😛
15:45
okay, just quitting.
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I can try restarting it (please make sure to install Ender Storage, by the way, since I added that) and see if that helps.
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okay, I drop to the main menu and get a message "An unknown problem occured, press Ctrl + I" but when I press that combo I get nothing
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TotallyNotHuman 03/24/2019 3:48 PM
ooh ender storage
15:48
So we can pipe lava back from the Nether now?
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that was the reason I was looking at it
15:48
but then I kinda also have to get more than 15 FPM, so....
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If your issue is FPS, then that is not serverside.
15:49
How much RAM are you giving your game?
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it was getting around 4-5 gb as I recall.
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Well, it shouldn't need more than 4 or 5.
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I can say that I had spare unallocated ram while I was running
15:52
okay, updated, restarting
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TotallyNotHuman 03/24/2019 3:53 PM
It was using around 6 on my end, but I have 12 allocated.
15:53
Minecraft gets greedy methinks.
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Yes, especially modded.
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it's more "it ran smooth as butter for... 6-8 hours straight last night"
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Mojang keep horribly mucking it up even with foamfix and whatnot.,
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and now it's "walking forward is a Frame Shift Drive"
15:55
and if I'm trying to walk forward, when it "catches up" I have moved forward
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TotallyNotHuman 03/24/2019 3:56 PM
man, imagine if Minecraft was written in a language that handled GC just slightly more gracefully
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It's called Bedrock Edition.
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TotallyNotHuman 03/24/2019 3:57 PM
Sure, but for non-W10 PCs :V
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Also with mods, ideally.
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TotallyNotHuman 03/24/2019 3:57 PM
aye
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okay. whatever it was, seems to be workign now
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My boat-flight spell doesn't actually work with me in the boat, which is proving a major obstacle.
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BizarroLand ♀ 03/24/2019 4:01 PM
wew
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Psi is fun, though, you should use it.
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woo, haunted tree
16:02
loots
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Actually, the mod that moves stuff is Project Red
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Project Red is dead.
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0111narwhalz 03/24/2019 4:11 PM
what, already?
16:12
(incidentally, can someone toss a link to 1.12.x Ender Storage?)
16:12
(cursory search mostly just returns stuff for 1.7)
16:13
(ah nevermind found it)
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No, redpower is the dead one, øøps.
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0111narwhalz 03/24/2019 4:14 PM
hm
16:14
Can you put a boat on the flying boat?
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Yes, but it would fall off.
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0111narwhalz 03/24/2019 4:15 PM
I suppose that would make it hard to drive…
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I can just fly without the boat, but this is funner, and has multiple seats.
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0111narwhalz 03/24/2019 4:15 PM
Do you fall out, or does the boat not lift when you're in it?
16:15
…Can you make a minecart fly instead?
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Doesn't lift.
16:15
And probably, but I suspect the same would happen.
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0111narwhalz 03/24/2019 4:16 PM
Nah, but we have Railcraft installed.
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Oh, right.
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0111narwhalz 03/24/2019 4:16 PM
So you can make one fly, and link another to it.
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Let me just rewrite the spell (I deleted it...)
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TotallyNotHuman 03/24/2019 5:17 PM
@gollark I suspect we'll have to start using the induction furnace to start making stuff for the machine farm.
17:18
Since the TE fertilizer requires slag.
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0111narwhalz 03/24/2019 5:20 PM
For what it's worth, my mods menu displays Ender Storage as installed and enabled.
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Strange.
17:22
@TotallyNotHuman What I like to do is have dedicated sets of machines for each production process.
17:23
So for automatic phytogenic insolator processes (these need phyto-gro) we would make a dedicated induction smelter for it.
17:23
It's less efficient than having a large bunch of machines and splitting the outputs up so they go the right way, but easier.
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so yes, if you find an igloo, knock ot the carpets
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0111narwhalz 03/25/2019 3:22 AM
Railcraft loves adding duplicate recipes to things for no good reason. Is there a simple way to disable some Railcraft recipes, especially block=>ingot ones, so that everything stays in Thermal Foundation items?
👆 2
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I think so. I'll look into it.
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TotallyNotHuman 03/25/2019 11:23 AM
Yeah, 'tis getting slightly irritating to consolidate ingots and blocks.
11:24
Ores I don't mind-those go into well-behaved Thermal dusts/liquids (smeltery) anyways.
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a mod to unify all ingots/ores/etc; with: AE2, Immersive Engineering, Mekanism, IC2, Thermal Expansion, and a lot more Integrations.
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TotallyNotHuman 03/25/2019 12:14 PM
Say, did Ender Storage actually get installed yet? I was able to use the server last night using the unmodified modpack.
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I don't actually know.
12:21
I'll restart it now, then.
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TotallyNotHuman 03/25/2019 12:22 PM
Shall I also install UniDict?
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It seems to be already in the pack, oddly.
12:22
Clearly it's not working.
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TotallyNotHuman 03/25/2019 12:22 PM
ah, apparently you need another mod https://minecraft.curseforge.com/projects/instantunify
Automatically unifies different ores/ingots/dusts and more.
12:23
UniDict just standardizes recipes, it seems.
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Yes, which ought to work on blocks at least...
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TotallyNotHuman 03/25/2019 12:23 PM
It doesn't unify oregen.
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Yes, I'm not trying to do that.
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you know what, i'm sick of incompatibility and stuff
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TotallyNotHuman 03/25/2019 12:24 PM
oh, apparently InstantUnify does ores too
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It's not actually a compatibility thing, really.
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TotallyNotHuman 03/25/2019 12:24 PM
From what I saw in the video on its modpage.
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OreDictionary makes them all intercompatible.
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TotallyNotHuman 03/25/2019 12:24 PM
That would be interesting.
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I'm gonna make my own mod that standardizes everything!
12:24
you know what i meant
12:24
And then we'll have another standard to add to the chaos!
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With blackjack! And hookers!
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TotallyNotHuman 03/25/2019 12:25 PM
InstantUnify is serverside only too.
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There's a relevant xkcd for this.
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of course there is
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TotallyNotHuman 03/25/2019 12:25 PM
there's always a relevant xkcd
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exactly
12:25
"That's a big-ass fucking car"
12:25
>applies xkcd 37
12:26
>realizes implications
12:26
>panics
12:28
Metricize all of Minecraft's units
12:28
Standardize ores and ingots
12:28
Interchange recipies
12:28
All the shit
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TotallyNotHuman 03/25/2019 12:29 PM
inb4 Minecraft in USCS
12:34
NEVER
12:34
WE WILL NOT EXPAND THE REACH OF THAT ABOMINATION
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Well, this is worrying. I restarted the server and it claims there are now only 4 mods installed.
13:07
Since I have that flag for clearing blocks for unused mods on, I worry that this may accidentally have wiped every modded block.
13:08
They'll either magically come back (I really hope so) or I'll need to reset everything or manually fix it in creative.
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that sucks
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A great example of why you should constantly take backups like I forgot to!
13:09
Seems like they're mostly gone. Wonderful.
13:10
Well, I've no idea what to do now...
13:10
...
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TotallyNotHuman 03/25/2019 1:12 PM
uhhhhhhhhhhh
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Hey, guys!
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TotallyNotHuman 03/25/2019 1:12 PM
...
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We have a new server now!
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TotallyNotHuman 03/25/2019 1:12 PM
does Minecraft keep clientside backups?
13:12
V:
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I don't think so.
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TotallyNotHuman 03/25/2019 1:12 PM
[cache digging intensifies]
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Probably the best I can do is to try and reimburse lost items, or just to reset...
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No, the old one didn't break, why do you ask? nervous chuckle
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TotallyNotHuman 03/25/2019 1:13 PM
Resetting would suck, but so would trying to reimburse every item.
13:13
I think we should call a vote amongst all the active players of the server.
13:14
Who are those?
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Wait, no, Forge automatically saves backups when items are removed, it should be okay.
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TotallyNotHuman 03/25/2019 1:14 PM
phew
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Yay Forge!
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TotallyNotHuman 03/25/2019 1:14 PM
🙇
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Be sure to redownload mods.zip.
13:21
The No-longer-broken Lands.
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TotallyNotHuman 03/25/2019 1:21 PM
Rejoice!
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I think there are about four smelteries around now...
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We have a general comminal one, a dedicated block caster (also communal)
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There's the one in your base, and I think narwhalz has one.
13:45
So four.
13:46
Also, I'm going to look at setting up a ME system.
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Yeah. Was gonna mention those two as well :)
13:47
Nar's is a very small in demand model
13:48
I'm going to be building mine to automatically cast ingots instead of blocks.
13:48
And then I'll have a small one for making on demand alloys
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Enderminion 03/25/2019 1:48 PM
but you have nine times the storage density with blocks
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No longer shall we suffer the tyranny of sorting these chests by hand!
13:49
I mean, there are some cheap CC-turtle-based systems, but AE2 is cooler.
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@Enderminion yes, but blocks aren't what I actually need to craft most things
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Storage density isn't too hard a problem.
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And storage density really isn't THAT big a problem overall
13:59
And sometimes casting alloys doesn't call for making multi block volumes. Stuff like bronze, sure. But invar and the like... I don't think we have enough nickel for even a single alloy block
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By the way, be sure to not use normal fluiducts for your piping.
14:00
They explode if you run hot materials through them.
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0111narwhalz 03/25/2019 2:01 PM
(molten metals count as hot fluids)
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Okay, I finally have all the presses.
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Yeh, noted that in the block caster
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TotallyNotHuman 03/25/2019 2:06 PM
There's enough nickel in the ore chest for a block of nickel, not to mention invar of course.
14:06
But we should probably swap out the manufactory for a proper TE pulverizer. That gives us nickel dust as a byproduct. And we're going to need lots of nickel.
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I mostly made the manufactory because it can make graphite dust.
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AE2 is best
14:11
but have you tried
14:11
nested shulker boxes
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Can't do that.
14:13
Anyone know how to neatly automate inscribers?
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no no no
14:13
all it takes is a change of two or three lines of code to enable nesting
14:13
And then
14:13
THEN
14:13
You have UNLIMITED POWAH
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We have this nice AE2 setup, and also coincidentally almost more certus quartz.
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Enderminion 03/25/2019 3:48 PM
my least favorite part of minecraft is exploring a cave
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This is much better than the old "chests" we had to deal with.
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BizarroLand ♀ 03/25/2019 3:53 PM
@Enderminion my least favorite part of minecraft is probably exploring the nether or trying to get to a cave
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My least favourite part is probably hunting endermen constantly for pearls which so many modded recipes need.
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BizarroLand ♀ 03/25/2019 3:54 PM
srsly its a gamble as to whether you even are close to a construction netherfort (edited)
15:54
at least caves are common enough that random exploratory spiral shafts breach them
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There's loads of cool psi stuff gated behind the end, so I can't just ignore endermen.
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Also, if anyone sees mystical magenta or black flowers, please give me them - I'm just waiting on these to start botania.
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BizarroLand ♀ 03/25/2019 4:30 PM
If there were a quick way of getting cobblestone I could just finish my castle already
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There is!
16:30
It is called a "cobblestone generator".
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BizarroLand ♀ 03/25/2019 4:30 PM
I'm already done with the first floor and I have the second floor keep and bedroom nearly done wall wise (edited)
16:31
Just put a lava ourceblock and a water source near other but their streams not touching the sources yes? (edited)
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I think so.
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0111narwhalz 03/25/2019 4:31 PM
flowing water and flowing lava => cobble
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In modded, it would be an "igneous extruder", "cobblestone generator [but as a single block]" or "cobblestone generator [but with automatic block breaker", which are cooler.
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0111narwhalz 03/25/2019 4:31 PM
flowing water and source lava => obsidian
16:32
source water and flowing lava => stone
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BizarroLand ♀ 03/25/2019 4:33 PM
For some reason I have a surplus of polished graphite as well
16:33
Why is graphite/andesite/diorite even in the game, their polished versions' don't even add much to medieval builds DX
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MarcusAurelius 03/25/2019 4:37 PM
to break up the monotony of mining, I guess
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Enderminion 03/25/2019 4:38 PM
Granite not graphite
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BizarroLand ♀ 03/25/2019 4:40 PM
Granite
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TotallyNotHuman 03/25/2019 11:48 PM
hm
23:48
before I sleep:
23:49
I hereby humbly propose a PvP challenge. You will need a slimesling and slime boots, as the name of the game is aerial mobility, but everything else is fair game. (Tinkers melee and ranged weapons recommended.)
23:49
I know myself and @0111narwhalz are interesteed, just wondering who else might be.
23:49
and bedtime
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0111narwhalz 03/26/2019 3:58 AM
…Server may have gone down?
03:59
I might've been overzealous in my exploration.
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@TotallyNotHuman Psi is hilariously overpowered for PvP.
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What does Psi do?
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TotallyNotHuman 03/26/2019 11:08 AM
hmm, yeah, perhaps Psi should be forbidden.
11:09
(but then @0111narwhalz would complain vigorously)
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Random PSIDeas has gauss rifles which are meant to even the odds
11:10
@Tassadar Programmable spells, basically.
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TotallyNotHuman 03/26/2019 11:13 AM
A creative-backed version would have players equipped with end-rod arrows/bolts.
11:13
I've been told those have nil travel time, which is neat :V
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TotallyNotHuman 03/26/2019 11:29 AM
interesting
11:29
Are fir trees == spruce trees to RF?
11:30
Because a spruce tree produces twice as much resin.
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Okay, if you can find a sapling, I'll swap out the tree.
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TotallyNotHuman 03/26/2019 1:05 PM
There are saplings in the AE2 net.
13:05
I brought some back when I went logging for my unremarkable spruce eyesore building (as @0111narwhalz puts it).
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Ah, good.
13:05
It seems that the new AE2 system is overloading our power supply a bit, so this will help.
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TotallyNotHuman 03/26/2019 1:06 PM
Yeah, we're running a deficit even with dynamos hooked back up to the cell.
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Would anyone be interested in a power grid thing?
14:59
Also, we have a mod allowing you to power IC2 stuff off RF and vice versa, I just noticed.
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I would be interested in such. How do i get a meter? :P
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There's no mod for that installed, so we would just wire the local networks together and hope nobody draws too much.
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0111narwhalz 03/26/2019 5:21 PM
Doesn't TE have a multimeter tool to inspect the power network?
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Yes, it does.
17:22
That doesn't really let you restrict or measure power draw, though.
17:22
Well, you can measure it, by rightclicking a duct.
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0111narwhalz 03/26/2019 5:24 PM
Oh, you mean that kind of meter.
17:24
You can restrict draw by passing it through a power cell.
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TotallyNotHuman 03/26/2019 5:27 PM
Yeah, local distribution systems with basic cells (1kRF/t) so's you don't overdraw the main buffer.
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I imagine if we ended up trying to actually charge each other for power use it would get annoyingly complicated.
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TotallyNotHuman 03/26/2019 5:29 PM
Kind of problematic when 1) anyone can mint coins and 2) it takes power to mint coins, with which you pay for power :V
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0111narwhalz 03/26/2019 5:29 PM
inb4 central powerplant runs on numismatic dynamos
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TotallyNotHuman 03/26/2019 5:30 PM
Also that sounds suspiciously capitalist. Death to the bourgeouisie!
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In this modpack coins have intrinsic value.
17:30
Just put them in a numismatic dynamo for some amount of power dependent on material.
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TotallyNotHuman 03/26/2019 5:31 PM
Yeah, kind of defeats the purpose of charging for power, eh?
17:31
Especially because we're probably using nuclear.
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Turns out nuclear is very cheap in this.
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TotallyNotHuman 03/26/2019 5:32 PM
Anyways, I've made a basic 2M buffer/distribution station for the future nuclear power plant.
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0111narwhalz 03/26/2019 5:32 PM
Central generating plant still has advantages in that power draw is balanced between all users instead of each user needing to build for their own peak loads.
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I made some tough alloy, a needed component of it.
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TotallyNotHuman 03/26/2019 5:32 PM
I'll see what I can do for the plant before I have to head off ~10m.
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For peak load, at least, we can use unrealistically dense buffers.
17:33
And unrealistically autoregulating generators.
17:34
I was thinking about designing tunnels which we can also run rails and, say, water lines in.
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0111narwhalz 03/26/2019 5:34 PM
Do we have any power lines that won't look immeasurably terrible if run aboveground?
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Not really.
17:34
We could put fluxducts on poles or something.
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TotallyNotHuman 03/26/2019 5:34 PM
I'm just going to build some parts for the entry level reactor as shown on FTB::wiki.
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0111narwhalz 03/26/2019 5:34 PM
That falls under "immeasurably terrible" in my books V:
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TotallyNotHuman 03/26/2019 5:35 PM
We can upscale later if need be :V
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0111narwhalz 03/26/2019 5:35 PM
I have a few miscellaneous platings if you want them.
17:35
(from loot)
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I know a decent amount about NC reactor design, but focus on the "horrendously oversized" sort.
17:35
For 1000% efficiency, which is good.
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TotallyNotHuman 03/26/2019 5:35 PM
Ugh, we need a bloody alloy furnace too :V
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Do we?
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TotallyNotHuman 03/26/2019 5:35 PM
[displeased gurgling]
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Tough alloy is smelteryable.
17:36
I made half a stack.
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TotallyNotHuman 03/26/2019 5:36 PM
It's for MgB₂, which is needed in the nuclear furnace, which is ultimately needed in the fission controller.
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Oh, we have some spare solenoids.
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TotallyNotHuman 03/26/2019 5:36 PM
ah, excellent
17:36
alas, I must now head to dinner :V
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@gollark i support building some tunnels for underground infrastructure. We have a TBM after all :p
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TotallyNotHuman 03/26/2019 6:27 PM
hm
18:27
Has the great world near-fuckup fixed things?
18:27
Coal used to take ages to melt in the smeltery.
18:27
And irontanks would display 32 buckets regardless of actual capacity.
18:29
--
18:29
Behold!
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I was noting that Iron tanks seem to be pretty buggered in displaying capacity
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TotallyNotHuman 03/26/2019 8:02 PM
It seems to be fixed now. Your creosote tank has ~700b capacity and the bigger tank around ~2.2kb.
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hussah~
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TotallyNotHuman 03/26/2019 9:58 PM
The Ten-Meter Island Nuclear Power Plant has been constructed.
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oooh. looks nice
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TotallyNotHuman 03/26/2019 10:11 PM
I've decided against starting it up for the time being.
22:11
The main flux cell (18M) is still full, and the dynamos are doing a good enough job :V
22:12
I don't think anything needs 2.24 kRF/t.
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Silverfish only spawn around Strongholds right?
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0111narwhalz 03/27/2019 12:06 AM
In Vanilla, yes.
00:06
(I think)
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0111narwhalz 03/27/2019 1:36 AM
I've started a book for the ender tank registry. It's the first book on the bottom center shelf in the library. (edited)
01:37
Please refer to it before installing new ender tanks.
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I'll make some sort of control system for the reactor to turn it on when needed, and make fuel production.
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0111narwhalz 03/27/2019 2:25 AM
Also there's one for ender chest channels now.
02:25
And one more for reference in case anyone gets confused.
02:25
(I'm using three-letter codes for owners.)
02:25
(If you want a specific code, either tell me now or edit the book later.)
02:27
The ones I have so far are thus:COM Common NAR Narwhalz TNH TotallyNotHuman / Concordius XVR Xveers GOL gollark
02:28
@gollark @Xveers
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Looks good to me so far
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0111narwhalz 03/27/2019 2:29 AM
The ender tank registry currently possesses exactly one entry: EEE COM Lava
02:29
Lava, common, on red-red-red.
02:30
There's a pump set up on the lava sea in the nether, chunkloaded.
02:31
(it would be nice if books were easier to edit)
02:31
Ender chest registry is currently empty.
02:32
I might try to make some kind of CC thing with screens or whatever, but I'm not that good at Lua so don't count on it :V
02:34
Lava pump capacity is limited, so don't be surprised if you find that you need to expand it fairly soon.
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I can fiddle with my program for managing P2P tunnels for this.
02:39
The plant is, though, I must say, a bit far from anywhere where it might be used or where fuel could be produced.
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0111narwhalz 03/27/2019 2:40 AM
and yet still close for explosions
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No, Nuclearcraft stuff won't explode, only melt into corium.
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0111narwhalz 03/27/2019 2:48 AM
ah okay
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0111narwhalz 03/27/2019 5:43 AM
Hmm, I wonder if requesters et al work on fluiducts.
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Yep.
05:47
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0111narwhalz 03/27/2019 5:48 AM
uhoh
05:48
mixed fluid networks here I come
05:50
I plan on using crafters for fluid alloying.
05:50
Can you set ratios in a sensible way with fluids?
05:53
If not, it's no big deal—I'll just have to barrel them instead.
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If the ratio matches the different per-tick rates of two different levels of retriever, yeah.
05:54
I haven't really bothered, myself. Plenty of resources around, so I just let 'em run to keep th tanks topped off.
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0111narwhalz 03/27/2019 5:55 AM
Hmm…
05:56
I think the system might just work better with barreling—I don't trust mixed fluid systems after my Factorio experience.
05:56
I'm not entirely sure even intelligent logistics could make up for it.
06:02
Next project after the foundry is a mining turtle which uses Ender Storage to function entirely autonomously, dropping stuff in the magic box and drinking lava out of the magic jar.
06:04
(wonder if turtles can wield enchanted or even Tinker's tools)
06:04
(because that would be excellent)
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Morgrim Moon 03/27/2019 6:29 AM
are you guys using MultiMC to load your pack?
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0111narwhalz 03/27/2019 6:37 AM
I used mcdex to load it initially, but I've since dumped the zip in without regard for the manifest.
06:37
(short: no)
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Morgrim Moon 03/27/2019 6:37 AM
Oh, are you somehow using it just with the Minecraft launcher itself?
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0111narwhalz 03/27/2019 6:38 AM
Yeah.
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Morgrim Moon 03/27/2019 6:38 AM
(I've only used Technic before, and attempting to use Twitch Launcher is making me stop wanting to play Minecraft)
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0111narwhalz 03/27/2019 6:39 AM
Yeah, I tried to play some pack or another that came on the Twitch/Curse launcher.
06:39
I didn't play it for very long.
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Morgrim Moon 03/27/2019 6:39 AM
have a link handy for how to load packs with base Minecraft? I'm apparently using all the wrong search terms
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0111narwhalz 03/27/2019 6:40 AM
Check the pins—gollark's repo has a straightforward readme.
06:41
Note that I'm pretty sure you need to select a particular version of Forge.
06:42
But you can do that by installing Forge afterwards, and then selecting it in the launch options tab for the pack in the launcher.
06:43
(that's Launch Options > [whatever you name the pack] > Minecraft Version, I think)
06:44
I used the latest experimental as of a couple days ago—the version of e.g. Railcraft installed doesn't like Forge::stable.
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Morgrim Moon 03/27/2019 6:44 AM
aha, so I need Forge!
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0111narwhalz 03/27/2019 6:44 AM
mcdex can install Forge for you
06:45
You just have to fiddle with its input arguments.
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Morgrim Moon 03/27/2019 6:45 AM
It's more that Forge was the missing piece of the puzzle
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0111narwhalz 03/27/2019 6:45 AM
ah, yes
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Morgrim Moon 03/27/2019 6:45 AM
or the bit of assumed knowledge that I did not know and was not using as a keyword
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0111narwhalz 03/27/2019 6:45 AM
Some would call it the keystone of the arch.
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Morgrim Moon 03/27/2019 6:45 AM
Okay, I feel less of an idiot now
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0111narwhalz 03/27/2019 6:46 AM
Oh!
06:46
Do make sure you're using Java 8, specifically.
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Morgrim Moon 03/27/2019 6:47 AM
I'm not entirely convinced if I want to join the server - the last time I was on a server I was semi-responsible for the infamous Raptor Incident - but I want to play some solo quest packs without bloody Twitch
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0111narwhalz 03/27/2019 6:47 AM
(my system kept selecting 11 even when specifically told not to, so I had to drop in a sneaky symlink)
06:47
Ah, the FTB launcher works just fine for that kind of thing.
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Morgrim Moon 03/27/2019 6:48 AM
aren't they the same thing?
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Raptor Incident? Please, do tell! (edited)
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0111narwhalz 03/27/2019 6:48 AM
(though I am… intrigued as to how you instigated the Velocirapture)
06:48
No, the FTB launcher—the one pre-Twitchcurse—is still around.
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Morgrim Moon 03/27/2019 6:49 AM
Okay, so this was in the height of the Tekkit pack days, so my friends had a slightly adjusted pack of that plus a few mods we liked. One of which was called 'Fossil + Archeology'. You could find fossil 'ores', build machines to analyse them and extra DNA fragments, and then more machines to clean up the DNA and turn them into eggs, which you could hatch to make dinosaur mobs.
06:49
And if you tamed them as babies they were loyal as adults.
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0111narwhalz 03/27/2019 6:49 AM
feed-the-beast.com
06:49
^ old good launcher
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Morgrim Moon 03/27/2019 6:50 AM
What was supposed to happen was that offspring would retain the tameness stats of their parents. But there was a bug and some species wouldn't. Raptors were one.
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0111narwhalz 03/27/2019 6:51 AM
my reading of XKCD has taught me well
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Morgrim Moon 03/27/2019 6:51 AM
Raptors are my favourite dinos, so I made a pen and tamed some. And they turned out to breed really well with my set up. And I'd pick my favourites and tame them, and let the rest sit in a secondary pen (breeding more) until I needed to level up a different dino/get some meat and I'd farm them. Improvised low tech mob farm, basically.
06:52
Others on the server were having fun with building massive TNT canons and trying to build impenetrable bases etc. I wanted no part so was mostly left alone, but one evening a couple of people decided to go mess up part of my base.
06:53
They broke thru the Suspiciously High outer wall. (Apparently they were just planning stuff like grafiti with coloured wool dicks and other mostly harmless pranks, not mass destruction.)
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0111narwhalz 03/27/2019 6:53 AM
ahh, the classics
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MarcusAurelius 03/27/2019 6:53 AM
@Enderminion they can also randomly spawn rarely in normal chunks as well
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Morgrim Moon 03/27/2019 6:53 AM
...they broke into the main raptor containment area. And were suddenly faced with about 20 raptors who auto aggroed onto them
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Oh dear...
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0111narwhalz 03/27/2019 6:54 AM
It's their own fault, really V:
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Did the raptors escape?
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Morgrim Moon 03/27/2019 6:54 AM
As they were NOT kitted out like they were about to fight the Ender Dragon, this had predictable amounts of screaming, running, "WHAT DO YOU MEAN THEY CAN JUMP?!?!?", and general panic.
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See, now that's the sort of thing that would definitely make me invite you to my server.
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Morgrim Moon 03/27/2019 6:55 AM
Yes, I spent the next few days in-game running about with my pet t-rex mopping up the wild raptor pack
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0111narwhalz 03/27/2019 6:56 AM
06:56
et cetera
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Morgrim Moon 03/27/2019 6:56 AM
and getting told "no that is NOT how base defence is supposed to work!" "Why not? It seemed rather effective to me"
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0111narwhalz 03/27/2019 6:57 AM
"it's not base defense if the walls were there to keep the danger in"
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MarcusAurelius 03/27/2019 6:57 AM
This sounds like the shenanigans from my school’s server
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Ah, yes, base defense requires that it not work, otherwise it's not fun for the griefers.
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MarcusAurelius 03/27/2019 6:58 AM
Kids, never drink and Minecraft.
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0111narwhalz 03/27/2019 6:58 AM
I was under the impression that that was the best time to Minecraft.
06:59
(from what I've seen it's the best time to Kerbal)
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MarcusAurelius 03/27/2019 6:59 AM
Not when you’re trying to get corporate sponsors it’s not
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Morgrim Moon 03/27/2019 6:59 AM
I mean, the ones who were in an arms race to see who could make the best walls vs the best explosions to destroy the walls were having good mutual fun. I just don't like noncon destruction
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MarcusAurelius 03/27/2019 7:00 AM
Yeah, the worst griefing we did was mining out the blocks underneath one guy’s house after he left our faction for the rival one
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That said, I ran across one story yesterday that might have taken defense a little bit too far.
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Morgrim Moon 03/27/2019 7:01 AM
I also was the one doing odd things like building giant obelisks of cobble, because why not. And then ended up making one over every train station because it was a nice marker
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I mean, it's one thing to surround your base with a redstone wire grid to trigger alarms and armed response whenever someone breaks any of your walls.
07:02
But it may be another thing when that armed response consists of the giant hydrogen bomb you built your base around.
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0111narwhalz 03/27/2019 7:02 AM
oh
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Morgrim Moon 03/27/2019 7:02 AM
Well. Unless it's a decoy base
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0111narwhalz 03/27/2019 7:02 AM
is this the atomic kind of hydrogen bomb or the thermobaric kind
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And it's another thing entirely when you built an atomic weapon mass-production line, buried the results near everyone else's base for MAD purposes along with most of the rest of the nearby landscape, and then hooked them all up to that alarm system.
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Morgrim Moon 03/27/2019 7:03 AM
I think it's the Minecraft "we needed a name for the bigger boom" kind
07:03
...
07:03
okay yes that is taking arseholery to new levels.
07:03
especially when mobs can trip those things
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(Apparently one of the atomic power mods includes the ability to make atomic weapons, complete with mushroom clouds and lingering radiation.)
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0111narwhalz 03/27/2019 7:04 AM
"What's the point of a doomsday device if nobody knows about it?" et cetera
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Morgrim Moon 03/27/2019 7:04 AM
MAD only works if you tell everybody first
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So, when another player did decide to break into his bunker... well, sixty seconds later, everyone was playing Fallout: Minecraft.
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0111narwhalz 03/27/2019 7:04 AM
"go punch trees" "there are no trees, only ash"
07:05
I feel like it's maybe not that hard to disarm that kind of thing in Minecraft?
07:06
Obviously you have to know about it.
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Morgrim Moon 03/27/2019 7:06 AM
hm. Upon further poking, I see that I am going to have to get over my "command line doesn't feel right on Windows" discomfort
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Yeah, but you have to know how it works, too. Who knows but what cutting the red wire isn't designed to set the whole thing off?
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0111narwhalz 03/27/2019 7:07 AM
Well, for one, you can see what the state of the red wire is.
07:07
Unless you got clever with synchronized clocks or something like that.
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I mean, who builds a doomsday device without an anti-tamper device. And then an anti-anti-tamper-tamper-device.
07:09
Depends on if you paint the wires, if that mod lets you do that. And if you use SimpleLogic and ComplexLogic, you can be pretty damn devious about what you send down 'em.
07:09
On another note...
07:09
07:09
07:09
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0111narwhalz 03/27/2019 7:09 AM
ah, we're not talking vanilla-style then
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...in this morning's construction, I think you'll see that I'm a man of great refinement. rimshot
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0111narwhalz 03/27/2019 7:10 AM
gek
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idk why my quarry found a chest and two torches
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BizarroLand ♀ 03/27/2019 11:00 AM
I've basically finished my mountaintop chateau
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MarcusAurelius 03/27/2019 11:17 AM
@Enderminion you hit an abandoned mineshaft most likely (edited)
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TotallyNotHuman 03/27/2019 11:18 AM
do quarries not pick up dropped items?
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no, I found one of my mineshafts
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TotallyNotHuman 03/27/2019 11:18 AM
…oh.
11:18
Well.
11:18
V:
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I was thinking that putting the reactor on Ten Metre Island might be a bad idea, since power cables which can transfer the 2kRF/t output of it are slightly expensive (invar) and we'd need to run itemducts for fuel over too.
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Also, for doomsday device antitampering CC can be quite helpful. Especially Plethora and its entity sensor - you can detect unauthorized players at range.
11:29
@Morgrim Moon I also have a ZIP version of the modpack which you can just extract into the mods folder.
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TotallyNotHuman 03/27/2019 11:30 AM
To be fair, I put the reactor there in case I fuck things up :V
11:30
I hadn't considered its output rate.
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They're not that dangerous.
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TotallyNotHuman 03/27/2019 11:30 AM
Can you run two leadstone fluxducts in parallel to output 2kRF/t?
11:30
And then route it into a higher-end cell or something.
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Yes, but they have weirdness.
11:31
It's actually 1kRF/t per terminal pair.
11:31
Er, per terminal, not pair.
11:32
So if you feed the reactor output straight into a cell and make the cell output into three fluxducts, you could have the actual long range wiring carry all the power, but each machine would only receive 1kRF/t max unless you have a bunch of connections on that machine. (edited)
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TotallyNotHuman 03/27/2019 11:32 AM
No, I was thinking we route reactor power through two leadstone FDs into a hardened energy cell (8M, 4k/t).
11:32
Then you have >2kRF/t native.
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For wiring from the reactor to cells, we can afford most things.
11:33
Unless you make the reactor building very big.
11:34
Anyway, we can probably just run some itemducts in the planned power cabling tunnels, so it's not too problematic.
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TotallyNotHuman 03/27/2019 11:34 AM
yeah
11:35
I'm thinking F I F for the cabling tunnels, where F is a leadstone fluxduct and I is the fuel itemduct.
11:35
There's air between the ducts to allow passage/maintenance/what-have-you.
11:36
Closer to the compound, the fluxducts go into a buffer.
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We don't actually need paired fluxducts, due to that quirk of their transfer rates. I think.
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TotallyNotHuman 03/27/2019 11:37 AM
No?
11:37
I thought leadstone pulls 1kRF/t only, which would mean ~1.2kRF/t buildup in the reactor's internal buffer.
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Yes, but we can put a cell directly on its output ports (or use expensive cables to connect to one) and drain from multiple sides of that.
11:38
My idea for the tunnels was that they would be maybe 5x3 and we could just pack in cables as needed, plus an electric railway.
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TotallyNotHuman 03/27/2019 11:38 AM
ah, okay
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Or later viaducts. They're very fun. Basically people tubes.
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my new quarry has added safety features, cobble to stand on and its in a river
12:00
I fell in my old quarry twice
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What are you using to do the mining?
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Enderminion 03/27/2019 1:28 PM
Buildcraft
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If you need stone bricks or slag, I made this nice automatic system for them.
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TotallyNotHuman 03/27/2019 4:32 PM
nice
16:32
Also, dunno if you heard, but @0111narwhalz and myself are planning on issuing checks (written books, signed to ensure authenticity) for debts owed.
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I see.
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TotallyNotHuman 03/27/2019 4:33 PM
Figured it might liven up the economy a bit, if we need things for our own ventures.
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Economies tend to fail in modded, though, since everyone can mass-produce everything.
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0111narwhalz 03/27/2019 4:33 PM
Less of checks and more of notes with defined denominations, for inventory management reasons.
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Also since autotrading is hard.
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TotallyNotHuman 03/27/2019 4:33 PM
Have you tested the duplication thing yet, Narwhalz?
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0111narwhalz 03/27/2019 4:34 PM
nah
16:34
This is more for exchanging services, really.
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TotallyNotHuman 03/27/2019 4:34 PM
Since bills are somewhat useless if any schmuck with Biblio machines can duplicate them.
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0111narwhalz 03/27/2019 4:34 PM
Goods being mostly pretty cheap :V
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We could use CC and cryptography.
16:34
Digitally sign the notes, sort of thing.
16:34
Also, I've begun digging out the tunnels, though currently due to a lack of turtles I'm doing it manually, so it's not going too fast.
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0111narwhalz 03/27/2019 4:34 PM
However, things that take a lot of infra to build might be viable trade goods.
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TotallyNotHuman 03/27/2019 4:34 PM
The tunnels to Ten Meter Island?
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0111narwhalz 03/27/2019 4:35 PM
Like mob drops from spawners—ender pearls and such.
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Yes, though it only goes to your house right now.
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TotallyNotHuman 03/27/2019 4:35 PM
heh
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I think for most things the infrastructure is only really necessary for bulk production, so we would need to automate this somehow.
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0111narwhalz 03/27/2019 4:35 PM
"I want three stacks of ender pearls"
16:36
Ender pearls are a pain to get normally, until we exploit the end, but once you set up a mob spawner you can produce them fairly cheaply.
16:37
However, there's no real reason for everyone to build an enderman spawner.
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TotallyNotHuman 03/27/2019 4:37 PM
[spawner search intensifies]
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So we would then either just share resources freely or set up autotrading for some other good?
16:37
There are no enderman spawners, you know.
16:37
Only the End.
16:37
Which spawns endermen.
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0111narwhalz 03/27/2019 4:37 PM
Something like that, yeah.
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TotallyNotHuman 03/27/2019 4:38 PM
yeah, but for other mobs :V
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0111narwhalz 03/27/2019 4:38 PM
Or you buy a bunch of ender pearls for the project you need ender pearls for.
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TotallyNotHuman 03/27/2019 4:38 PM
I think blaze spawners spawn in the Nether?
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We had two spawners right near the main base thing, actually.
16:38
In that weird burrow./
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TotallyNotHuman 03/27/2019 4:38 PM
In nether fortresses or w/e.
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It would be slightly cheaty, but I can readd those.
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0111narwhalz 03/27/2019 4:38 PM
We also have RFTools spawners.
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TotallyNotHuman 03/27/2019 4:38 PM
What happened to them? V:
16:38
yeah, but RFtools spawners need resource in, no?
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0111narwhalz 03/27/2019 4:39 PM
They're a whole thing to build and maintain, but I've been working them out.
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Yes, but not that much.
16:39
You feed in some of that mob's drops, and biomass.
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0111narwhalz 03/27/2019 4:39 PM
I intend to provide biomass from a chicken farm.
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I intend to hook up my slag production line to some other random components and phytogro stuff.
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0111narwhalz 03/27/2019 4:40 PM
Endermen are pretty easy to get closed-loop.
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Oh seriously? My inventory randomly got reset?
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0111narwhalz 03/27/2019 4:40 PM
Blazes are a bit more of a pain—you need netherrack, and I haven't yet looked at the recipes for that.
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I really need to figure out some way around this general bugginess issue.
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0111narwhalz 03/27/2019 4:41 PM
I noticed some logspam about "invalid update packets" and "null tile entities" relating to NuclearCraft getting angry with some of the Railcraft tanks.
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I'm reverting my player data to the backup from yesterday when I accidentally broke it all and manually cheating in lost stuff in creative, I guess.
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TotallyNotHuman 03/27/2019 4:43 PM
Also, not sure if it's a bug, but coal and derivative products basically instamelt now.
16:43
Feels like world bugginess.
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You mean, they make furnaces run faster?
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TotallyNotHuman 03/27/2019 4:44 PM
No, in the smeltery.
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Oh, I think they always did that.
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TotallyNotHuman 03/27/2019 4:44 PM
(I bloody well wish they did :V)
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0111narwhalz 03/27/2019 4:44 PM
Nah, they used to take a long time.
16:44
It may be that they were bugged before :V
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TotallyNotHuman 03/27/2019 4:44 PM
yeah but now JEI says it has a "melting point" of 0°C
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I have now turned it on and off again.
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TotallyNotHuman 03/27/2019 4:45 PM
but then again an iron ingot has a melting point of 271°C so 🤷
16:45
Minecraft physics are weird.
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0111narwhalz 03/27/2019 4:45 PM
oh yeah and if you put diamonds in a block their melting point goes up
16:46
clearly physical properties are an extrinsic property
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TotallyNotHuman 03/27/2019 4:46 PM
I think it's not a "melting point" per se, but rather a function of how long it takes to melt in the smeltery.
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0111narwhalz 03/27/2019 4:46 PM
yes
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TotallyNotHuman 03/27/2019 4:46 PM
(wonder if you can use blazing pyrotheum as smeltery fuel?)
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0111narwhalz 03/27/2019 4:46 PM
But "melting point" is a close enough concept that they use that.
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You can, I think.
16:49
I'm going to start taking more backups. Having to manually de-revert my inventory is annoying.
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TotallyNotHuman 03/27/2019 4:50 PM
hm
16:54
I might host a gladiator arena server for the slimesling PvP thing I talked about :V
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I'm imagining a bunch of ridiculous psionic combat spells already!
16:55
Okay then, backups every 30 minutes now, yay.
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TotallyNotHuman 03/27/2019 4:58 PM
How much memory is the server running on?
16:58
I need to figure out how many cycles I should buy from Google.
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3.5GB presently.
16:59
It runs on an actual dedicated server at home, so I can theoretically add more, but eh.
17:01
Cloud platforms don't tend to provide lots of RAM cheaply, unfortunately.
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TotallyNotHuman 03/27/2019 5:06 PM
I'd host it on dedicated but I don't have the hardware.
17:07
My laptop has 16 GB of memory but it's not always on, obviously.
17:09
hm
17:09
$25/mo from Google.
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That's less bad than I expected, but over two months that adds up to the cost of a new 8GB of RAM for my dedicated server.
17:10
(It still uses DDR3)
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TotallyNotHuman 03/27/2019 5:11 PM
yeah
17:11
I run a webserver (and formerly also an IRC bouncer) on a free tier Google cloud VM, so I only get charged like a quarter a month.
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They seem to have services favoring compute over RAM, and also just generally awful prices.
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TotallyNotHuman 03/27/2019 5:12 PM
Thing has fuck-all memory, though, so it would be wholly inappropriate for hosting a Minecraft server V:
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I briefly ran some stuff on OVH, who seem to be a bit cheaper, but it's really hard to get sanely priced MC server hosting.
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TotallyNotHuman 03/27/2019 5:13 PM
I tried registering for Linode to check out the prices but it wanted "additional verification" 🤷 (edited)
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If they won't immediately just offer the prices, it's not worth checking.
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TotallyNotHuman 03/27/2019 5:13 PM
fair enough
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0111narwhalz 03/27/2019 6:33 PM
hmm
18:34
Enstabulating an enderman morb doesn't give good enough drop chances on ender pearls to close the loop.
18:35
So it looks like I'll have to use an autonomous activator to kill them the hard way.
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0111narwhalz 03/27/2019 6:51 PM
One enderman in the enstabulator yields .5 ender pearls; one ender pearl yields one end stone; one enderman requires .5 end stone plus .1 ender pearl.
18:51
So I definitely need to kill them a better way.
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TotallyNotHuman 03/27/2019 6:52 PM
/r/nocontext
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0111narwhalz 03/27/2019 6:53 PM
My cleaver gets much better drop rates.
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TotallyNotHuman 03/27/2019 6:54 PM
Time to ezploti thenend :V
18:54
(skrry, fingers are frozne and maybtake yime to thaw)
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0111narwhalz 03/27/2019 6:55 PM
V:
18:55
hm
18:55
Did TE remove the autonomous activator?
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TotallyNotHuman 03/27/2019 6:55 PM
An rnderman farm in the End yields basically infinite XP and lots of ender pearls :V
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0111narwhalz 03/27/2019 6:55 PM
yeah but you need ender pearls to find the end
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TotallyNotHuman 03/27/2019 6:55 PM
I got to level 40 on a friend's vanilla server. (edited)
18:56
Can your cleager instagib endermen?;™v
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0111narwhalz 03/27/2019 6:56 PM
Nah, it doesn't actually hit very hard.
18:56
Three hits, usually? V:
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TotallyNotHuman 03/27/2019 6:56 PM
hm
18:57
I want to insta- to minimize aggro and tandom releportation.
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0111narwhalz 03/27/2019 6:58 PM
You could just add a component that prevents teleportation.
18:58
I think probably end stone?
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TotallyNotHuman 03/27/2019 6:58 PM
see above when you literally said you need ender pearls to get to the End
18:58
and thus grtting end sotne :V
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0111narwhalz 03/27/2019 6:58 PM
false
18:59
just need ender pearls and sand
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TotallyNotHuman 03/27/2019 7:01 PM
yeah that'd require me to get the enderpearl first
19:01
unless you have one I can trade for :V
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0111narwhalz 03/27/2019 7:02 PM
yup
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BizarroLand ♀ 03/27/2019 7:02 PM
@TotallyNotHuman are you suffering frostbite
19:03
if you are get medeciale attenshun
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TotallyNotHuman 03/27/2019 7:03 PM
possibly
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0111narwhalz 03/27/2019 7:03 PM
But I'll need to run a few more loops of my spawner.
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TotallyNotHuman 03/27/2019 7:03 PM
Nahz , I'? fine now.
19:04
it geels tingly :V
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0111narwhalz 03/27/2019 7:07 PM
whoof, the enstabulation apparatus is expensive
19:07
two diamond swords
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0111narwhalz 03/27/2019 7:24 PM
ooh
19:24
You can enstabulate baby chickens and still get drops.
19:24
Truly a victory for the forces of good!
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0111narwhalz 03/27/2019 7:34 PM
Note: Filled morbs do not stack, even if they contain the same kind of mob.
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0111narwhalz 03/27/2019 8:07 PM
Feathers, cheaper than dirt! :V
20:12
(seriously if you need feathers I won't even charge)
20:18
huh, looks like Charset comparators can't read inventories
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0111narwhalz 03/27/2019 8:53 PM
So what are our fake player options?
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Turtles, for one.
01:35
Also, there's an augment which increases secondary loot chance.
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Guessing the modpack has updated?
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Probably. Did I forget to update the zip?
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I didn't check. Was looking to pop on for a few minutes last night. Saw I got a mod mismatch
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Enderminion 03/28/2019 1:04 PM
#1 Cause of death: I fell in a hole
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On a different server I play on, mine was crashing into buildings at stupidly high speeds due to magically boosted elytra flight.
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A tunnel. This will hold power lines, itemducts, and maybe eventually electric rail.
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Going to need to move it down a block.
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...yeah, that might be a problem
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Enderminion 03/28/2019 1:49 PM
nah
13:49
just layer on some more dirt on top
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i will definitely join the server once i get my computer with minecraft on it back
13:51
wait a minute
13:51
>checks modpack again
13:52
>still no Advanced Rocketry
13:52
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@Enderminion I would but there's a farm which would need moving.
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TotallyNotHuman 03/28/2019 2:00 PM
Are those the carrot/potato farms perchance?
14:00
Just move them if you see fit, I don't really mind.
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It would also expose the stone brick roof to the surface.
14:07
... right, the dirt, silly me.
14:10
Oh, this is really cool, Random PSIDeas has a thing which allows me to move my camera position.
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I figured out a terrible, terrible (in the sense of being slightly cheaty) way to get diamonds: 1. hook up slag production to thermal centrifuge (there's a 1 slag -> tiny gold dust + 5 coal dust recipe) 2. feed coal to compactor (makes compressed coal balls; without this it would need flint, but that's easy too) 3. compress the coal ball into a ... compressed coal ball 4. compress the compressed coal balls into a coal chunk (usually this would require obsidian, iron or bricks, but the compactor skips that too - obsidian is automateable easily but with large power input, though) 5. compress coal chunk into diamond
14:38
Given that our slag production makes about one per ten seconds (probably less), and 12.8 units of 5 coal would be needed for 1 diamond, we could get one diamond every two minutes or so.
14:39
Thoughts? Is this too cheaty?
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TotallyNotHuman 03/28/2019 2:40 PM
You're still having diamond scarcity issues?
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Yes.
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TotallyNotHuman 03/28/2019 2:41 PM
I dug up a massive tunnel at y=11 and found more diamonds than I did lapis.
14:41
Bloody thing's damn near impossible to get.
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I got 4 diamonds one time, then the TBM ran out of fuel and I left.
14:41
Oh, we have lapis issues too, it's why the slag machine is so slow.
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TotallyNotHuman 03/28/2019 2:44 PM
Yeah, I think the last of our lapis was spent on the TMI plant.
14:45
I'm hoping we can get the infrastructure operational soon so it's not a paperweight.
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TMI plant?
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Ten Metre Island, right?
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TotallyNotHuman 03/28/2019 2:46 PM
aye
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I'm still digging out the tunnels, but once that's done wiring them should be easy enough.
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TotallyNotHuman 03/28/2019 2:47 PM
Yeah.
14:48
Might I recommend a fluxbore? It's well worth the investment IMO. I could lend you mine.
14:48
Digs 1x2 or 3x3 tunnels.
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I'm hoping to get online tonight and get to work
14:49
Also glad the tbm has been of some value
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That's a good idea. I shall craft one.
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TotallyNotHuman 03/28/2019 2:49 PM
Flux capacitor is also a worthwhile investment, but I generally find that my inventory fills up before the power runs out.
14:50
Note that the bore needs to be hardened (invar woo) to dig 3x3, but once you have it you're a one-man electric TBM.
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Ah. Invar
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It's not actually much of a problem.
14:51
I ran loads of iron ore through the pulverizer. Now we have nickel. QED.
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Thanks for the fluxbore idea. This is much easier, and I have wireless charging.
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Anyone know a way to void water I pick up?
16:16
Should I move the tunnel down and un-ruin this lake or leave it as is?
16:16
(no I can't make aesthetic decisions myself)
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plug the leak
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Fill in the lake
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Enderminion 03/28/2019 4:41 PM
cover it in grass
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It is also beginning to encroach on some land which slopes downward a bit, so I suppose I'll just make it go downward.
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mmm... TBM goodness
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Saltire stronk
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0111narwhalz 03/29/2019 3:58 AM
So I note that while we have RFTools installed, we seem to lack the RFTools dimension stuff. Is this deliberate?
03:59
(also, Tronzoid: who and/or what is "saltire" and why do you keep touting their strength?)
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Saltire is a nation I own on SwitchCraft
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TotallyNotHuman 03/29/2019 8:11 AM
hm
08:12
@gollark How about signalum-plated itemducts? We consolidate the ducting that way, and signalum is pretty easy to make with the amount of destabilized clathrate we have laying around.
08:13
Also they transfer 4 kRF/t.
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Why not just run hardened fluxducts plus regular ducts?
11:52
@0111narwhalz I can add it if you want.
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TotallyNotHuman 03/29/2019 12:20 PM
I thought we wanted to match reactor output in the fluxducts.
12:20
Also signalum is comparatively easier to make than invar, imo.
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We do want to match reactor output, yes, and hardened ones can do that.
12:27
I was going to disagree on the signalum thing, but with the smeltery, you're right, actually.
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TotallyNotHuman 03/29/2019 12:31 PM
hm
12:31
We would still need a crucible to melt the clathrate, but we should come out with more signalum than invar in the end.
12:32
On the other hand, I think we're going to have an additional buffer connected to the reactor, so separation of item and flux ducting would probably be more appropriate.
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Probably. If the price difference was huge I could split them off at the end, but it's not.
12:33
Separating them means we can upgrade to redstone fluxducts later too.
12:33
And impulse itemducts.
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Turtles: best thing ever, or are you tragically wrong?
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I would use them, but: - the fuel consumption would be awful on digging these 4x3 tunnels then walling the edges - they need a diamond pickaxe
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Whenever I program turtles to follow me around to give me extra inventory space
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I generally just carry some sort of personal ender chest for that.
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yeah, but that only has one chest of storage space
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You can put shulker boxes or satchels in it.
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...fair enough
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Or portable cells.
13:19
So many options.
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Yeah, but dedicated mining turtles need one diamond pickaxe ever.
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Or a compact machine containing an entire compactified quantum ring to your base's AE2 net.
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Also OC drones, which can fly.
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And coke keeps them going for a damn long time, I find. 320 fu vs. 80 for coal.
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comrades, you think too small
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I think I could charge them off RF really inefficiently.
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use antimatter to fuel turtle
13:20
is genius idea
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(Me, I'm using a Practical Logistics wireless terminal hooked up to my AE2 net. Advantage: the PL wireless terminal has indefinite range.)
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turtle destroys entire base when fuel runs out
13:21
Does the PL one still support autocrafting?
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that's what I meant by AE2 wireless terminal
13:21
Yes yes it does
13:21
It has all the normal functions
13:21
I think it might even do pattern encoding
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Wow.
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I haven't seen those functions on mine, I should say. So it's not a perfect solution, but it's great for sending stuff back home to let the automation get to work on it.
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I will eventually get on the server once I get the time
13:22
@Overmind they were on it last time i checked
13:23
My question is:
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For only sending stuff home, we have ender pouches, but that sounds really useful.
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Why have a fission plant for Ten Meter Island when NuclearCraft has fusion reactors?
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Fusion needs a lot of startup power.
13:23
Also, U-238 in the plating of some components.
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...U-238's the kind you mine from the ground without processing
13:24
You don't need a breeder reactor for that
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So it is, silly me.
13:24
Besides that, the fusion stuff is very expensive, and we need more power to run automatic mining stuff.
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>"the fusion stuff is very expensive"
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I have some cool ultra-compact designs, though.
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>We're literally the Eldraeverse Discord. Awesome but Impractical is our motto!
😁 1
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"Very expensive" = "we literally cannot build even the electromagnetic containment with currently available resources"
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A pittance!
13:27
What do you think Digital Miners are for?
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We don't have Mekanism, but I assume you mean "automining in general".
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>minecraft modpack
13:27
>lacks Mekanism
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That takes lots of RF. We only have a single RTG, solar panel, and tree oil setup (which can do 120RF/t peak, but probably only 20 sustained).
13:28
ah, that's why you need Ten Metre Island!
13:28
Alright then carry on
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I think half the power output is going just on keeping our stuff stored and accessible.
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TotallyNotHuman 03/29/2019 1:28 PM
yeah
13:29
Power graph would be cool.
13:29
[factorio intensifies]
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There are some CC/OC programs for that.
13:29
I wrote one, but don't know if I have it.
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TotallyNotHuman 03/29/2019 1:31 PM
How do we accomplish automining in this pack anyways?
13:31
(other than the TBM)
13:31
I've not really delved into that.
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- Turtles - RFTools Builder - Probably weird Thaumcraft thing - Botania Orechid
13:32
- IC2 quarry whatever
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TotallyNotHuman 03/29/2019 1:34 PM
Damn, 2 chunks by 2 chunks on the IC2 advanced miner.
13:35
It wants 512 EU/t, though.
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We can convert EU to RF transparently.
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TotallyNotHuman 03/29/2019 1:35 PM
Which is almost the entire power output of TMI.
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The ratio's something like 1 EU:4 RF.
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TotallyNotHuman 03/29/2019 1:36 PM
Yeah, I noticed that. I was able to charge my flux cap using the generator in my home.
13:36
That's kinda neat.
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I have a bunch of designs or metadesigns for high-efficiency low-heat-fuel expensive-components reactors we could use.
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TotallyNotHuman 03/29/2019 1:38 PM
Yeah, feel free to revise the design of TMI. I literally ripped that off of the Getting Started page.
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What fuel are you using?
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TotallyNotHuman 03/29/2019 1:40 PM
LEU-235
13:40
Not sure about the thermal limits of the reactor–hopping on to check now.
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It's (probably mostly) always more efficient to use the oxide ones, interestingly. (edited)
13:40
Basically free extra RF, if you ignore the cost of electrolysis, which maybe you shouldn't. (edited)
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TotallyNotHuman 03/29/2019 1:43 PM
Anyway, current configuration of TMI is -1480 H/t.
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I'll need to look at the heat multiplier and stuff, but it might be possible to run ox on it.
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TotallyNotHuman 03/29/2019 1:44 PM
For reference, LEU-235 has a base heat of 50 H/t, and there are eight cells in the reactor.
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Query: I'm wanting to build a proper minehead/access tunnel to our mine. Does anyone have a preference for where it would be located?
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Enderminion 03/29/2019 2:30 PM
near the mine
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Technically, our entire base is built over the mine.
14:31
I'm more wondering if anyone has a particular area already sticked out for a project or something
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Enderminion 03/29/2019 2:32 PM
I mean, personally, i'd do a 1x1 ladder tube down
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I favour the staircasey design.
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I'm looking to be building a 33 or 53 tube with staircase and dual rail access
14:42
3x3 or 3x5, rather
14:45
Something that would let us rail out harvested ore instead of hand carrying it like peasants :p
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My existing tunnels are 4x3 stone brick ones.
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My rationale for a 5 wide 3 tall tunnel is to have space for an up and a down track as well as walkways on the sides.
15:14
Actual underground tunnels would only be 3x3
15:14
At least for mining purposes
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I was going to have single-track rail lines in my tunnels, actually.
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Yeah, actual tunnels have just single tracks. Just that the up/down part would benefit from being dual tracked, I think
15:17
I'm mainly wanting a cooler/funner/more high volume connection to the 11 level mine tunnels.
15:18
At present I'm slowly boring my way towards the underwater palace.
15:18
Well, I was last night anyhow
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TotallyNotHuman 03/29/2019 3:21 PM
Sigh. Struck another vein of 8 diamonds. Still no lapis.
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How much lapis do you want/need?
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You could use RFTools elevators perhaps.
15:22
The bottom one would need powering, though.
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TotallyNotHuman 03/29/2019 3:23 PM
I need 25 lapis.
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I could use elevators, yes. But, trains!
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Yes, trains indeed. Electric ones?
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@TotallyNotHuman go to my factory, second floor, my home spaces. Check the chest in between the tables, left of the entrance
15:24
Just drop off some diamonds :)
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TotallyNotHuman 03/29/2019 3:24 PM
I'll trade you 5 to a diamond then?
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@Overmind those have issues with coupled cars. Otherwise they're perfect. Hmm.
15:24
Could just have above and below ground train networks...
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Also, the TMI tunnel is nearly done, I just need to finish the walls and end piece.
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Or go with the launch track and throw your train skyward in stages. 😄
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TotallyNotHuman 03/29/2019 3:25 PM
@Xveers Diamonds dropped off. Cheers mate.
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@TotallyNotHuman glad to be of service. The diamonds will be used to help make a diamond cutting head :)
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TotallyNotHuman 03/29/2019 3:26 PM
:D
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@TotallyNotHuman Sorry about the weird playerdata reversion thing. The latest backup was 20 minutes ago, so I used that. Tell me if you crafted anything since then which needs replacing.
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TotallyNotHuman 03/29/2019 4:04 PM
I think I made a stack and a half of bread, so I guess you could spawn that back in if you want to. It's not a huge deal to me. I didn't lose anything valuable.
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@Xveers Do you mind if I use your railcraft gear to make some electric railway stuff?
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Sure!
16:21
I think electric rail needs stone sleepers, though
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The batteries appear to also require zinc, which apparently doesn't exist, or is just missing?
16:24
It says here that it appears around Y level 30. Hmm.
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Works with wood ties, can confirm.
16:28
Zinc, though, is a pita to find.
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The only sensible solution to this is to use the RFTools builder to mine out, say, a chunk or two to bedrock.
16:30
The config says it's more common in mesas, hills and mountains, interestingly.
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Remember, comrades, should you see Zinc Ore it is your duty to donate it to the Electric Rail Committee for the good of the people.
🇷🇺 2
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TotallyNotHuman 03/29/2019 5:25 PM
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0111narwhalz 03/29/2019 5:31 PM
I've a scheme to use an ender tank, a bucket, and an ender chest to make a fully-autonomous turtle, running on the same Nether lava my cave consumes.
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You know, I saw a self-replicating turtle program on the CC forums...
17:32
Maybe if I obliterate all land for kilometres around with turtles they'll find zinc!
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0111narwhalz 03/29/2019 5:33 PM
[von Neumann turtle-destroyer]
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I'm tempted to just recipetweak zinc to aluminium or something somehow.
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0111narwhalz 03/29/2019 5:33 PM
Have we found aluminum? V:
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Nope.
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Enderminion 03/29/2019 5:34 PM
with the mods I run for 1.7.10, there's like four different types of Aluminum
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If I had immersive engineering we would have bauxite. I didn't add it, though.
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0111narwhalz 03/29/2019 5:34 PM
That's what Thermal Foundation is supposed to fix.
17:34
But some mods don't defer to it.
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* most
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0111narwhalz 03/29/2019 5:34 PM
Like Railcraft and IC2.
17:35
I think I read in the M&Y book that TCon doesn't generate non-Nether ores anymore.
17:42
The Ore Dictionary and Fluid Registry standardizations were a big deal in their day, but oregen standardization is taking much too long.
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Ten Metre Island is online though not actually sending power anywhere.
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@gollark sheep island
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Compromise: the power plant itself is TMI. The island is sheep island or whatever.
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TotallyNotHuman 03/29/2019 6:17 PM
seconded
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We even have an automatic power plant control system. If someone ctrl-t's the program to edit the code without flipping the manual control to off it could even melt!
18:20
(It runs on LEU 235 Ox as a pulse reactor)
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BizarroLand ♀ 03/29/2019 6:25 PM
so is FTB fun in singleplayer?
18:25
for those of you who have used it before
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FTB is not a pack.
18:27
Also, join our cool server.
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TotallyNotHuman 03/29/2019 6:27 PM
It's a collection of packs.
18:27
(seconded on the server joinery)
18:27
FTB Ultimate Reloaded is good fun, but I've had to add mods to make it suit my tastes more.
18:28
Also it's far bloatier than @gollark's server's pack.
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TotallyNotHuman 03/29/2019 7:36 PM
…Good ol' Minecraft. Just hemorrhage my RAM anywhere and lock my entire machine up, why doncha?
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It happens to me lots.
19:39
I do get random freezy crashiness too but I think that's just my GPU dying slightly.
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TotallyNotHuman 03/29/2019 7:40 PM
I've never hardcrashed outside of OOM fuckery.
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Blame Nvidia™
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TotallyNotHuman 03/29/2019 7:40 PM
I saw the stutter, switched to a VT, and saw that I had 400 megabytes of RAM left.
19:40
My bloody DE was being squished into swap.
19:40
And then everything went to hell.
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I wonder if I can somehow rebind the power button to "kill highest memory process".
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TotallyNotHuman 03/29/2019 7:42 PM
I honestly just need a hotkey that runs killall -9 java.
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SysRQ or something would be great if it actually worked.
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TotallyNotHuman 03/29/2019 7:48 PM
REISUB?
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0111narwhalz 03/29/2019 8:06 PM
My smelter/foundry system needs lots of ender pearls. Ender pearls need a closed-loop spawner system. Spawner system for endermen needs to be infused. Infusion needs dimensional shards—lots of them. Dimensional shards are hellishly expensive, unless RFTools dimensions are involved.
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Hmm, would you like it to be added?
20:07
Also, they're available in the nether.
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0111narwhalz 03/29/2019 8:07 PM
Oh, are they?
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Somewhat commonly.
20:08
Possibly the end too.
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0111narwhalz 03/29/2019 8:08 PM
I'll have to go on a nether trip then.
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The nether is a great holiday destination.
20:08
I want to make some sort of underlava dome there.
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0111narwhalz 03/29/2019 8:09 PM
If I can get them in ways other than spending a diamond and an emerald and several other components for every eight, I don't really need RFTools dimensions.
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BizarroLand ♀ 03/29/2019 8:23 PM
@TotallyNotHuman i'm lazybones
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TotallyNotHuman 03/29/2019 8:51 PM
I mean, there's literally an archive of the mods folder but ¯\_(ツ)_/¯
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I try and keep both mods.zip and the github copy of the manifest up to date.
20:54
Usually mods.zip will be ahead for a few minutes since my process is distressingly manual.
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BizarroLand ♀ 03/29/2019 8:59 PM
I still haven't finished Vanilla!
20:59
>:C
21:01
I've been to the Nether and ridden horses but still not reached the End or enchanted my stuff
21:01
It's an involved process, yanno?1
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You cannot "finish" Vanilla.
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Morgrim Moon 03/29/2019 9:35 PM
I haven't fought the enderdragon. >.> I keep getting distracted into trying new things way before then. I'm not very good at this "endgame" stuff 😛
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BizarroLand ♀ 03/29/2019 9:35 PM
I have found lapis lazuli and a bunch of underground caverns
21:35
STILL NO DIAMONDS
21:35
it drives me nuts
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0111narwhalz 03/29/2019 9:37 PM
Are you mining around y=11?
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TotallyNotHuman 03/29/2019 9:38 PM
also I've been looking for lapis but found none at y=13
21:38
[confusion]
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I've had trouble with zinc.
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Morgrim Moon 03/29/2019 9:38 PM
I thought lapis was a bit higher, around 20?
21:39
and then got dropped lower in one of the later official updates
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TotallyNotHuman 03/29/2019 9:39 PM
Wiki says 13-16.
21:39
(for optimum yield)
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BizarroLand ♀ 03/29/2019 9:39 PM
I've been mining around y=7 and 8
21:39
jesus
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Check the version history on that.
21:39
Zinc's annoying. I've got this cool electric railway installed, but I can't use it because the RF transformer thing and train require brass and zinc. Which I found none of.
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0111narwhalz 03/29/2019 9:40 PM
Yeah, I'm not actually entirely certain zinc and aluminum are generating properly.
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TotallyNotHuman 03/29/2019 9:40 PM
^
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Apparently zinc is meant to be around Y 30.
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TotallyNotHuman 03/29/2019 9:40 PM
I think you have to enable generation for yet-ungenerated chunks.
21:41
May be a config for both Zn and Al.
21:41
This could incentivise us to build a mining outpost V:
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I'll check the railcraft configs further, I guess.
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0111narwhalz 03/29/2019 9:41 PM
who knows where ungenerated chunks even are, though
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Me, with the power of "looking at the names of region files".
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TotallyNotHuman 03/29/2019 9:42 PM
also: 1. pick random direction 2. go at least 2 thousand blocks in said direction
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But you'd have to run rails that far.
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0111narwhalz 03/29/2019 9:43 PM
Not necessarily.
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TotallyNotHuman 03/29/2019 9:43 PM
[ender chest intensifies]
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BizarroLand ♀ 03/29/2019 9:43 PM
I've been thinking of running a rail in my SP campaign and I have the powered rails needed to really make it work
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Apparently zinc generates more in mesas and hills if it helps at all. It might just be very far. Quarrying should help.
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BizarroLand ♀ 03/29/2019 9:43 PM
Problem is it's a steep incline and I'd need to expand my current staircase into a railway station
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@TotallyNotHuman did you look at the RFTools quarry thing?
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TotallyNotHuman 03/29/2019 9:43 PM
Are they in either of the manuals?
21:43
Or must I craft it first to view the instructions?
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Shape card manual, I think.
21:44
Or shape manual. Something like that.
21:44
You need a Builder (to hold the quarry card) and a quarry card (to quarry).
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TotallyNotHuman 03/29/2019 9:45 PM
Yeah, I saw that the Library lacked that manual, so I crafted it.
21:45
Also I've donated a Tome of Knowledge and a small instruction book (written by yours truly) on its use, for anyone who's interested :V
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What library?
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TotallyNotHuman 03/29/2019 9:46 PM
The public library in the base.
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0111narwhalz 03/29/2019 9:46 PM
The birch room V:
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I have somehow missed this.
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0111narwhalz 03/29/2019 9:47 PM
First floor, uh…
21:47
…northeast corner?
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TotallyNotHuman 03/29/2019 9:47 PM
Next to the smeltery and the stairs to Xveers' stuff.
21:48
There are some manuals, some books as a result of goofing around, and Narwhalz' ender tank thing.
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0111narwhalz 03/29/2019 9:48 PM
It's under XVeer's house.
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also has a few stands to put some shiny stuff up on display, should that be desired 😃
22:59
my kinda "goal" is to set up the library and the empty room in front as part of a communal block.
23:00
and have the space out in front where the smeltries are as a sort of pleasant food garden
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We now also have automated rail production
01:05
feed in raw oak logs, and you'll get railbed. Feed in rails, and you'll get train track
01:06
though we may have also fully exhausted all the creosote we had built up
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also, the TBM has run out of mining bits, but I'll be making a new one shortly. just need more steel
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The library is looking pretty nice.
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I'm going to run redstone fluxducts, which may work out cheaper since no nickel. (edited)
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The Ten Metre Island power line is complete!
07:49
Also, it can do 9kRF/t (the power cabling) per connection, which is nice.
07:51
For some stupid reason the cell back at the base seems to favour drawing from the reactor buffer above using the local power plant, which is irritating.
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I've gone to an extreme hills and done a lot of mining. No zinc. Sorely tempted to just spawn some.
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TotallyNotHuman 03/30/2019 9:39 AM
At this point it may just be a worldgen option.
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I can't find any setting related to it off.
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Well, if I can find some diamonds and make a quarry to obliterate a chunk or two, maybe some will turn up.
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This is my phyto-gro machine. It will probably break in a few minutes when some ratios get out of balance, and it's drawing something like 200RF/t.
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Gollark bork: phyt phyt
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It keeps clogging up with spare maple wood.
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Conquer conquer
13:42
Warship warship
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TotallyNotHuman 03/30/2019 1:42 PM
hm
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SALTIRE STRONK
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TotallyNotHuman 03/30/2019 1:42 PM
Can you still make huge mushrooms by bonemealing them?
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Possibly.
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TotallyNotHuman 03/30/2019 1:42 PM
Since arboreal extractors can make mushroom stew from them.
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Interesting. Very interesting.
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TotallyNotHuman 03/30/2019 1:43 PM
...not that we don't have enough food already. peers at ~1k bread in AE2net
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We can make the bowls automatically too from the stupid amount of wood I keep getting.
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TotallyNotHuman 03/30/2019 1:45 PM
Yeah, might alleviate the maple wood clogging.
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It makes 108 planks per cycle, and we get one cycle every 20 seconds or so...
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TotallyNotHuman 03/30/2019 1:47 PM
That's a lot of planks.
13:47
Feed it into a steam dynamo perhaps? (edited)
13:47
(or really just cache it for later)
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I'm planning to. The alternative is something like building one house per minute.
13:47
I hope you like maple, because we have a lot of maple now.
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BizarroLand ♀ 03/30/2019 1:48 PM
I have the modpack, how2install
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What launcher?
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BizarroLand ♀ 03/30/2019 1:49 PM
i mean the .zip you uploaded
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So, in an effort to dispose of excess toluene clogging up my refinery complex, I now have 3.5k TNT sitting around.
13:49
Guess I need to find an inconvenient mountain to disperse.
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Switch all your item delivery to TNT cannons.
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Or a mod that lets me build an Orion with it.
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BizarroLand ♀ 03/30/2019 1:49 PM
More like a mountain range.
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Or rig your base to self-destruct if anyone looks at it.
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BizarroLand ♀ 03/30/2019 1:50 PM
Each blast removes an area of about ~9-16 blocks right
13:51
In each direction
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About that. Unless I go ahead and use up my spare flint by upgrading it to industrial TNT.
13:57
Also: There needs to be a mod that causes machines to randomly vent steam, just because. Everyone knows that RANDOM STEAM is how you know that Serious Engineering is happening.
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And flashing lights.
14:05
And weird spinny bits.
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When Things Spin, Science Happens.
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BizarroLand ♀ 03/30/2019 2:06 PM
If industrial tnt is what it sounds like you’lol be able to clear entire mountain ranges
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BizzaroLand: are you just using the vanilla launcher?
14:06
IC2 also has nukes, you know.
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BizarroLand ♀ 03/30/2019 2:06 PM
@gollark yes. My internet is out but I have the mod zip downloaded
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When your internet connection returns, please install MultiMC instead.
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BizarroLand ♀ 03/30/2019 2:09 PM
Kay
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We need Project Red so I can build warship (edited)
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TotallyNotHuman 03/30/2019 2:15 PM
^
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Besides, Funky Locomotion is the one with frames.
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It a a more rubbish offshoot
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dot.dot
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TotallyNotHuman 03/30/2019 2:15 PM
Also, I do have some diamonds stashed away @gollark if you want it for the quarry.
14:15
Unfortunately it's locked in my strongbox so I'd have to log on, but :V
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I found enough for a quarry card, it's fine.
14:16
Just need an ender pearl, and more power for the reactor.
14:16
* from
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TotallyNotHuman 03/30/2019 2:17 PM
Is the pulsing not providing enough?
14:18
We may have to deoxidize the fuel and run it on a stable mix then.
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It is, the issue is more that it needs manual refuel.
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TotallyNotHuman 03/30/2019 2:19 PM
hm, yes
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You can get a lot more diamonds with a Project Red tunnel boring machine
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No, the quarry is really good.
14:21
Given lots of power.
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You can also punch a hole through an enemy underground base
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I'm going to run an itemduct to the reactor and send fuel down it.
14:22
@Unknown No, because my evil underground base is forcefielded.
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I'm gonna make a warship to fight enemies of Saltire
14:22
But what If I give you a compact box gift..... full of armoured players?
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That's actually quite clever.
14:23
Anyway, the solution would be door locks.
14:24
And as an emergency backup an invisible force field set to damage enemies would turn on.
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BizarroLand ♀ 03/30/2019 4:44 PM
oH HEY
16:44
my internet's back
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BizarroLand ♀ 03/30/2019 5:27 PM
So
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TotallyNotHuman 03/30/2019 5:29 PM
?
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Weird crash again, it's up now.
17:33
NO ZINC ANYWHERE!
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TotallyNotHuman 03/30/2019 5:34 PM
Have you looked in railcraft configs?
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Yes, repeatedly.
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TotallyNotHuman 03/30/2019 5:34 PM
eurgh :V
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[22:31:55] [Server thread/INFO] [railcraft]: Registered Mine Ore Generator at depth 30 called mine_zinc appears in the logs.
17:35
Maybe I should just have a free zinc station.
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TotallyNotHuman 03/30/2019 5:36 PM
and aluminum too V:
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RC has no alumin(i)um, that's CoFH's fault.
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TotallyNotHuman 03/30/2019 5:36 PM
…centuries after the Commune fell to ruin, the zinc and aluminum dispensers continue…
17:37
Does the Thermal suite use Al at all?
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We should make the zincluminium dispensers self-replicating, for reliability.
17:37
Nope!
17:37
It supports it, but nothing requires it.
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TotallyNotHuman 03/30/2019 5:37 PM
well then it's not as much their fault then :V
17:38
Tinkers has a pretty strong reliance on Al and Zn (for brass casts, unless you have literal tons of gold to burn), so it is arguably their fault for not generating those ores.
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/tpa [player] works now!
18:39
It allows you to request to TP to them.
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TotallyNotHuman 03/30/2019 6:55 PM
\o/
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TotallyNotHuman 03/30/2019 9:16 PM
@gollark Were you automating nuclear fuel?
21:17
For the record, just oxidising the 235 takes less than a sixth of the oxygen needed to oxidise the entire fuel pellet.
21:17
And you only need one 235 oxide to craft an oxide fuel pellet, not the 238s too.
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why must this track not lay out correctly?
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0111narwhalz 03/31/2019 12:14 AM
Can confirm: Dimensional shard ore does indeed generate in the nether.
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0111narwhalz 03/31/2019 12:34 AM
Anyone have a fortune pick I can borrow?
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TotallyNotHuman 03/31/2019 11:48 AM
@gollark did the server crash?
11:48
I can't connect.
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I think it ran out of RAM again or something.
11:48
Really need to fix that.
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TotallyNotHuman 03/31/2019 11:48 AM
bah :V
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Made a Mallyulin pick, went and got some ardite and cobalt from the nether. I'll pass em along when I log back in
15:11
so now we can make some properly tough tools.
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TotallyNotHuman 03/31/2019 3:12 PM
Yeah, I had to sharpen my original pick with obsidian.
15:12
Turns out there is a mining level higher than obsidian :V
15:21
I think it's Cobalt.
15:21
also, I see the factory is growing 😄
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It's even more of a horrible mess now.
15:22
We have 20000 paper and stuff.
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BizarroLand ♀ 03/31/2019 3:24 PM
I'm going back in
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well, there's a second floor on Gollark's tower, and a glassed in part on the north side.
15:28
Also, there's now a rail link down to the bottom of the mines.
15:28
I'm working on setting up a train unload on one of the tracks.
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The glass part is the planned magic research center, primarily designed for Botania.
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I guessed that's what it would be for. that properly clear glass still screws with me XD
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I automated it, would you like to overhaul the windows with it?
15:31
Also, when botania gets going, we can use managlass, which is nice and blue.
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I want to have warship
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Then I'll just make it out of turtles
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This would be a very good time to consider the wise words of the philosopher Jagger.
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Who is this Jag-Man? (edited)
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Yes, who?
16:35
Google's not helping.
16:35
Well, duckduckgo.
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There are times that I forget I’m the gorram ancient mariner around here.
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BizarroLand ♀ 03/31/2019 4:53 PM
heh
16:53
Where's that Steven Universe sound clip where he says 'I ALWAYS GET WHAT I WANT'
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Especially warships nobody needs on someone else's server!
16:57
Honestly, I could see it being cool in a different game which allowed you to actually access machines and stuff on a moving ship.
16:58
Minecraft, though, just doesn't support that, except actually valkyrien warfare which is (was?) amazing.
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TotallyNotHuman 03/31/2019 6:34 PM
@0111narwhalz If you're still on later, Sanic Jr. has been leveled to Fortune III.
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0111narwhalz 03/31/2019 6:39 PM
alright, I'll be on at a significantly later time
18:40
If you could just put it in a tool rack when you log off…
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TotallyNotHuman 03/31/2019 7:51 PM
how much later is "significantly later?" V:
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TotallyNotHuman 03/31/2019 8:00 PM
@0111narwhalz
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0111narwhalz 03/31/2019 10:30 PM
very significantly
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TotallyNotHuman 03/31/2019 10:37 PM
well check your DMs
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0111narwhalz 03/31/2019 10:40 PM
did V:
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TotallyNotHuman 03/31/2019 11:21 PM
Aerial map of the Commune, as of March 31st:
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0111narwhalz 03/31/2019 11:26 PM
I demand an arrow pointing to the Narcave V:
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nice house
23:31
Xveers
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TotallyNotHuman 03/31/2019 11:33 PM
aight how bou dah @0111narwhalz
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0111narwhalz 03/31/2019 11:35 PM
:V
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0111narwhalz 04/01/2019 12:28 AM
@TotallyNotHuman "significantly later" = now, evidently
00:34
…I will literally pay someone to take my feathers.
00:37
@TotallyNotHuman Thank you for lending me the pick. I only broke 7 blocks with it, so I'll just leave you with an electrum nugget for payment if that's agreeable.
00:42
XVeers: Can I ask that you leave the second story windows on the westmost side of the factory unglassed so I can continue to use them as a launch/landing pad?
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0111narwhalz 04/01/2019 1:35 AM
oh dear
01:35
I may have broken something.
01:36
@gollark Sorry mate I think I crashed the server.
01:36
oh it's back up
01:37
oof, it ate my robot
01:41
Just so you guys know: Apparently turning robots on is a real bad idea
01:41
(that's OpenComputers robots)
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I'll check the logs at some point and return the stuff.
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0111narwhalz 04/01/2019 1:44 AM
Thanks.
01:50
So the plan was to use an OC robot to wield a fancy sword to kill endermen.
01:51
Unfortunately, it looks like OC doesn't want to cooperate.
01:51
I don't know whether you can use enchanted swords in CC turtles, but I do know that you can't use TCon ones.
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You can, with a plethora kinetic augment.
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0111narwhalz 04/01/2019 1:53 AM
ooh
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Equip it and use its use method.
01:54
Or swing.
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0111narwhalz 04/01/2019 1:55 AM
ah, problem with that is that it appears to require specifically jump boost potions
01:55
Anyone have rabbit feet? :V
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TotallyNotHuman 04/01/2019 9:28 AM
@0111narwhalz That's agreeable, have you already dropped pick and payment off or shall I come by to pick it up?
09:28
Also as previously mentioned you still have a pending lapis delivery.
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Good to see trading working, though the quarry is likely to wreck that.
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TotallyNotHuman 04/01/2019 10:32 AM
back in my day, et cetera
10:32
Not that I'm complaining. Now we're bloody overflowing with ores.
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The problem now is nicely processing them.
10:35
Maybe I should build a more powerful reactor.
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Could be worse. Could be GregTech. 😋
👌 3
10:41
My ore processing chain looks like it was designed by a tarantula on meth.
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TotallyNotHuman 04/01/2019 10:44 AM
Is TMI insufficient for our needs already?
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Well, it can't run quarrying at full power.
10:46
Plus we could make a more efficient reactor.
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TotallyNotHuman 04/01/2019 10:50 AM
If we can get Pu-239, LEP-239 Ox is the best stable fuel.
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Best how?
10:51
I meant best as in best efficiency rating.
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TotallyNotHuman 04/01/2019 10:51 AM
Highest power output for the current TMI core configuration.
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Ah. Yes.
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TotallyNotHuman 04/01/2019 10:51 AM
2744 RF/t continuous.
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I remember slaving under gregtech way back in the day
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I was thinking about making a new, bigger reactor design to run TBUox.
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TotallyNotHuman 04/01/2019 10:52 AM
As opposed to 2531/t pulsing of LEU-235 Ox and 2240/t continuous of LEU-235.
10:52
5x5x5 perhaps?
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My design is 9x9x9, which means I'll need to set up autocrafting to make it conveniently.
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TotallyNotHuman 04/01/2019 10:53 AM
I feel like that's slightly overkill :V
10:53
How much does the quarry draw, anyway?
10:57
Anyways, a slight in-place cooler upgrade to the 3x3 TMI core will raise PEff to 275% and HMult to 475% (3234 RF/t with LEP-239 Ox).
10:57
But we'd need cryotheum.
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The quarry draws lots, but on my SP world it could run at max speed fine on 10kRF/t. We don't actually need that, but I want fusion eventually, which needs much RF.
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TotallyNotHuman 04/01/2019 11:16 AM
I think TMI might be enough to maintain electromagnet power for a future fusion reactor.
11:16
Not sure.
11:18
Since IIRC the requirement is 100 RF/t/electromagnet.
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It's not enough (many electromagnets are needed) plus you need power to heat it.
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I think this new psi/botania annex actually looks decent. If I ever do Thaumcraft that'll go under here.
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That's looking pretty damn nice
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TotallyNotHuman 04/01/2019 4:41 PM
Schweet.
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TotallyNotHuman 04/01/2019 6:30 PM
@0111narwhalz pick and payment received, cheers.
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Any of y'all happen to know how to shut off air to part of a PneumaticCraft pipe network?
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Enderminion 04/01/2019 8:43 PM
pickaxe
20:43
jk, idk
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TotallyNotHuman 04/01/2019 8:44 PM
By the way, if anyone on gollark's server wants potent potions (e.g. healing for stimpaks), I have a semi-manual brewery going. Just let me know. (edited)
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0111narwhalz 04/01/2019 9:14 PM
I haven't used Pneumaticraft seriously, but surely there's some kind of valve?
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TotallyNotHuman 04/01/2019 9:22 PM
wat
21:23
Okay, so MC just did an oopsie and leaked memory everywhere.
21:23
I'm at baseline memory usage and there's still a gigacrap and a half in swap.
21:23
What gives?
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0111narwhalz 04/01/2019 9:32 PM
I wish there was an easy way to reallocate memory.
21:33
It has to move stuff to swap somehow, so there must be a mechanism for moving memory from one place to another.
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0111narwhalz 04/02/2019 3:06 AM
well that's real weird
03:13
Persisted after a relog, but disappeared after going into the resource packs menu.
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0111narwhalz 04/02/2019 3:58 AM
note to self: zombie pigmen that aggro to a mob still want to kill you
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0111narwhalz 04/02/2019 5:27 AM
Well, I found a stronghold.
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0111narwhalz 04/02/2019 5:56 AM
About 1100 blocks from my cave.
05:58
Portal's at (-1125,1428) if you care—I've already looted the place.
05:58
Silverfish spawner is intact, though.
05:59
There's a drop tube on the nearest island, and a staircase, so don't bother digging down.
06:04
Portal frame is mostly empty.
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At last!
10:47
It'll be a bit annoying to travel to, but I can set up an RFTools teleport setup given a lot of pearls.
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TotallyNotHuman 04/02/2019 10:50 AM
Hm. Anyone want nanosuit boots?
10:50
I crafted a pair thinking they would be superior to slime boots. They were…disappointing.
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I'll stick with my slime ones...
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TotallyNotHuman 04/02/2019 10:52 AM
Time to stash it away for the quantum suit then.
10:52
How do you find iridium nowadays, anyway?
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Dungeon chests.
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TotallyNotHuman 04/02/2019 10:53 AM
ach, exciting
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We have a few shards, and you're meant to massfab more.
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You can usually find it at the Cretaceous-Paleogene boundary layer of geological strata
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TotallyNotHuman 04/02/2019 10:53 AM
hm
10:53
Time to set that up perhaps?
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I prefer psimetal or terrasteel, but the quantumsuit does have better damage resistance.
10:54
Also, massfabbing will drain basically all our available power.
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TotallyNotHuman 04/02/2019 10:54 AM
(also can I just say I really hate the crafting progression of IC² compared to e.g. Thermal mods)
10:55
It's 700kRF/mB with scrap as a reagent.
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The plates/wires are especially annoying.
10:55
That reminds me; we could make an automatic scrap processor for free random junk.
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this is because Iridium is rare on Earth but common in asteroids, and it was deposited at the boundary between the Cretaceous and Paleogene periods by a 10km asteroid impacting the Earth offshore of the Yucatan peninsula 65.5 million years ago (edited)
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TotallyNotHuman 04/02/2019 10:56 AM
One iridium ore is 120 mB of UU.
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The same impact is believed to have been a primary factor in the extinction of the dinosaurs
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TotallyNotHuman 04/02/2019 10:56 AM
[desire for stable power intensifies]
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We have stable power. It just can't scale to above 2.7kRF/t or whatever.
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TotallyNotHuman 04/02/2019 10:56 AM
84M RF for a single piece of ore :V
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TotallyNotHuman 04/02/2019 10:57 AM
I mean, technically you can run the reactor at full power for about a minute (failsafe off) before things start getting murdery.
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I don't know if the current control system could read the comparator as analog and stay turned on for longer, but it wouldn't help outside of weird circumstances.
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TotallyNotHuman 04/02/2019 10:58 AM
(also TMI-1 can totally handle the 2kRF/t in of the massfab, but the replicator takes 8kRF/t)
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I guess it could be modified to stay on until 50% heat, but that would be mostly unhelpful except during very high but brief demand (which is why we have actual buffers) and also would be unsafe.
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200 kilowatts for something turning energy into matter? That's a pretty good deal! (edited)
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TotallyNotHuman 04/02/2019 11:05 AM
Maybe add a timer instead of depending on the comparator?
11:05
Since the heating rate and heat capacity is already known.
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I don't think that would be better.
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TotallyNotHuman 04/02/2019 11:22 AM
It would make pulses longer at least.
11:22
Which means more stable power output during times of high draw.
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Anyone know a good way to totally disable silverfish?
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TotallyNotHuman 04/02/2019 1:00 PM
/kill @e[type=silverfish] then nuke the spawner, probably
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I mean completely. They spawn naturally and hide in monster eggs, you know.
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TotallyNotHuman 04/02/2019 1:01 PM
Spawn naturally how?
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Stone brick/cobble monster eggs.
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TotallyNotHuman 04/02/2019 1:01 PM
Also, worldedit could help with replacing eggs with normal blocks.
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In extreme hills.
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TotallyNotHuman 04/02/2019 1:02 PM
right
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The Wooden Hoe Generator!
16:23
It dispenses scrapboxes, which is meant to produce random items, but I only get... wooden hoes.
16:24
I think the weights got messed up.
16:27
The wiki says A flag, mod_IC2.suddenlyHoes (added in 1.337), can change the probability weight of Wooden Hoes to 9001, reducing the chances of getting anything other than Wooden Hoes to 0.53% (about 1 in 186). so I think it's some sort of overrunning april fools'...
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0111narwhalz 04/02/2019 4:36 PM
hoes can be fed back in
16:36
also that patch number
16:58
Burn them all for fuel?
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We'd make less than what the recyclers cost, but sure.
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What else are we going to do with them otherwise? Export them to other Minecraft servers? :P
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TotallyNotHuman 04/02/2019 5:12 PM
Can you disable the joke somehow?
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It might not be that, but I couldn't find an off thing in the Config.
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0111narwhalz 04/02/2019 5:26 PM
Look in the raw options files?
17:27
They might not have exposed the option in the menu, but it's probably still in there somewhere.
17:28
Otherwise—I wonder if you can set it in as a command line flag.
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Might be.
17:29
I'll check tomorrow.
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0111narwhalz 04/02/2019 9:42 PM
Just did a search in the IC2 config file—no results.
21:42
I think it's most probably accessible by a command line flag.
21:45
(in other news, I'm actually coming online at a reasonable hour)
21:46
(heresy, I know :V)
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TotallyNotHuman 04/02/2019 10:09 PM
22:09
(that's a spruce tool rack, apparently)
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0111narwhalz 04/02/2019 10:10 PM
wait what part of it
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TotallyNotHuman 04/02/2019 10:10 PM
oi, yup, I heard the GC audio skip
22:10
killall -9 java
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0111narwhalz 04/02/2019 10:11 PM
okay so I see a tool rack
22:11
but it's not in frame of that image
22:12
So I'm still unsure what you're actually talking about :V
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TotallyNotHuman 04/02/2019 10:12 PM
the thing I'm holding
22:12
is a tool rack
22:12
:V
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0111narwhalz 04/02/2019 10:12 PM
oh
22:12
no it's not :V
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TotallyNotHuman 04/02/2019 10:12 PM
yes
22:12
it is :V
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0111narwhalz 04/02/2019 10:15 PM
one sec, router
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0111narwhalz 04/02/2019 10:44 PM
s/one sec/several secs/
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0111narwhalz 04/03/2019 2:52 AM
@gollark What's the status on the item refund (after the OpenComputers robot crash)?
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0111narwhalz 04/03/2019 3:11 AM
(it's alright if it doesn't happen—it was all tier one crap anyway)
03:11
(I'd just rather not remake it and have two piles of tier one crap)
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@0111narwhalz I don't know what items it contained, but if you list them you can have them. (edited)
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0111narwhalz 04/03/2019 3:24 PM
If anything is tiered, it had tier one. CPU, GPU, HDD, BIOS w/ Lua, inventory, screen, keyboard, memory, case
15:24
All were count 1.
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We really need to design and apply a sensible cabling standard. I'm tired of fixing the mess of cables I created several days ago.
16:13
It's okay with power and water, which are simple, but AE2's got channels and I'm P2P tunneling.
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Oh god no cabling standards. Welcome to a hole world of pain.
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Have you seen the machine room basement?
16:18
I basically just meant "standard design and location for a common group of cables for in-base systems".
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0111narwhalz 04/03/2019 4:18 PM
if you want to see hideous cablemesses you should look in my machine cave
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Making Minecraft manufactories look good is hard.
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0111narwhalz 04/03/2019 4:19 PM
I have a single machine with all six sides connected to ducts.
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I think my phytogenic insolation system almost does that.
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Oh god
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I'm mostly concerned about the fact that I'm trying to spread out the base a bit, and without any control this will inetvitably result in a Mess™.
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0111narwhalz 04/03/2019 4:20 PM
Four of them are itemducts, one is a fluiduct, and the face is hooked to a fluxduct.
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What machine is it?
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0111narwhalz 04/03/2019 4:20 PM
I have a similar arrangement brewing further down the fluxduct backbone.
16:20
First one's an induction smelter.
16:21
Second one that's not yet set up is a pulverizer.
16:21
Also I've decided to run power between rooms through an upper space.
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That's harder to do given the base's nonlinear 3D layout half of which now isn't suitable for cabling due to aesthetics, annoyingly.
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0111narwhalz 04/03/2019 4:23 PM
I have plans for a foundry, which will probably get a room or two bored out behind the entryway, and I expect it to be the most majestic of spaghetti piles.
16:24
(it'll involve several smelteries for melting, maybe one or two for alloying, and rows on rows of casting [tables|basins])
16:25
(and suction-driven fluid networks, which will be interesting)
16:27
I've yet to play with linked crafters, so I'm not real sure how they behave with fluid-item interactions.
16:29
Also don't know how well parallel crafters work.
16:32
ah, just looked at my plans and the pulverizer is actually only connected on five sides
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TotallyNotHuman 04/03/2019 4:44 PM
@gollark Here's my 2x1x1 breeder reactor design:
16:45
It'll go LEU-235Ox → MOX-239 → LEP-239Ox.
16:45
(only the first part shown; also please disregard the creative power cell) (edited)
16:47
Total output is 323 RF/t and both reactors are heat negative. (edited)
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TotallyNotHuman 04/03/2019 5:06 PM
Now hooked up to reactor power.
17:06
Only real issue is cycle length—it takes seventy minutes for one unit of MOX to burn.
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0111narwhalz 04/03/2019 5:33 PM
you guys playing with atomics while I happily live off two little magmatic dynamos
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TotallyNotHuman 04/03/2019 5:36 PM
hey, UU-matter is a hell of a drug
17:36
probably literally too
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0111narwhalz 04/03/2019 5:38 PM
what happens when you step into UUM?
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TotallyNotHuman 04/03/2019 5:38 PM
nobody knows—we haven't made a bucket yet
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0111narwhalz 04/03/2019 5:39 PM
:V
17:42
Sounds like you guys need more magma V:
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BizarroLand ♀ 04/03/2019 5:44 PM
aren't magma blocks useless
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0111narwhalz 04/03/2019 5:47 PM
I mean lava V:
17:48
(and I haven't looked at JEI on magma blocks)
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TotallyNotHuman 04/03/2019 6:02 PM
snowballs are plenty efficient >:V
18:02
Unless you mean lava for magmatic dynamos.
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Enderminion 04/03/2019 6:02 PM
haven't made a bucket
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TotallyNotHuman 04/03/2019 6:03 PM
yes
18:03
a bucket of UU matter is pretty hard to make, yanno
18:03
V:
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Enderminion 04/03/2019 6:03 PM
it's three iron
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TotallyNotHuman 04/03/2019 6:03 PM
no
18:03
it's a couple gigaRF and literal metric tonnes of scrap
18:03
V:
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Enderminion 04/03/2019 6:03 PM
Mine some iron and make a damm bucket
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TotallyNotHuman 04/03/2019 6:05 PM
18:05
you do realise that a bucket is a unit of measurement as well?
18:05
equivalent to a tile of fluid when placed in the world?
18:05
:V
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Enderminion 04/03/2019 6:06 PM
oh
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0111narwhalz 04/03/2019 6:22 PM
In some packs, metal buckets are a major progression milestone.
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TotallyNotHuman 04/03/2019 6:23 PM
What, skyblock?
18:23
ghosting
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0111narwhalz 04/03/2019 6:27 PM
those are the main ones, yeah
18:27
But I think TerraFirmaCraft has hard-to-get buckets too.
18:28
"[…] working a metal sheet on a tier six anvil."
18:30
oh and [red|blue] steel buckets can only pick up [water|lava], respectively
18:30
and it's a pain to make [red|blue] steel
18:30
They're like endgame alloys V:
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TotallyNotHuman 04/03/2019 6:35 PM
would you theoretically need a green bucket to pick up biofuel?
18:35
or a yellowish bucket to pick up tree oil?
18:35
That sounds like a big dumb to me, not going to lie.
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0111narwhalz 04/03/2019 6:39 PM
Terrafirmacraft doesn't add any other fluids V:
18:40
Presumably red steel lets you pick up cold fluids and blue hot ones?
18:43
And while wooden buckets exist, they 1. can only pick up water and 2. cannot pick up source blocks
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TotallyNotHuman 04/03/2019 6:43 PM
wat
18:44
what purpose would that serve
18:44
:V
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0111narwhalz 04/03/2019 6:46 PM
Makes it easier to put water in barrels and use it for recipes, I expect.
18:46
(did I mention that you need to drink water too? V:)
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TotallyNotHuman 04/03/2019 6:52 PM
Ö
18:52
So it does exist!
18:52
@gollark from the quarry:
18:56
The mythical zinc ingot:
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0111narwhalz 04/03/2019 6:56 PM
ö
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TotallyNotHuman 04/03/2019 7:17 PM
@gollark sorry for the third ping, looks like the server died :V
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0111narwhalz 04/03/2019 8:13 PM
Figured I'd try my hand at some aesthetics on this retaining wall. https://i.imgur.com/bJ33GoR.png
20:13
(there was an unsightly overhang to begin with)
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TotallyNotHuman 04/03/2019 8:13 PM
ah is it back up?
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0111narwhalz 04/03/2019 8:17 PM
yeh :V
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looks good.
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0111narwhalz 04/03/2019 8:41 PM
Current number of empty portal frames is eight.
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0111narwhalz 04/03/2019 8:48 PM
I heard there was some kind of drive for eyes of ender, but I don't see anything in the ME system.
20:53
It's a shame feathers aren't an acceptable "living matter" item in RFTools.
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We've got about three pearls plus blaze powder.
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0111narwhalz 04/04/2019 1:40 AM
well the end portal's open so
01:41
Let's arrange a time for dragonslaying?
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Yæy!
01:46
I think there's a psi spell someone wrote for dealing stupid amounts of damage to it in the compendium, better find that.
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0111narwhalz 04/04/2019 1:46 AM
I can
01:46
uh
01:46
hit it with lightning? V:
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0111narwhalz 04/04/2019 1:58 AM
I'll probably do most of my damage with my crossbow.
02:00
Current thoughts: "What tool do I want to fill with XP for eternity?"
02:00
(yes I know there's a cap)
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0111narwhalz 04/04/2019 2:10 AM
Alright, I'm gonna try turning a computer in a case on now.
02:10
(if everything explodes again at least we have a manifest)
02:10
okay sweet it turned on
02:10
Didn't boot, but :V
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0111narwhalz 04/04/2019 2:18 AM
aha it boots yay
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Tools don't gain experience unless you have a TiCon addon for it.
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Waht
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0111narwhalz 04/04/2019 2:41 AM
They pull XP into the mending moss buffer.
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Ah. Right.
02:43
I tend to just put wood parts on my tools, or repair them manually.
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0111narwhalz 04/04/2019 2:44 AM
My pick is built for high speed and silk touch.
02:44
I'll likely emboss it with a wood part to make it repair itself.
02:45
(possibly other stuff, depending on whether it's "one time" per part or per tool)
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I've got a fluxbore which works pretty well for that sort of thing.
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0111narwhalz 04/04/2019 2:45 AM
I might transition to a fluxbore.
02:45
What tier is yours?
02:47
I don't know how TCon stats relate to anything else, but my pick runs a 19.4 mining speed.
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0111narwhalz 04/04/2019 2:59 AM
@Xveers @gollark @TotallyNotHuman The end portal is open. If you want to fight the ender dragon, please coordinate with the other players to find a time that works for all interested. If you do not want to fight the ender dragon, tell the rest of us early on so that we don't wait for you. For my part: Any day from about 1—8 UTC.
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I'm good. feel free to kill the bugger at your leisure 😃
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0111narwhalz 04/04/2019 3:00 AM
ACK
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TotallyNotHuman 04/04/2019 8:31 AM
I can do Fri/Sat from 2000—0700 UTC.
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Not entirely sure, but probably 1800-2200 UTC today; not sure about tomorrow.
10:33
I'll be going to the end before actually fighting the dragon, though, for ebony and ivory.
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BizarroLand ♀ 04/04/2019 11:12 AM
Save de elytra for me
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TotallyNotHuman 04/04/2019 11:15 AM
Elytras are overrated anyways.
11:15
Jetpack/Slimesling gang :V
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Unholy combination of psi, jetpack, slimesling, and (later) elytra and neural interface gang!
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foolish mortals
11:17
you have yet to meet the power of the reusable ender pearl
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What?
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TotallyNotHuman 04/04/2019 11:17 AM
What‽
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A glitch I found once
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H4XX0R!!!!!¡
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YOU ARE UNWORTHY
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I mean, my CAD and a simple spell beat ender pearls anyway.
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BUT YOURS DOESN'T WORK IN VANILLA, DOES IT?
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What is "vanilla"?
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IT IS WHAT I PLAY IN THE DARK DAYS WHEN THE TECHNICLAUNCHER SERVERS ARE DOWN
11:21
IT IS LIKE MINECRAFT... BUT WITHOUT MODS
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the horror
11:22
Recently I made a spell which takes a few thousand psi, takes five seconds to work, and which teleports you a bit over 100 blocks.
11:22
Amazingly, it's basically useless.
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IÄ! SHUB-NOTCHURRATH! BLACK PROGRAMMER OF THE WOODS WITH A THOUSAND KNOCKOFFS!
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TotallyNotHuman 04/04/2019 11:31 AM
/r/restofthefuckingowl
11:32
>#minecraft
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oh yeah was meaning to put that in #dank
11:33
surry
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ZINC! FINALLY! A LOT OF PURE ZINC ORE!
15:24
* POOR
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0111narwhalz 04/04/2019 3:25 PM
Check the recipes on it and see if my TE setup would process it more optimally.
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It's poor zinc ore. You can only smelt it.
15:25
Or smeltery it.
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0111narwhalz 04/04/2019 3:28 PM
I think I looked at the recipes for other poor ores and found that the smeltery was optimal.
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Hussah! Where did you find it?
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The quarry got it.
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Any idea what biome? Was it a newly generated chunk?
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Don't know, no.
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0111narwhalz 04/04/2019 4:12 PM
So when you say "a lot…"
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... it's enough to make a few trains?
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0111narwhalz 04/04/2019 4:13 PM
so like a stack or so of ore?
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Poor ore.
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0111narwhalz 04/04/2019 4:13 PM
yeah
16:14
What do you get out of that, two nuggets? :V
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SLIGHTLY mroe.
16:14
* more
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Anyone know how to rotate a turnout rail track?
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Give it some crowbar.
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That seems to only flip it 180 degrees. I need 90.
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I think that leaves you with pulling it up and relaying the track so the vanilla rail junction bends the other way.
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Also doesn't work. See screenshot.
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TotallyNotHuman 04/04/2019 4:32 PM
@0111narwhalz @gollark Poor ores give six nuggets in the smeltery; no other machine in the pack matches that.
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Hm. I've got nothing, then. Unless it depends on which side you crowbar it from.
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TotallyNotHuman 04/04/2019 4:32 PM
TiCon OP :V
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You need a spike maul for switches and the like
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0111narwhalz 04/04/2019 5:00 PM
I have one of those.
17:00
It should be on the tool rack above my bed if you want it.
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TotallyNotHuman 04/04/2019 8:05 PM
Cooking up a yooge™ batch of tough alloy for my breeder reactor shenanigans.
20:05
20:06
[casting intensifies]
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Enderminion 04/04/2019 8:18 PM
there's gotta be a way to automate that
20:18
the ingot casting
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Morgrim Moon 04/04/2019 8:21 PM
Autonomous activator and a suction thing?
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0111narwhalz 04/04/2019 8:23 PM
There is.
20:23
A fluiduct and a hopper.
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fluiduct to cast in, itemduct to pull the bar out.
20:34
some wiring to control if its on or not and let you make alloys to cast.
20:34
nice thing is that the ducting doesn't require you to make a timing circuit.
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0111narwhalz 04/04/2019 9:34 PM
Maybe we should build that railway from the spawn chunks after all, for after the dragonslaying.
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TotallyNotHuman 04/04/2019 9:34 PM
[/home intensifies]
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0111narwhalz 04/04/2019 9:37 PM
if you want to use commands why don't you just /kill the dragon instead?
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TotallyNotHuman 04/04/2019 9:40 PM
because you can't use /kill?
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0111narwhalz 04/04/2019 9:49 PM
…that's not the point V:
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0111narwhalz 04/04/2019 10:07 PM
After a quick trip to the End, I have the equivalent of almost 400 ender pearls.
22:07
And about a hundred and fifty XP for my TCon tools.
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TotallyNotHuman 04/04/2019 10:08 PM
"equivalent"
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0111narwhalz 04/04/2019 10:08 PM
33 of them are actual pearls.
22:08
The others are locked up in resonant end stone.
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TotallyNotHuman 04/04/2019 10:08 PM
ah yes
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0111narwhalz 04/04/2019 10:08 PM
(which means cryotheum)
22:09
so I guess it's time to automate that
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0111narwhalz 04/04/2019 10:34 PM
IC2 macerator is the best way to reduce cobble to sand.
22:34
My one macerator is hidden in the smelting nodule.
22:34
So to use it manually I have to poke through the duct spaghetti.
22:35
←best at games
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TotallyNotHuman 04/04/2019 11:17 PM
hey you know there's a spare macerator in the communal machinery chest right
23:17
:V
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0111narwhalz 04/04/2019 11:24 PM
hey you know there's a beach even closer than that
23:24
V:
23:25
Also apparently you can pull fluids directly out of machines.
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TotallyNotHuman 04/04/2019 11:25 PM
yes
23:25
V:
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0111narwhalz 04/04/2019 11:34 PM
like with a bucket V:
23:35
I'm starting to work out how to use the crafter servos.
23:35
Can't quite figure out how to link between item and fluid networks though.
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0111narwhalz 04/05/2019 1:09 AM
Alright, I've had a chat with one of Thermal Logistics' authors.
01:11
I think I could probably help you guys out if needed :V
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0111narwhalz 04/05/2019 1:42 AM
õ.o
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0111narwhalz 04/05/2019 2:02 AM
>tfw you desync so hard you have to reload the game
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0111narwhalz 04/05/2019 5:17 AM
I crashed the server again!
05:18
oh no
05:19
it might be crashing repeatedly now
05:24
yeah sorry gollark I screwed it up V:
05:24
I think it's a world thing, not a playerdata thing.
05:25
But if you delete itemducts with resonant crafters on them, and maybe also a Thermal Logistics terminal, it should resolve.
05:31
@gollark If you could either give me the crash log(s) or throw it over in the Aleph Null server ( https://discordapp.com/invite/7p6v93a ) that'd be most appreciated.
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I can't actually SSH in right now and won't be able to for a day or so… anyone know how I can remove the affected block ingame without actually loading it and causing a crash?
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0111narwhalz 04/05/2019 6:35 AM
uhh
06:35
You could do a rollback.
06:35
I'd be the only one affected—several backups occurred while I was the only one online.
06:37
I don't know what MC save files look like, so I can't say for sure how easy they would be to edit.
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There are programs to do it.
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0111narwhalz 04/05/2019 11:49 PM
…Can you not use JEI to give yourself items (with proper world perms, of course)?
23:49
That was a useful feature in NEI for test worlds.
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Yes, you can.
02:57
Control click the wrench icon in the corner.
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TotallyNotHuman 04/06/2019 10:34 AM
MOX→LEP-239-Ox breeder facility online.
10:35
Aside from the 70 minute cycle length, I think it works pretty well.
10:35
I've not implemented the LEU-235-Ox→MOX-239 breeder since TMI burns LEU-235, and we can oxidize the spent fuel easily.
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Wait, you actually brought it up? Ingame? I thought the server was dead.
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TotallyNotHuman 04/06/2019 10:44 AM
Yeah, the server's up. (edited)
10:45
¯\_(ツ)_/¯
10:45
Minecraft operates in mysterious ways, it would seem. (edited)
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It might just crash if you go too near narwhalz.
10:45
This does mean I can't just revert to backup, which is irritating.
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TotallyNotHuman 04/06/2019 10:48 AM
ugh V:
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0111narwhalz 04/06/2019 10:59 AM
…yeah it'd probably be a bad idea to load the chunks of the narcave.
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Seems to be working fine and not crashing...
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TotallyNotHuman 04/06/2019 11:15 AM
I bounced over to the Narcave earlier, not sure what you're on about.
11:15
The bug may have decided to politely fuck off.
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So where's the new facility?
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0111narwhalz 04/06/2019 11:18 AM
oh sweet :V
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I may be off for a bit, since a mod recently updated and now mcdex is confused.
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0111narwhalz 04/06/2019 12:18 PM
Which mod was it?
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Future MC.
12:19
I've fixed it, though, by manually reverting that update in the manifest.
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The server is going to reboot for updates Soon™. Please update via mcdex or mods.zip.
12:32
@0111narwhalz @TotallyNotHuman You're on right now, so please do that soon so I can restart it.
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TotallyNotHuman 04/06/2019 12:32 PM
ACK
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0111narwhalz 04/06/2019 12:33 PM
oh okay
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I've added Portality - a cool teleporty mod - and updated.
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TotallyNotHuman 04/06/2019 12:33 PM
nice :D
12:33
Continuing our discussion of increasing trade and economy: You save the coins you mint for further transactions, not burn them :V
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0111narwhalz 04/06/2019 12:34 PM
maybe you do
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Oh, are you using coins?
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0111narwhalz 04/06/2019 12:34 PM
but I have a lens
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TotallyNotHuman 04/06/2019 12:34 PM
I'm planning on starting coin use, yes.
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0111narwhalz 04/06/2019 12:34 PM
(two now :D)
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TotallyNotHuman 04/06/2019 12:34 PM
(also building a trading post)
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Autotrading? That would be cool.
12:34
We could do it with CC, or possibly some AE2 magic.
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0111narwhalz 04/06/2019 12:34 PM
I think a commodity currency just isn't viable in Minecraft.
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TotallyNotHuman 04/06/2019 12:35 PM
we just traded with emeralds V:
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0111narwhalz 04/06/2019 12:35 PM
sure but emeralds are sometimes useful
12:35
and you're the one who asked for emeralds
12:35
Coins are basically useless.
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You can burn them for power, that's all.
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I think one of the mods lets you build little trade o mat blocks
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0111narwhalz 04/06/2019 12:35 PM
You can burn them for power, sure, but we have the Nether.
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IC2 does, yes, I forgot.
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TotallyNotHuman 04/06/2019 12:36 PM
IC² lets you do autotrading things, yeah.
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Yeah, IC2. Couldn't remember the name. Just waking up
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TotallyNotHuman 04/06/2019 12:36 PM
But IC² coins don't actually have a use after they've been minted, unlike TC coins if you're really in a pinch.
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0111narwhalz 04/06/2019 12:36 PM
(IC² makes me think I²C which is something completely different)
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Switchcraft (CC/OC-only server) uses a not-really-cryptocurrency (basically just proof of work and addresses, it's centralized and doesn't use many of the same concepts).
12:37
Seems to work well, except that early adopters or people with good GPUs have all the krist.
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0111narwhalz 04/06/2019 12:38 PM
versions in filenames
12:38
hmm
12:38
:V
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TotallyNotHuman 04/06/2019 12:38 PM
I mean, we could add another economy mod.
12:38
But since we already have coins with Thermal, that would be kind of redundant.
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We could run a different CC-based currency.
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0111narwhalz 04/06/2019 12:39 PM
If Bibliocraft didn't make signing books meaningless we could just do that thing.
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Yet again, overuse of CC provides a solution(ish): cryptographic signatures.
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0111narwhalz 04/06/2019 12:42 PM
Then we'd have to keep a record of every transaction.
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TotallyNotHuman 04/06/2019 12:42 PM
oof, crashed on launch
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Oh dear. What error?
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TotallyNotHuman 04/06/2019 12:43 PM
[13:41:34] [main/ERROR] [LaunchWrapper]: Unable to launch java.lang.reflect.InvocationTargetException: null
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Weeeird.
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0111narwhalz 04/06/2019 12:43 PM
I had a conflict 'cause I missed a duplicate TCon V:
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You can usually just wipe the whole mods folder and put in the new stuff, or use mcdex.
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0111narwhalz 04/06/2019 12:43 PM
But now I got to the menu.
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TotallyNotHuman 04/06/2019 12:43 PM
Yeah, did.
12:43
Lemme try this newfangled mcdex thing.
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The process is quite annoying, unfortunately.
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TotallyNotHuman 04/06/2019 12:46 PM
Not really?
12:46
It's chugging away and installing now.
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It's just that the process is currently a bit hacky.
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TotallyNotHuman 04/06/2019 12:47 PM
Still crashing.
12:47
Same error.
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Can you upload the whole log?
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TotallyNotHuman 04/06/2019 12:48 PM
Debug or latest?
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Er, latest.
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TotallyNotHuman 04/06/2019 12:48 PM
ACK
12:48
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What launcher is this with?
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TotallyNotHuman 04/06/2019 12:49 PM
Er, vanilla launcher.
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Ah, you have two foamfixes.
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TotallyNotHuman 04/06/2019 12:49 PM
The one from minecraft.net.
12:49
Oh.
12:49
hm
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And two opensecurities.
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TotallyNotHuman 04/06/2019 12:50 PM
…so I do.
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Probably other duplicates.
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TotallyNotHuman 04/06/2019 12:50 PM
Why isn't it running from ~/.minecraft/mcdex/[…]/mods?
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I couldn't say.
12:50
Did you select the right profile?
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TotallyNotHuman 04/06/2019 12:50 PM
pretty sure I did
12:51
STBY, lemme try reinstalling
12:51
Okay, now the launcher is showing the right profile.
12:52
There we go, that looks much better.
12:54
oh jolly
12:54
12:54
Should probably include those in the installation instructions.
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That should be in the manifest, actually. Better check.
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TotallyNotHuman 04/06/2019 12:55 PM
nope-manifest shows 2768
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Fixed.
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TotallyNotHuman 04/06/2019 12:56 PM
thankee
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0111narwhalz 04/06/2019 4:19 PM
uhh
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The requester killed it again.
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TotallyNotHuman 04/06/2019 4:19 PM
@gollark Disconnected me with "server closed"
16:19
V:<
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0111narwhalz 04/06/2019 4:19 PM
I didn't even aggravate that bug!
16:20
Was it a DIV/0 again?
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Don't think so.
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TotallyNotHuman 04/06/2019 4:20 PM
We could do that install while the server's down :V
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TotallyNotHuman 04/06/2019 4:20 PM
Also, out of curiosity: Why isn't radioactivity enabled on the server?
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It's off by default.
16:20
Anyway, we're up now.
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0111narwhalz 04/06/2019 4:20 PM
okay so that was a different bug :V
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TotallyNotHuman 04/06/2019 5:33 PM
@gollark Apotheosis is missing placebo 1.5.1+. (edited)
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TotallyNotHuman 04/06/2019 5:33 PM
see edit V:
17:33
bloody butterfingers
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I still don't know what you mean.
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TotallyNotHuman 04/06/2019 5:33 PM
It's missing a dependency.
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Ah. Right.
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0111narwhalz 04/06/2019 5:34 PM
eh you don't really need that mod anyway
17:34
you can just replace it with an empty jar file
17:34
:V
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TotallyNotHuman 04/06/2019 5:34 PM
V:<
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Sorry about this, reuploading and whatever now...
17:38
Okay, manifest is uploaded, mods.zip is still going.
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0111narwhalz 04/06/2019 5:39 PM
oh
17:39
:V
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Done & server up.
17:41
Tell me if it breaks horribly!
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TotallyNotHuman 04/06/2019 5:44 PM
...hold up
17:44
We do have mobgriefing off, no?
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0111narwhalz 04/06/2019 5:44 PM
should do, no?
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… yes?
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TotallyNotHuman 04/06/2019 5:45 PM
So why do we need forcefields to contain the wither? V:
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We may not.
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0111narwhalz 04/06/2019 5:45 PM
hm
17:46
didn't consider mobgriefing=false :V
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The field can be configured to deal damage too, which is helpful.
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0111narwhalz 04/06/2019 5:49 PM
…can it be configured to do looting too? :V
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TotallyNotHuman 04/06/2019 5:50 PM
You can't loot a wither V:
17:51
Oh for christ's sake.
17:51
I logged in and the save was reset to a long time™ ago.
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0111narwhalz 04/06/2019 5:51 PM
you what
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TotallyNotHuman 04/06/2019 5:51 PM
yeah you know I'm going to go get dinner
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0111narwhalz 04/06/2019 5:51 PM
holy crap that is a long time ago
17:52
alright can we restore from a recent backup? V:
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TotallyNotHuman 04/06/2019 5:52 PM
@gollark
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0111narwhalz 04/06/2019 5:52 PM
or
17:52
like
17:52
the save it's supposed to be :V
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TotallyNotHuman 04/06/2019 5:52 PM
^
17:52
V:
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I can do that tomorrow. In bed presently.
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TotallyNotHuman 04/06/2019 5:58 PM
alright, cool
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I really hope I haven't broken anything irrecoverably...
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0111narwhalz 04/07/2019 5:19 AM
There are backups, no?
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Yes, but apparently I didn't configure them to go back long enough.
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0111narwhalz 04/07/2019 5:21 AM
They should go back to the end of the last session, right?
05:22
Or is there only one of them?
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world-2019-04-07_02-38-16.zip world-2019-04-07_05-38-16.zip world-2019-04-07_08-38-16.zip world-2019-04-07_03-08-16.zip world-2019-04-07_06-08-16.zip world-2019-04-07_09-08-16.zip world-2019-04-07_03-38-16.zip world-2019-04-07_06-38-16.zip world-2019-04-07_09-38-16.zip world-2019-04-07_04-08-16.zip world-2019-04-07_07-08-16.zip world-2019-04-07_10-16-45.zip world-2019-04-07_04-38-16.zip world-2019-04-07_07-38-16.zip world-2019-04-07_05-08-16.zip world-2019-04-07_08-08-16.zip These are all after it broke.
05:23
There's also the automatic Forge backup, which seems to be corrupted somehow.
05:24
I'm pretty annoyed at myself for somehow constantly managing to mess it up.
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0111narwhalz 04/07/2019 5:24 AM
Wait, does it make new backups even when nobody's online and nothing changed?
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Yep! Stuff does change, via chunkloading.
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0111narwhalz 04/07/2019 5:25 AM
oh I didn't know the clock runs even when nobody's online
05:25
I thought it all suspended.
05:26
welp
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I'm going to try and run a file recovery thing on the disk now, then try and fix the zip, and if neither works guess it's an older version or DOOM.
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0111narwhalz 04/07/2019 5:29 AM
maybe I should've crashed the server again V:
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It autorestarts, that wouldn't help.
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0111narwhalz 04/07/2019 5:29 AM
can't overwrite backups if you can't sustain enough uptime
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This is really awful. I've managed to recover some of the new region files (from the corrupted forge-side backup), I think all the nether/end, and the level.dat, but no playerdata. Kind of annoyed at myself for misconfiguring the backup thing... anyway, if anyone has suggestions for getting more data out, or wants their own copy of stuff, you can ask, but I'm going to shut it down.
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This latest messup was probably mostly on me (really should test stuff better), but I have no idea how big modded servers run without exploding.
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TotallyNotHuman 04/07/2019 9:37 AM
sadcat
09:38
I suppose you learn by doing.
09:38
(and not running a server for an unstable modpack-I feel I'm partially to blame for wanting some additional mods :V) (edited)
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Morgrim Moon 04/07/2019 9:38 AM
or backing up the server before adding new mods
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It was backed up. It's just that my backup retention policy was broken.
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TotallyNotHuman 04/07/2019 9:41 AM
So the auto backups are fucked, the Forge backup(s?) are fucked…
09:41
Is the world basically gone?
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I have parts of it, plus older copies of it.
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Aw shit, not good at all. On a related note, we broke the icemaker (left a bottle in it).
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TotallyNotHuman 04/07/2019 9:42 AM
How old?
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I can't actually tell. I checked in it very briefly, in it the machines tower is 1 floor.
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Morgrim Moon 04/07/2019 9:43 AM
so if one wants to run a modpack for their own offline game it needs Forge + mcdex?
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TotallyNotHuman 04/07/2019 9:43 AM
Oh damn, that's really old then.
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No, you can manually install mods, but you need forge.
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TotallyNotHuman 04/07/2019 9:43 AM
Might be the save I logged into post-restart.
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Yes, it's that.
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Bottle pushed through the container.
09:44
RIP
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TotallyNotHuman 04/07/2019 9:44 AM
sigh
09:45
Where do you want to go with it?
09:45
I'd be okay with a reset.
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unfortunately, I can’t really play modded minecraft right now. Like at all.
09:46
Otherwise I’d join in a heartbeat.
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Like I said, it's shut down unless someone somehow has a good idea of how to recover the current world data.
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Morgrim Moon 04/08/2019 8:29 AM
woot, I have Forge. *goes to look up what next*
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Morgrim Moon 04/08/2019 9:38 AM
how on earth is a game that is so reliant on the modding community so singularly bad at documenting how to do things?! It's like they want everything to be passed on by word of mouth!
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What are you trying to do?
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Morgrim Moon 04/08/2019 9:39 AM
Install a modpack without using the Twitch launcher, because the Twitch launcher is slow and takes ~7 minutes to open a pack and fuck that.
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Ah. Right.
09:39
I think MultiMC has the ability to install from zips.
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Morgrim Moon 04/08/2019 9:39 AM
I have found instructions on how to install singular mods, but not packs. And the standard response to people asking is "just use Twitch"
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MultiMC has add instance → import from ZIP.
09:40
Or use CMPDL.
09:40
Curse Modpack Downloader. Contribute to Vazkii/CMPDL development by creating an account on GitHub.
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Morgrim Moon 04/08/2019 9:41 AM
"Requires gson and zip4j." *cries*
09:41
I just want to play a game D:
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Just download a JAR from the releases.
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Morgrim Moon 04/08/2019 9:41 AM
I don't LIKE having to learn a whole bunch of extra programming that is hard for me from people who don't explain things and expect everyone to just know things and treat me like I'm stupid
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TotallyNotHuman 04/08/2019 9:42 AM
@gollark: How broken is the forge backup? I might be able to mess around a little bit.
09:42
I'm aware it's likely futile, but I'll try.
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The ZIP itself is I think truncated, I was able to recover some region files.
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Morgrim Moon 04/08/2019 9:42 AM
I'm sorry. I am not joking, I am seriously legitimately crying because this is overwhelming I've tried for an hour and why is n't this documented for the poor chemists
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Curse Modpack Downloader. Contribute to Vazkii/CMPDL development by creating an account on GitHub.
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Morgrim Moon 04/08/2019 9:44 AM
yeah I'm getting a bunch of incomprehsible error messages
09:44
thank you for trying though, you've gotten me progressed further than anything else in the last hour
09:44
I'm going to quit for now and make a cup of tea
09:45
and then maybe play pokemon
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If you can download the pack zip from somewhere, you can import it into MultiMC. Which pack are you trying to use?
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Good Call. Need some time to unwind. (edited)
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BizarroLand ♀ 04/08/2019 11:26 AM
Minecraft modding is trash
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I would call it "overall positive".
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0111narwhalz 04/08/2019 5:47 PM
Thermal Logistics released an update fixing the bug I, ah, discovered.
17:48
So… if and/or when the server comes up again, consider wrapping that update in.
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Well, if I/someone does start a new one, we'll use the newest versions, sure.
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So — any idea how much transfer the server was using? Thinking ‘bout hosting arrangements.
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I can't really speak for total up/down, but it's on awful UK home internet so no more than 36Mbps down bandwidth and 8 up.
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0111narwhalz 04/09/2019 8:22 PM
For what it's worth, I'd be kinda okay with a world wipe if necessary?
20:22
I think Apotheosis adds some worldgen anyway.
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I could wipe the world and turn it back on. I just don't want to.
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0111narwhalz 04/09/2019 11:20 PM
My ranking of outcomes goes: Full recovery; Partial recovery (of the important parts); Full wipe; The rollback we saw
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TotallyNotHuman 04/09/2019 11:21 PM
same
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0111narwhalz 04/09/2019 11:21 PM
The rollback is just… frustrating.
23:23
I recognize a full recovery as extremely unlikely.
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TotallyNotHuman 04/10/2019 9:50 AM
Partial recovery will be a clusterfuck though, unless the region files are specifically the ones around the commune/narcave/TMI.
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I don't think they are.
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TotallyNotHuman 04/10/2019 9:51 AM
ugh
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Also, up-to-date playerdata is gone.
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TotallyNotHuman 04/10/2019 9:51 AM
uuuuuuuuugh
09:51
Then I would be fine with the full wipe.
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bollocks
09:51
thats not good at all
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TotallyNotHuman 04/10/2019 9:51 AM
Since the world has been demonstrated to be unstable, what with all the mod adding we've been doing.
09:51
We should call a vote, though.
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Oh, no, the breakage was my fault due to some weird permissions errors.
09:51
Not due to more mods.
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TotallyNotHuman 04/10/2019 9:52 AM
wat
09:52
🤔
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I copy the mod updates from my desktop to the server, and for some insane reason get stuck with the UID of my desktop user instead of the server's minecraft user, and for some other insane reason the default permission on them is such that it refuses to read the JARs. So the mod is considered gone, and it breaks.
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TotallyNotHuman 04/10/2019 9:53 AM
hrmgl
09:53
How do you copy?
09:53
scp?
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Yep.
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TotallyNotHuman 04/10/2019 9:54 AM
yeah, it is of a slight dumb
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TotallyNotHuman 04/10/2019 9:54 AM
Have you tried SFTP over FileZilla?
09:54
(or just plain SFTP if you're a purist like that)
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I'm sure there's some way around it other than just chowning the files afterward (as I forgot to that time).
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TotallyNotHuman 04/10/2019 9:59 AM
Yeah, I'm pretty sure SFTP respects server-side uid and umasks.
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If we gotta do a full wipe, we gotta do a full wipe
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There is no other way to contain The Snarl
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TotallyNotHuman 04/10/2019 1:20 PM
@gollark @0111narwhalz @BizarroLand ♀ @Unknown @Xveers https://www.strawpoll.me/17782310
Vote Now! [Full recovery of the world (extremely unlikely)] [Partial recovery] [Full world wipe] [Restart from rollback point]
13:20
I think I got everyone who play/has played on the server? Please ping anyone I missed.
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Don't! I have a base somewhere!!
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Oh dear. We will be so much worse off without your tiny cobble hut.
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It's a very nice cobble hut, thanks :p
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I need that basr
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What does it contain?
14:10
I mean, if people do want a wipe or rollback. I suppose I could do something like giving them one item they had on the previous world, to make starting slightly nicer.
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Oh, his base. :P
14:13
I thought you were referring to my factory towers :p
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No, those are cool.
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Well, if you are offering items, i would accept a single vanilla diamond pick, just to speed along initial construction
14:14
Powerful, useful, but a consumable resource. So not overly gamebreaking
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Well, ping me when it gets wiped.
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TotallyNotHuman 04/11/2019 9:20 AM
@gollark you want the vote to run for a while longer? It's currently at an overwhelming majority for full wipe, though.
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Well, I've started it back up now (without the world files), since that seems to generally be popular.
09:25
I'll probably play less, since I don't really like the earlygame much.
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TotallyNotHuman 04/11/2019 11:18 AM
@Unknown
11:18
:V
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:^|
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TotallyNotHuman 04/13/2019 9:45 AM
@gollark Man you were right about earlygame. I crafted a couple of tools then logged off because of boredom. :/
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I could cheat in some midgameish stuff, but that would be cheaty.
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TotallyNotHuman 04/13/2019 9:46 AM
'twould indeed
09:47
I suppose earlygame is more fun with multiple people, like we did at the start.
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Indeed.
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0111narwhalz 04/13/2019 3:20 PM
Wait, is the server back up now?
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Yes, with a new world.
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0111narwhalz 04/13/2019 3:21 PM
Alright, cool—I might log in today.
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0111narwhalz 04/13/2019 3:34 PM
Have there been changes to the mods since the Incident?
15:37
I'm going to assume "no" and see if I get booted. :V
15:43
Alright, I'm in.
15:43
Has anyone scouted a location for the new compound yet?
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TotallyNotHuman 04/13/2019 3:54 PM
nope V:
15:54
I could join you in a bit if you want to.
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0111narwhalz 04/13/2019 4:02 PM
I'm ingame right now, but I'm going to be (briefly?) interrupted in a bit.
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TotallyNotHuman 04/13/2019 4:50 PM
@gollark By the way, did you turn on aluminum oregen? V:
16:50
If such a thing is possible.
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Well, no, and I'm not certain how. If you haven't explored too much I can work something out, if you really want it.
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TotallyNotHuman 04/13/2019 4:52 PM
I'm pretty sure TE has an option.
16:52
@0111narwhalz You want to wipe again to enable aluminum ore?
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It's fine, it'll generate in unused chunks.
16:53
I don't actually know how to enable it, as TE does not have an option.
16:54
Can you check if TE/TF aluminium ore is aluminum or aluminium?
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TotallyNotHuman 04/13/2019 4:55 PM
stby
16:57
It's aluminum ore.
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I've poked some configs, will restart later, this had better work.
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TotallyNotHuman 04/13/2019 5:07 PM
@0111narwhalz Ping me when you're back, I'm doing some testing™ :V
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0111narwhalz 04/13/2019 5:19 PM
the interruption is less brief than I was led to believe
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TotallyNotHuman 04/13/2019 5:21 PM
ohaider
17:21
:V
17:24
oh you mean you're still AFK (edited)
17:24
:V
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0111narwhalz 04/13/2019 5:24 PM
yes
17:24
V:
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0111narwhalz 04/13/2019 5:49 PM
"soon"
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0111narwhalz 04/13/2019 6:03 PM
@TotallyNotHuman I'm back now :V
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TotallyNotHuman 04/13/2019 6:03 PM
ACK
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0111narwhalz 04/13/2019 8:32 PM
I'd like to ask for either keep inventory or a gravestone mod.
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Oops!
04:31
Do remember that you can use /back.
04:35
Keepinv is configured, though. As of now. (edited)
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I don't have desktop rn 😞
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You have a laptop with minecraft on it, though, and have never had a desktop, sooo?
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TotallyNotHuman 04/14/2019 4:18 PM
How well do you think a laptop with 8GB of memory and an A4-5xxxM APU could run the modpack?
16:18
Asking for a friend.
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Well, you should be okay for RAM, probably not so for the CPU/GPU.
16:20
The best way to know is to try it, though.
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TotallyNotHuman 04/14/2019 4:20 PM
woo V:
16:20
Is Minecraft still portable? I don't have admin since it's a loaner.
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I think so. MultiMC at least runs fine as my user.
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TotallyNotHuman 04/14/2019 4:21 PM
Was hoping I could use a persistent *buntu drive while I was using it, but the wireless drivers don't play nice with Linux.
16:22
Ugh. This loaner hasn't Java installed.
16:22
Oh well, there goes that idea. 😦
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0111narwhalz 04/14/2019 4:45 PM
wireless drivers don't play nice with anyone
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TotallyNotHuman 04/14/2019 5:03 PM
hey, I'll have you know the Killer card on carbonfibre works fine
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0111narwhalz 04/14/2019 5:06 PM
Just because you won your fight with wireless drivers doesn't mean any other wireless drivers will respect you (or anyone else) any more.
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USB wireless things have worked, in my experience.
17:32
Even an ancient 802.11g Netgear one.
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Was that my one?
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I feel that what NuclearCraft really needs is the feature that - if you try to assemble the neptunium or polonium you recover in fuel reprocessing into full-sized blocks for ease of storage - blows up your crafting table and everything else for a half-km around.
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:trollface:
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Edumacational, don'ch'know.
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TotallyNotHuman 04/15/2019 6:35 PM
To be fair, if radiation is turned on, you would die of acute radiation poisoning.
18:36
And then you'd drop the blocks and irradiate that chunk to complete uninhabitability.
18:36
And then the radiation would spread to nearby chunks.
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0111narwhalz 04/15/2019 6:38 PM
All that in five minutes?
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TotallyNotHuman 04/15/2019 6:39 PM
Pretty much, yeah.
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0111narwhalz 04/15/2019 6:39 PM
note to self: do not turn radiation on
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TotallyNotHuman 04/15/2019 6:39 PM
Unless you grab some heavy duty rad-shielded armor, some radaway, and dispose of the offending blocks in a nullifier :V
18:40
Even then the area would be pretty hostile for a while.
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note to self: turn radiation on
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TotallyNotHuman 04/15/2019 6:40 PM
that's the attitude
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...radiation is off by default? Welp, no wonder I've been getting away with shit.
18:43
turns radiation on
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TotallyNotHuman 04/15/2019 6:43 PM
>dies
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has been wearing a hazmat suit
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are there shielded containers?
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TotallyNotHuman 04/15/2019 6:53 PM
Pretty sure you can transport them reasonably safely in a ME storage cell V:
18:53
But I don't think there are shielded containers, no.
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0111narwhalz 04/15/2019 6:54 PM
It looks like there's shielding on blocks, given the errors I've read from my logs.
18:54
So you could surround your storage/processing facility in lead blocks.
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Enderminion 04/15/2019 7:21 PM
deep underground
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Very deep underground.
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Actually there isn't.
10:54
The only way to reduce radiation is to not emit it or use scrubbers. You can protect yourself with armour though.
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How do 'radiation scrubbers' work, exactly?
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You feed them RF and they reduce radiation in the chunk 25%.
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I wish we had something like that irl
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0111narwhalz 04/17/2019 12:44 AM
Anyone but TNH and myself playing on the server with any kind of regularity?
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0111narwhalz 04/17/2019 1:25 AM
A question: Why is there no tough alloy block?
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Saltire shall return
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TotallyNotHuman 04/17/2019 2:02 PM
I was thinking we could do something a little different either this or next revision :V
14:02
(revision = map reset for w/e reason)
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Such as?
14:05
@Unknown NO SALTÏRE.
14:07
I can't do anything which requires actual access to the game until Friday but I do have SSH access.
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I want to be playing Minecraft, but im on vacation for the next 3 weeks XD
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It is spelt "Salt-eye-er" (edited)
14:28
Cursed warship/turtle removers (edited)
14:30
Saltire Börk: warship warship, turtle turtle, progress progress.
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TotallyNotHuman 04/17/2019 2:45 PM
@gollark Had to go to class right after I said that, but I propose a formal coop/PvP mode.
14:45
Possibly with guns if you wanna add that :V
14:46
You can either go solo faction or coop with other players.
14:46
Alliances and wars will be a thing, of course :V
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Morgrim Moon 04/17/2019 7:14 PM
you need more people for a war
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TotallyNotHuman 04/17/2019 7:50 PM
turtles would like to humbly disagree with you
19:50
as well as TNT cannons :V
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0111narwhalz 04/17/2019 8:27 PM
cover the sky with OC drones
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0111narwhalz 04/17/2019 11:35 PM
Encountered my first ever naturally spawned CofH blaze-alikes.
23:35
Thanks to TNH, we now have syringes of blitz and basalz essence.
23:36
With some luck we might even find a blizz at some point.
23:37
(no idea what it will take to spawn the things, but that's not the important part)
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I just saw war and now I'm back here.
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I would kind of like some sort of PvP thing eventually, could be fun.
10:05
Maybe in the late endgame we can do that with the stupidly OP combat stuff there is.
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I've also been looking into Minetest, a FOSS moddable Minecraft alternative, but honestly compared to MC itself it just seems bad.
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TotallyNotHuman 04/18/2019 4:18 PM
I remember playing Minetest way back in the day :V
16:18
How's it looking now?
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0111narwhalz 04/18/2019 4:18 PM
I tried that one way back when I had my Ubuntu box.
16:18
It was pretty bad then.
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TotallyNotHuman 04/18/2019 4:19 PM
yeh :V
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0111narwhalz 04/18/2019 4:19 PM
Would be interesting to see how it's grown.
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I mean, it's a lot better technically (unlimited or at least much better world height, not Java, moddable), but the content is lacking.
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TotallyNotHuman 04/18/2019 4:19 PM
What lang/API?
16:19
damn, it's five major releases in
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C++ or something with Lua modding.
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0111narwhalz 04/18/2019 4:21 PM
ooh I've been wanting to properly learn Lua for other things
16:21
If it's C++ it'll already be vastly superior to MC in terms of performance, so long as it wasn't written by a gibbon.
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It's not exactly Java's fault Minecraft is slow.
16:22
It's been getting worse version by version.
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0111narwhalz 04/18/2019 4:23 PM
True, but Java doesn't help.
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It's always Java's fault.
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TotallyNotHuman 04/18/2019 4:23 PM
as the feature creep factor of Minecraft approaches infinity, so does its RAM consumption (edited)
16:23
V:
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Everything. I mean, climate change, ocean pollution, blood diamonds, the common cold, death ...
16:24
Java.
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0111narwhalz 04/18/2019 4:24 PM
I mean, I've ported simple applications from C# to C and seen order of magnitude improvements.
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Java is installed on more than three billion devices.
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0111narwhalz 04/18/2019 4:24 PM
I don't think Java is significantly faster than C# in most usecases?
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...wait, that doesn't leave anything left to be PHP's fault.
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TotallyNotHuman 04/18/2019 4:25 PM
C# is probably faster V:
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...or Oracle's.
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0111narwhalz 04/18/2019 4:25 PM
<dwmagus> saying java is great because it works on all systems is like saying anal sex is great because it works on all genders.
😄 2
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Half of problems are Java's. Half are PHP's. 0.00000004% are JavaScript's.
16:25
It doesn't actually have integers.
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TotallyNotHuman 04/18/2019 4:25 PM
okay let's see if I remember how to write Java
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0111narwhalz 04/18/2019 4:26 PM
write like it's C#
16:26
and then throw the source in a blender
16:26
or have an aneurysm halfway through, that works too
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Write like it's C# 2.0, to be specific.
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In JS, numbers are 64-bit floats, with no ability to have integers, smaller floats or bigger floats with native operator support.
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0111narwhalz 04/18/2019 4:27 PM
[shudder]
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TotallyNotHuman 04/18/2019 4:27 PM
oh javac you want me to enforce classname-filename consistency
16:27
so be it
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0111narwhalz 04/18/2019 4:27 PM
I abuse integer division on a regular basis, so that is particularly unsettling for me.
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TotallyNotHuman 04/18/2019 4:28 PM
% mv hello.java HelloWorld.java
16:28
thank $DEITY it compiled
16:28
guess what?
16:28
it doesn't run
16:28
because Java is stupid
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0111narwhalz 04/18/2019 4:28 PM
headscratching
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I wonder if there's a Java→JS compiler.
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0111narwhalz 04/18/2019 4:29 PM
probably
16:29
There's a JS interpreter in JS
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Maybe compile the JVM to WebAssembly then use that. Hmm.
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0111narwhalz 04/18/2019 4:30 PM
I've wondered this on a fairly regular basis, but:
16:30
Does anyone actually like Java?
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WebAssembly abuse is fun. Just today I read about Mozilla using it to compile a Python interpreter to JS.
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TotallyNotHuman 04/18/2019 4:30 PM
CollegeBoard adores Java.
16:31
Which speaks volumes as to its actual technical competence and retardation :V (edited)
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Probably. Some people like OOP far too much. Some just think it's an industry standard and therefore important.
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TotallyNotHuman 04/18/2019 4:31 PM
I mean, C# implements OOP in a way that doesn't make me want to murder the person next to me :V (edited)
16:32
anyways:
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Functional programming forever! Try F#, it has decent OOP interop!
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TotallyNotHuman 04/18/2019 4:32 PM
tnh@carbonfibre ~ $ time java Main Hello world! real 0m0.084s user 0m0.069s sys 0m0.019s tnh@carbonfibre ~ $ time mono hello.exe Hello world! real 0m0.024s user 0m0.016s sys 0m0.008s
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0111narwhalz 04/18/2019 4:32 PM
I haven't tried functional programming.
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TotallyNotHuman 04/18/2019 4:32 PM
@0111narwhalz ^^
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0111narwhalz 04/18/2019 4:32 PM
well there ya go I guess :V
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Beat this.
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0111narwhalz 04/18/2019 4:33 PM
Try porting one of your Project Euler submissions over to test actual math.
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TotallyNotHuman 04/18/2019 4:33 PM
you do that—I've written them basically all in C
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If you like C, try Rust, it has nice memory management.
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TotallyNotHuman 04/18/2019 4:34 PM
malloc() or GTFO
16:34
It does look interesting, I should try it out.
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0111narwhalz 04/18/2019 4:34 PM
I've poked around with C but haven't really written anything substantial in it alone.
16:34
Just ported C# programs over to it for ‼performance‼
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I can write a hello world in it.
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TotallyNotHuman 04/18/2019 4:35 PM
I've written a (currently pseudoscientific) star generator in it :V
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I also made a C-based esolang as a joke because someone insisted compiled languages were faster.
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TotallyNotHuman 04/18/2019 4:35 PM
(still need to figure out how to fit ~10k points to a curve)
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0111narwhalz 04/18/2019 4:35 PM
I have a scheme for an esolang that's literally just C but it uses the wrong brackets.
16:35
(it's not a very good scheme)
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Mine is C but compiled with optimizations turned off and busy loops inserted.
16:36
There's a JIT compiler, which is stupidly designed too.
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0111narwhalz 04/18/2019 4:36 PM
void main)char* args( } */…/* {
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TotallyNotHuman 04/18/2019 4:37 PM
oi
16:37
int main[…], if you please
16:37
:V
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DEATH TO VOID MAIN.
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0111narwhalz 04/18/2019 4:37 PM
←obviously hasn't done anything important in C
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void** main(char* argd, long long argc) (edited)
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0111narwhalz 04/18/2019 4:38 PM
ooh I wonder if I could make my Project Euler solutions output their solution directly instead of shoving it in stdout
16:38
as a return value
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Exit codes go to 255.
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0111narwhalz 04/18/2019 4:38 PM
darn
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TotallyNotHuman 04/18/2019 4:38 PM
also nonzero exit code = you done fucked up
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0111narwhalz 04/18/2019 4:39 PM
I know that's not right but I find the idea amusing :V
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Among my collection of personally-written maliceware is the C library designed to crash horribly if main() returned anything other than int. "Undefined behavior, motherforker! That means if I want, I can make it delete all your files and dance the bolero!"
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TotallyNotHuman 04/18/2019 4:39 PM
How would you return non-integer values?
16:39
That makes no sense :V
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Lax compilers.
16:39
Void main got popular, so they just allow it.
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TotallyNotHuman 04/18/2019 4:39 PM
shakes fist
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(Other fine products include the web server plugin to return 404 to any requests for the root URL that failed to include the trailing slash.)
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0111narwhalz 04/18/2019 4:40 PM
my programs don't need to end for anything but completion or runtime exceptions so I don't really care about return value
16:41
Either it works or it coughs up blood all over stdout anyway.
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Basically, my WHY JIT compiler sticks your actual code into a skeleton with the busy loop, then embeds that into a shell script which writes a C compiler (embedded at the end of the script using a bizarre quirk of shell scripts where you can just stick anything in after an exit and it won't care) to a temporary file, writes the skeletoned code into another one from a heredoc, executes the C compiler temporary file with the code temporary file as input (it outputs to another temporary file), executes the result, and exits with the return code. (edited)
16:41
All in less than two kilobytes of Python! I think!
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TotallyNotHuman 04/18/2019 4:42 PM
that sounds sadistically amusing
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0111narwhalz 04/18/2019 4:42 PM
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Hmm, it seems to be >2KB.
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0111narwhalz 04/18/2019 4:43 PM
site title relatable
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My other contribution to esolangs is Embedded HQ9+.
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0111narwhalz 04/18/2019 4:45 PM
"below I would like to prevent WHYJIT" if only you'd been successful in preventing it
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Oops. Typo.
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0111narwhalz 04/18/2019 4:45 PM
I like it as it is :V
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Maybe in should keep it, yes.
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TotallyNotHuman 04/18/2019 4:45 PM
seconded
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It even has custom "optimization" levels.
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0111narwhalz 04/18/2019 4:55 PM
Anyways, on the subject of Minetest: It looks like it might be a worthy game now.
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0111narwhalz 04/18/2019 5:51 PM
okay looking at the mods section I have discovered one called Advanced Trains
17:52
which looks like it has the potential for spaghet madness
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More so than Railcraft?
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0111narwhalz 04/18/2019 5:55 PM
(this is Minetest, by the way)
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...ah. Never mind.
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0111narwhalz 04/18/2019 5:55 PM
Well, it has rails that can turn 30°.
17:56
From the screenshots it looks like the game also handles slabs in a slightly less dumb way? But that's hard to ascertain.
17:58
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There seems to be one, and only one, industrial mod with power and stuff, called Technic.
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0111narwhalz 04/18/2019 6:03 PM
Its recipes look suspiciously IC2-flavored V:
18:04
content database has tags but you can't click them
18:06
There're other industrial mods if you look on the content DB.
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I know, who thought that was a good idea?!
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0111narwhalz 04/18/2019 6:09 PM
Someone who was wrong
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Or just forgot to. I hope.
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TotallyNotHuman 04/18/2019 6:11 PM
a minetest server could potentially be interesting :V
18:11
Are there PvP-friendly mods?
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0111narwhalz 04/18/2019 6:12 PM
there's a gun mod, if that helps :V
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TotallyNotHuman 04/18/2019 6:12 PM
sold
18:15
It's probably not as elegant as Minecraft actual, but the entry barrier is much lower :V
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It might run on things with fewer than a terabyte of RAM and 6 cores, which is good.
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0111narwhalz 04/18/2019 6:33 PM
inb4 channel rename to #mine*
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0111narwhalz 04/18/2019 9:26 PM
so just installed Minetest to try it out
21:26
and holy shit it loads instantly
21:31
It feels a little floaty.
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0111narwhalz 04/18/2019 10:21 PM
…ceiling torches‽
22:26
huh, there's no light gray
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TotallyNotHuman 04/19/2019 1:50 PM
←is actually stupid
13:50
←put mending moss on a petramor tool
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I have never found petramor to actually work well.
13:50
Especially since in MC your pickaxe is effectively a multitool.
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0111narwhalz 04/19/2019 1:54 PM
Yeah, I looked it up and apparently it's a one in ten chance to restore five durability.
13:54
What even is the point? :V
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I would generally do something slightly ridiculous like just repair it manually every few days, or emboss a wood part.
13:54
Wood gives it completely free but slow self-repair.
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0111narwhalz 04/19/2019 1:55 PM
Yeah.
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TotallyNotHuman 04/19/2019 1:55 PM
Yeah, wood is nice for earlygame self-repair.
13:55
Mending moss is great once you have the means to craft it, though.
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And arguably for later-game stuff like axes you won't use much.
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TotallyNotHuman 04/19/2019 1:55 PM
I'm still using a stone hatchet V:
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0111narwhalz 04/19/2019 1:55 PM
dude at least use flint
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I like to make all of my tools with weird unique configurations which kind of make sense for no good reason.
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TotallyNotHuman 04/19/2019 1:56 PM
Is it noticeably better?
13:56
I might do flint :V
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0111narwhalz 04/19/2019 1:56 PM
Yeah, durability is substantially higher.
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TotallyNotHuman 04/19/2019 1:56 PM
ah okay
13:56
Only my weapons and pick have some sort of unique configuration :V
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If you use a flint head, you may have problems.
13:57
Since flint is slightly hard to get.
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TotallyNotHuman 04/19/2019 1:57 PM
Others are just generic wooden handle and whatever cheap stuff for the head.
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Versus stone, I mean.
13:57
Every time I make a tool, I end up reading half of the materials bit of Materials & You for some reason.
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TotallyNotHuman 04/19/2019 1:58 PM
flint is just 3 gravel :V
13:58
And gravel is just cobble in the pulveriser.
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Which is very slightly more annoying than cobble!¬
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0111narwhalz 04/19/2019 1:58 PM
My pickaxe has a hard carbon head.
13:58
Because I found some diamonds in loot.
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I normally try and go stone → steel/obsidian → cobalt.
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0111narwhalz 04/19/2019 1:59 PM
(and a tough alloy handle)
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TotallyNotHuman 04/19/2019 1:59 PM
I had an electrum pick during Revision 1, but the durability left something to be desired :V
13:59
Especially because I can't spam diamonds out the wazoo to boost it now. (edited)
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0111narwhalz 04/19/2019 2:00 PM
I think electrum is neat, but it's maybe not great for picks.
14:00
Worked real well for my crossbow though.
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Maybe as an auxiliary part on swords...
14:00
I'd never use a crossbow, since Plethora has lasers, and TiC has shurikens.
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0111narwhalz 04/19/2019 2:00 PM
hmm
14:01
shuriken w/ mending moss sounds like it could be a blast
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Or just stupid, stupid amounts of Unbreakable.
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0111narwhalz 04/19/2019 2:01 PM
hm
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Er, Unbreaking, the obsidian modifier, whatever.
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0111narwhalz 04/19/2019 2:01 PM
Do traits stack?
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No, but on shurikens you get the head/extra traits from everything, I think.
14:02
Actually, yes, they do.
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0111narwhalz 04/19/2019 2:02 PM
hm
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I mean the modifier, though.
14:02
Reinforced, that's it.
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TotallyNotHuman 04/19/2019 2:02 PM
Auxiliary tools upgraded to flint :V
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0111narwhalz 04/19/2019 2:03 PM
Two ardite components would bring the petramor up to break-even.
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TotallyNotHuman 04/19/2019 2:03 PM
To be honest, 1.5x isn't what I'd call "substantial" but it's nice nonetheless.
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Break-even if you only mine stone.
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0111narwhalz 04/19/2019 2:03 PM
1.5x is definitely substantial
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5 Reinforceds and your tool takes no damage at all ever. Manyullyn blades + embossed paper gives you 6 modifiers, so use one for sharpness or something and you can do something like 7 damage per shot.
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TotallyNotHuman 04/19/2019 2:03 PM
pff, yeh, 1.5x stone's base 132
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0111narwhalz 04/19/2019 2:03 PM
Can you emboss multiple distinct components?
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Nope!
14:04
One embossment per tool.
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0111narwhalz 04/19/2019 2:04 PM
darn
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With a kinetic augment, you can make turtles fire shurikens. But with no control over direction (they go straight in the direction it's pointing).
14:04
In constant unending streams of lagginess.
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0111narwhalz 04/19/2019 2:05 PM
If you don't have the ammo stack in your inventory, can you still pick projectiles up?
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Don't think so.
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In the mods-worth-looking-at list - although it's a worldgen mod, so of limited use to you now - take a look at Worley's Caves, if you haven't already.
16:09
A complete cave generation overhaul with Worley noise
16:09
Makes cavern systems and mining much, much more interesting.
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Cool, though I find caving kind of scary.
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0111narwhalz 04/19/2019 4:09 PM
"interesting" caves
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Bigger, ridiculously branching ones.
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0111narwhalz 04/19/2019 4:10 PM
"elytra cave-diving" sold
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If only MC had cubic chunks...
16:10
There is actually a cubic chunks mod for infinite world height, but I didn't install it for compatibility reasons.
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Yeah. I have tried it, but it breaks more or less everything.
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BizarroLand ♀ 04/19/2019 4:13 PM
elytra can only glide right, not fly?
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Yep!
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BizarroLand ♀ 04/19/2019 4:14 PM
Mojang ought to make updrafts/downdrafts to make flight a tad more prolonged
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They did, I think.
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But jetpack spelunkery.
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On Switchcraft (1.12 computercraft server) people have kind of hacked in flight via the kinetic augment.
16:14
The latest versions of this even have some flight overlays, it's very cool.
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BizarroLand ♀ 04/19/2019 4:14 PM
As it is even jumping from a mountain makes you land back on the ground in about a minute
16:15
It doesn't last long enough to let you really absorb the feeling of flight
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With kinetic augment (maybe psi on my server) boosts you can get infinite flight at crazy speeds.
16:15
Also, constant deaths from kinetic energy.
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TotallyNotHuman 04/19/2019 4:17 PM
Well, you can fly with firework rockets :V
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BizarroLand ♀ 04/19/2019 4:17 PM
not until 1.14
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TotallyNotHuman 04/19/2019 4:17 PM
falsehood
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BizarroLand ♀ 04/19/2019 4:17 PM
when does 1.14 come out anyway
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TotallyNotHuman 04/19/2019 4:17 PM
I remember doing it on a 12.2/13 server.
16:17
(don't remember which)
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Yep, you can use fireworks and have been able to since elytræ were introduced.
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0111narwhalz 04/19/2019 4:30 PM
You can also shoot yourself in the arse with a punch bow.
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0111narwhalz 04/19/2019 8:27 PM
So, having played Minetest for a little while today, I've come to the conclusion that it just doesn't feel quite right somehow.
20:27
I think most of it's in the UI, though?
20:28
Maybe my install is misconfigured, but there's text clipping all over the place.
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TotallyNotHuman 04/19/2019 8:28 PM
you wanna hop on the server in a bit? :V
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0111narwhalz 04/19/2019 8:29 PM
if "in a bit" = "like thirty seconds"
20:29
yes
20:29
However, for its UI flaws, it runs very well.
20:30
Uses only about as much memory as each of my browser threads, and for the most part only a small amount of CPU.
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TotallyNotHuman 04/19/2019 9:30 PM
@0111narwhalz sorry mate, session error
21:30
relogging :V
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0111narwhalz 04/19/2019 9:30 PM
:V
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so what's this Minetest stuff?
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0111narwhalz 04/19/2019 11:02 PM
FLOSS voxel game
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It's technically better than Minecraft itself (apart from the limited world size, I guess), but somehow lacking.
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0111narwhalz 04/20/2019 5:09 AM
eh, sixty kilometers isn't limiting unless you're getting real crazy
05:10
The main problem I see with it is the UI.
05:10
There's Factorio, which is meticulously engineered and crisp and responsive.
05:11
Then there's Minecraft, which is pretty middle-of the road.
05:11
It's not perfect, but it works well and everyone pretty much groks it.
05:11
And then there's Minetest.
05:12
Ugly, huge, text clipping and apparently zero line flow control, and clunky.
05:13
Wpnder if there's a mod for that V:
05:15
It's like a game shipped with the default Unity IMGui
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I want a mod where you can actually do this, somehow.
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0111narwhalz 04/20/2019 1:54 PM
If you had orthographic projection and very careful placement of orphaned source blocks, you could pull it off.
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TotallyNotHuman 04/20/2019 3:03 PM
@0111narwhalz you playing Minecraft?
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0111narwhalz 04/20/2019 4:09 PM
not right now no
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TotallyNotHuman 04/20/2019 4:10 PM
will you be soon(tm)?
16:15
guess not
16:15
:V
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TotallyNotHuman 04/20/2019 4:31 PM
ehh, just ping me when you get on @0111narwhalz
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0111narwhalz 04/20/2019 6:10 PM
@gollark Update to Thermal Logi—just say the word when you want to update the server.
18:10
also @TotallyNotHuman I'm joining the server, but you'll probably figure that out momentarily anyway
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TotallyNotHuman 04/20/2019 6:11 PM
ACK (edited)
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0111narwhalz 04/20/2019 11:17 PM
so can mobs see through clear glass?
23:20
@TotallyNotHuman Did you make any of stab/centrifuge/encaptulator?
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TotallyNotHuman 04/20/2019 11:21 PM
yes in my inventory V:
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0111narwhalz 04/20/2019 11:21 PM
could you drop those off please
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TotallyNotHuman 04/20/2019 11:21 PM
I'm mining (in Elite), will return to Minecraft once my hold's full. (edited)
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0111narwhalz 04/20/2019 11:21 PM
ACK
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0111narwhalz 04/20/2019 11:56 PM
how big is your hold :V
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TotallyNotHuman 04/20/2019 11:57 PM
300 tons but I decided to end the run early at 138t
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0111narwhalz 04/20/2019 11:57 PM
V:
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TotallyNotHuman 04/20/2019 11:57 PM
will sell and then log into Minecraft
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TotallyNotHuman 04/21/2019 12:08 AM
@0111narwhalz transbooting
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0111narwhalz 04/21/2019 12:08 AM
hey just a note for the future
00:09
please don't log off with the wrench :V
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Morgrim Moon 04/21/2019 12:09 AM
is it really that hard to make another wrench?
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TotallyNotHuman 04/21/2019 12:10 AM
it's not but I had the communal wrench
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0111narwhalz 04/21/2019 12:10 AM
I don't want to have a rack full of wrenches :V
00:11
"where's the 10mm socket?"
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TotallyNotHuman 04/21/2019 12:11 AM
It's bad enough that IC2 and TE wrenches aren't interchangeable :V
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0111narwhalz 04/21/2019 12:11 AM
and IC2 wrenches have durability
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TotallyNotHuman 04/21/2019 12:11 AM
shudders
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TotallyNotHuman 04/21/2019 1:48 AM
@0111narwhalz Steam/Magmatic Dynamo testing (Hardened) Used 1 bucket of blazing pyrotheum and minimum amount of coolant. Unaugmented: 2.00M RF @ 60 RF/t Isentropic Reservoir: 3.00M RF @ 240 RF/t, 1:1 pyrotheum:cryotheum Boiler Conversion: 2.40M RF @ 240 RF/t, 1:4.8 pyrotheum:water
01:49
The boiler thing is probably just a sidegrade at best, and only really an upgrade if you don't want to burn cryotheum.
01:49
But isentropic is still better :V
01:49
anyways I'm off as well
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0111narwhalz 04/21/2019 1:49 AM
:V
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TotallyNotHuman 04/21/2019 1:50 AM
I dunno what the powergen is with water as coolant in isentropic, but it'd probably be similar :V
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0111narwhalz 04/21/2019 1:51 AM
cryo is better coolant for sure
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Isentropic with water doubles it!
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https://stats.osmarks.tk I now have a nice monitoring dashboard up for the server so you can see just how awfully inefficient Minecraft is.
Unparalleled insights, in real-time, of everything happening on your Linux systems and applications, with stunning, interactive web dashboards and powerful performance and health alarms.
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TotallyNotHuman 04/21/2019 12:17 PM
ooh, that's really neat
12:17
bloody hell that's a lot of used RAM though
12:17
shakes fist at Java
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You can also see giant CPU spikes from GCing.
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TotallyNotHuman 04/21/2019 12:20 PM
You should come play :V
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Oh, are you on?
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TotallyNotHuman 04/21/2019 12:20 PM
We've got a magmatic dynamo on pyrotheum as our main power source :V
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That explains the CPU spike.
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TotallyNotHuman 04/21/2019 12:20 PM
not quite yet
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How do you make pyrotheum reliably?
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TotallyNotHuman 04/21/2019 12:20 PM
Narwhalz silktouch'd a blaze spawner.
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... you can do that?
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TotallyNotHuman 04/21/2019 12:20 PM
yes
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Anyway, I probably would join, but factorio.
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TotallyNotHuman 04/21/2019 12:20 PM
Apostheosis (or however the bloody hell you spell that) is a great drug.
12:21
Ah, yes, factorio.
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I'm messing around a bit on a multiplayer game.
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TotallyNotHuman 04/21/2019 12:39 PM
@0111narwhalz So the boiler/turbine thing is probably most noticeable on steam dynamæ.
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I will probably join eventually, this seems cool.
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TotallyNotHuman 04/21/2019 12:40 PM
One block of coal coke produces 400k RF normally, but produces close to 920k in the boiler→turbine setup.
12:40
I'm still doing some testing with the isentropic reservoir thing, but will hop on soon™.
12:46
new results are inWater coolant: 2.30M RF @ 240 RF/t, 1:9.2b pyrotheum:water Cryocoolant: 3.00M RF @ 240 RF/t, 1:1b pyrotheum:cryotheum
12:46
so I guess the boiler is still more efficient
12:47
Guess I'll do that upgrade then.
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Boilers are awesome powe sources
12:49
Low or high pressure?
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0111narwhalz 04/21/2019 12:49 PM
not Railcraft boiler
12:49
boiler augment on TE dynamos
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0111narwhalz 04/21/2019 12:51 PM
although I am curious about Railcraft powergen off TE-boiled steam
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Ought to work.
12:51
It won't spin up and down as easily, though.
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0111narwhalz 04/21/2019 12:53 PM
If we have a heavy baseline load we could use that for the steady load and TE dynamos for dynamic loads.
12:53
Or just real big batteries.
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TotallyNotHuman 04/21/2019 12:53 PM
[UUM intensifies]
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The server has RFTools Power for all your needlessly big battery, er, needs.
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TotallyNotHuman 04/21/2019 12:54 PM
@0111narwhalz also we're out of redstone so if you don't mind I'll just sandflux all the redstone we have
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0111narwhalz 04/21/2019 12:55 PM
yeah that's the correct redstone ore process
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TotallyNotHuman 04/21/2019 12:56 PM
yeah but you wanted to tectonify it to get cinnabar
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0111narwhalz 04/21/2019 12:56 PM
nah
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TotallyNotHuman 04/21/2019 12:56 PM
that's why I asked
12:56
okay
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0111narwhalz 04/21/2019 12:56 PM
Transpose cinnabar ore.
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TotallyNotHuman 04/21/2019 5:38 PM
@gollark Hey could you add Redstone Arsenal and the mod that makes TC play nice with Thermal?
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There are loads of integration mods. I don't like their balance choices. Redstone Arsenal, sure.
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TotallyNotHuman 04/21/2019 5:39 PM
I don't remember what the latter is but you can make tools with signalum etc. with it.
17:40
Maybe Construct's Armory as well since RSA is pretty infeasible for midgame? :V
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Pfft, who needs armor.
17:41
You could try botania or psi armor.
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TotallyNotHuman 04/21/2019 5:41 PM
right :V
17:41
Hmm, RSA seems to be pretty expensive compared to IC2 armor/tools though.
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With the magic of quarries, you can ignore all material costs!
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TotallyNotHuman 04/21/2019 5:42 PM
(also maybe SimplyJetpacks so we don't need bloody iridium to mount them V:)
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I started Minecraft back up, RAM use warnings again, yay.
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TotallyNotHuman 04/21/2019 5:42 PM
woo
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It uses about forty times more RAM than every other piece of software I run!
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TotallyNotHuman 04/21/2019 5:45 PM
Yea or nay on the simplyjetpacks thing?
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I'll put it down as "probably".
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TotallyNotHuman 04/21/2019 5:45 PM
(feel you on the RAM hog though)
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I mean, ECC DDR3 isn't too expensive now, but it's annoying...
17:46
It's times like these when I wish technically better voxel games had actually taken off.
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TotallyNotHuman 04/21/2019 5:46 PM
ugh, ECC?
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Yep, it's an old enterprise server.
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TotallyNotHuman 04/21/2019 5:46 PM
The one hosting the Minecraft server?
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Yep!
17:47
It would actually be more expensive, even counting the difference in power costs, to build a new server with modern hardware.
17:47
Although what was "high-end server" specs eight years ago is now "mid-low-end desktop".
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TotallyNotHuman 04/21/2019 5:47 PM
[Moore's Law intensifies]
17:48
At least you can still get DDR3 ECC :V
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Moore's Law is about transistors per chip, and I think is mostly dead now.
17:48
Higher core counts weren't really even around until 2017 when AMD actually started competing and made Intel do things.
17:48
(more than 4 cores on the mainstream desktop socket)
17:50
Anyway, on the subject of voxel games, I've seen interesting researchy implementations based on sparse octrees, which seem pretty good for compressing worlds, if not processing them more efficiently.
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TotallyNotHuman 04/21/2019 5:50 PM
RE: TiC/Thermal integration, it lets you use pyrotheum as smeltery fuel as well.
17:50
(because ironically pyrotheum is less tedious to obtain than lava)
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Lava's not tedious, just a bit expensive or annoying.
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TotallyNotHuman 04/21/2019 5:51 PM
It kind of is because it's a trip to the mineshaft where I uncovered like 3 lava lakes :V
17:51
Annoying is probably the more appropriate term though.
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A U T O M A T I O N
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TotallyNotHuman 04/21/2019 5:52 PM
yes well when you have an Arguably Better Fuel™ :V
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TotallyNotHuman 04/22/2019 1:02 AM
@0111narwhalz great time for you to come on; I was just signing off V:
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0111narwhalz 04/22/2019 1:02 AM
not logging on to the server tonight anyway :V
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TotallyNotHuman 04/22/2019 1:03 AM
A brief changelog of the factory: infuser upgraded, added wireless charging made a bunch of cryo and cinnabar made a bunch of iron/nickel hooked up spawner XP to transposer
01:04
and sleep \o
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0111narwhalz 04/22/2019 1:05 AM
\o
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Are there any minecraft servers that involve either transhumanism or mutations?
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There is a Cyberware mod...
05:00
Unofficial 1.12.2 port of Cyberware by Flaxbeard
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Morgrim Moon 04/22/2019 5:02 AM
there's a mod that lets you slowly acquire DNA from enemies and use it to enhance yourself
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I kind of remember that...
05:02
No idea if it's updated.
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Morgrim Moon 04/22/2019 5:05 AM
http://ag.teamdna.de/wiki/ Not sure what version of MC you're using
The Offical-Site of TeamDNA
05:05
This is an unofficial re-make of the Advanced Genetics mod from 1.7.10 by TeamDNA. This was made from scratch and no code was taken from the original mod. ...
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No, I said server
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Well, I don't know of any, I guess I could add Robotic Parts/Cyberware at least.
05:23
We run 1.12.
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Morgrim Moon 04/22/2019 5:24 AM
if you look at the second page they have a link to modpacks that use it, check the modpack page for servers that fit your needs
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There are few modded servers around, possibly as they're such a headache to run.
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Morgrim Moon 04/22/2019 5:26 AM
most do private servers, with some that have small monthly subscriptions to cover hosting cost
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TotallyNotHuman 04/22/2019 12:06 PM
Oh lord. If CoFH ever implement a way to get primal mana it better be balanced bloody well.
12:06
Thing can turn lead blocks into gold upon contact.
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Oh, wow.
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Wait a minute
12:08
Primal mana is capable of nuclear fission?
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Or just adding protons.
12:08
And neutrons.
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No, gold's lighter than lead
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Oh, right. Adding neutrons, then, which would make it unstable, should also work.
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Modded Minecraft: because who needs free RAM? (netdata gave me another low RAM alert)
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john dougan(his grace/his grace) 04/22/2019 4:39 PM
There are no prizes given in heaven for unused cycles or RAM
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Any modern CPU, at least, will automatically downclock to save power. RAM not so much, but the very high RAM use is making me wary of it OOMing.
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TotallyNotHuman 04/22/2019 4:43 PM
speaking of which...
16:43
@gollark Server closed and now showing as "old vanilla" acc'd to Minecraft.
16:44
nevermind, it's back
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Oh, didn't know you were on.
16:44
I was restarting it.
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TotallyNotHuman 04/22/2019 4:45 PM
I wasn't, I disconnected and tried to rejoin.
16:45
Would've been awkward if I was on :V
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...got to love the elegant design of a system whose response to memory drought is to randomly pick a process and shoot it in the head.
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It's already sent a lot of stuff to swap, and nothing actually got OOMkilled.
16:47
Also, it's not random.
16:47
Maybe a better way would be to have SIGCOLLECT or something, which politely asks processes to run garbage collection.
16:47
(or do something else to save RAM)
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TotallyNotHuman 04/22/2019 4:48 PM
That would be somewhat of a nightmare, since some languages don't have GC or do it in different ways :V
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They could also dump caches or something, or deallocate buffers which aren't entirely needed, or ignore it.
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Defrag the heap and shrink it.
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I'm hoping to move the server to a newer platform eventually, since it turns out regular non-ECC DDR4 is significantly cheaper than ECC DDR3 now, plus lower power usage, and you can get decent amounts of cores without dipping into enterprise hardware now.
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TotallyNotHuman 04/22/2019 11:21 PM
@0111narwhalz I can send you the specific augments/tiers of the oreproc-relevant machines :V
23:21
Which ones do you want?
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0111narwhalz 04/22/2019 11:21 PM
dunno yet
23:22
that's why I'm drafting it
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TotallyNotHuman 04/22/2019 11:32 PM
@0111narwhalz ME drive online
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0111narwhalz 04/22/2019 11:32 PM
ooh nice
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TotallyNotHuman 04/22/2019 11:46 PM
@0111narwhalz all items imported
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0111narwhalz 04/22/2019 11:46 PM
nice
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TotallyNotHuman 04/22/2019 11:46 PM
There's now a chest for equipment and loot, since I haven't made 4k units yet.
23:46
and I'm off \o
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0111narwhalz 04/22/2019 11:53 PM
Equipment doesn't belong in AE systems
23:53
like
23:53
ever :V
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Except lategame where you can waste it.
10:28
Do you have autoinscribers?
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TotallyNotHuman 04/23/2019 11:04 AM
no because our factory design is somewhat mentally delayed, shall we say
11:04
and I can't expand in any cardinal direction without exposing the factory to the wild :V
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Upward!
11:50
Downward!
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0111narwhalz 04/23/2019 1:01 PM
other gorram platforms
13:01
we've been over this V:
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TotallyNotHuman 04/23/2019 1:15 PM
"wasting lead and redstone on fluxducts as well as making it a bloody logistical nightmare" is not a valid solution in my book
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0111narwhalz 04/23/2019 1:21 PM
we have slime slings
13:21
and loads of lead
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Simply enter Tͮ̌̎h͕̆e ͛ͧ̏T̰̗̰h͑̇ͭird̏̈ͤ ̺D͋̏͗im̾ͦeͣ͋̒n̒ͬsͮi̇ͫ̌o͆ͅnͪ̿̑.
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TotallyNotHuman 04/23/2019 1:51 PM
I do not deny the abundance of lead V:
13:51
But just because we have so much of it obviously means we should waste them, yes?
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0111narwhalz 04/23/2019 2:00 PM
because we have so much of it means we can afford to waste it
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TotallyNotHuman 04/23/2019 2:01 PM
@gollark Oh yeah, NC patch looking interesting :V
14:02
When will the pack be updated to add RSA (and possibly SimplyJetpacks)?
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TotallyNotHuman 04/23/2019 3:00 PM
@0111narwhalz I've extended the current platform V:
15:01
Will have to make more for future expansions, though.
15:01
also I'm going to start burning Thaum ambers for fuel since they're worth like 200k :V
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0111narwhalz 04/23/2019 3:01 PM
they're what
15:01
:V
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TotallyNotHuman 04/23/2019 3:01 PM
they are worth 200k RF in a numismatic dynamo with lapidary calibration
15:01
:V
15:02
Also we're out of redstone.
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0111narwhalz 04/23/2019 3:02 PM
Oh, by the way—totally need loads of ender pearls for the oreproc
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TotallyNotHuman 04/23/2019 3:03 PM
riiiiiiiiight :V
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0111narwhalz 04/23/2019 3:03 PM
Unless you want extra machines :V
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TotallyNotHuman 04/23/2019 3:03 PM
okay describe your ender-infused workflow then
15:03
and the sans-pearl flow
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0111narwhalz 04/23/2019 3:04 PM
Pearls: Crafters on the machines to make stuff as needed, with either requesters on an output volume or a terminal to produce metals, et cetera on demand.
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TotallyNotHuman 04/23/2019 3:04 PM
ah, crafters
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0111narwhalz 04/23/2019 3:05 PM
!Pearls: Filters on machines, relying on internal buffers and backstuffing. May waste huge amounts of materials on filling said buffers. Also might deadlock under certain conditions, if the servos backstuff in the wrong way.
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TotallyNotHuman 04/23/2019 3:05 PM
neat
15:05
crafters it is
15:06
how many do you need, again...?
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Does Apotheosis have some thing for changing spawner spawns so you can spawn endermen in a spawner?
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TotallyNotHuman 04/23/2019 3:06 PM
You need spawn eggs.
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0111narwhalz 04/23/2019 3:06 PM
Which you can get out of a spawner, but then you have a little bootstrap problem.
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TotallyNotHuman 04/23/2019 3:07 PM
We also need to look towards sustainable power.
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0111narwhalz 04/23/2019 3:07 PM
So otherwise, we need to get into the End.
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The tree setup is pretty good.
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TotallyNotHuman 04/23/2019 3:07 PM
Pyrotheum, despite being abundant, is not sustainable.
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Or you can use a single solar panel.
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TotallyNotHuman 04/23/2019 3:07 PM
We need redstone and we have sulfur deficits.
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Not sustainable how? What's the nonrenewable cost?
15:07
Oh, redstone, right. Sulfur is free.
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0111narwhalz 04/23/2019 3:08 PM
We could set up a giant vanilla mob farm.
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Witches drop redstone, right.
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0111narwhalz 04/23/2019 3:08 PM
Get huge amounts of things we don't need V:
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You can just nullify them, it's fine.
15:09
Or send the excesses to other useful processes.
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TotallyNotHuman 04/23/2019 3:09 PM
They do, but it's 40% for two redstone dust.
15:09
Also witch spawners don't exist :V
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Yes, but giant rooms of mobs do!
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0111narwhalz 04/23/2019 3:09 PM
1. rare natural spawn
15:09
2. witch huts
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TotallyNotHuman 04/23/2019 3:09 PM
or we could do treeoil
15:09
now that we have nickel to make a fractionating still
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0111narwhalz 04/23/2019 3:09 PM
sure
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Or my crazy weird phytogenic insolation setup, it produces loads of fuel byproducts!
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0111narwhalz 04/23/2019 3:10 PM
How do you mass-produce slag?
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TotallyNotHuman 04/23/2019 3:10 PM
I'll head back to the taiga to nick a spruce sapling soon™ and extract resin from that.
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The induction smelter has a sand + 2 cobble → slag + 2 stone brick recipe.
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0111narwhalz 04/23/2019 3:11 PM
oh neat
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Niter is easy, pulverize sandstone.
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0111narwhalz 04/23/2019 3:12 PM
I also want to use crafters to improve the pyrotheum process.
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You're not automating it?
15:12
* haven't
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0111narwhalz 04/23/2019 3:12 PM
Oh, it's automated.
15:12
It's just busy filling the seqfab with blaze powder.
15:13
There's a Pattern Validation augment which fixes that.
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0111narwhalz 04/23/2019 3:13 PM
Does that make it so that it will only take two stacks per reagent?
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Think so.
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0111narwhalz 04/23/2019 3:14 PM
Not eight reserved slots and ten unregulated ones? V:
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TotallyNotHuman 04/23/2019 4:08 PM
@0111narwhalz you getting on? :V
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0111narwhalz 04/23/2019 4:09 PM
probably not for a while?
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TotallyNotHuman 04/23/2019 4:10 PM
bah :V
16:10
We're probably going to need to find a way to quarry automatically, since I need redstone :V
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How many diamonds do you have?
16:10
For the low price of 4 diamonds, an enderpearl, and much random stuff, you can get an RFTools Quarry™*!
16:10
* note: needs all your RF
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TotallyNotHuman 04/23/2019 4:11 PM
half a stack-ish, plus like four in the form of industrial diamonds
16:11
nice
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Builder + quarry card, basically.
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TotallyNotHuman 04/23/2019 4:11 PM
How much RF does it take?
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ALL OF IT.
16:12
3000 RF per block, plus I think some for hardness.
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TotallyNotHuman 04/23/2019 4:12 PM
What's its digging speed?
16:12
(in any case that's a lot of RF/t we don't have)
16:12
(might as well go nuclear)
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Very fast as long as you can provide power.
16:12
probably 1 per tick tops.
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0111narwhalz 04/23/2019 4:13 PM
We should definitely go find the stronghold at some point.
16:14
I found the last one with I think 6 casts of ender eyes?
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TotallyNotHuman 04/23/2019 4:14 PM
Thank $DEITY the NuclearCraft machines don't use much redst—oh.
16:15
:V
16:15
yeah if you could get on and help manualquarry a bit that'd be appreciated
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You can actually triangulate it from 2.
16:15
There are some websites explaining it.
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0111narwhalz 04/23/2019 4:15 PM
Sure, but there's only so much resolution.
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Not if you use the debug UI to get stupidly precise directions!
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0111narwhalz 04/23/2019 4:15 PM
Tenths of degrees?
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Something like that.
16:16
You can at least get the stronghold easily enough.
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0111narwhalz 04/23/2019 4:16 PM
sure
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TotallyNotHuman 04/23/2019 4:17 PM
I think I found a ravine not too far from base, will go see if it's got any redstone.
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TotallyNotHuman 04/23/2019 4:35 PM
@0111narwhalz Spoils from that ravine excursion:
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0111narwhalz 04/23/2019 4:35 PM
nice
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TotallyNotHuman 04/23/2019 4:42 PM
I'm decomissioning the pyrotheum plant :V
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0111narwhalz 04/23/2019 4:42 PM
wah
16:42
:V
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TotallyNotHuman 04/23/2019 4:42 PM
18M should be enough as a buffer while I get treeoil online.
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TotallyNotHuman 04/23/2019 5:19 PM
@0111narwhalz treeoil online
17:19
didn't even dent the buffer :V
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0111narwhalz 04/23/2019 5:20 PM
V:
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TotallyNotHuman 04/23/2019 8:20 PM
@0111narwhalz you on?
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0111narwhalz 04/23/2019 8:20 PM
nope
20:20
but I could be
20:20
in like ten minutes
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TotallyNotHuman 04/23/2019 8:20 PM
sure :V
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0111narwhalz 04/23/2019 11:05 PM
huh, I found a sea lantern at the bottom of the ocean
23:05
middle of nowhere
23:05
except maybe where a stronghold's supposed to be
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0111narwhalz 04/23/2019 11:19 PM
stronghold located
23:25
good news: found the portal room
23:25
bad news: frame's almost empty
23:25
only has one
23:26
other good news: I have five eyes of ender, so I can fill half of the frame
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0111narwhalz 04/24/2019 12:45 AM
TNH: moved your fluxduct up so that it's not in the gorram walking path
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0111narwhalz 04/24/2019 2:14 AM
@TotallyNotHuman END PORTAL: ONLINE
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TotallyNotHuman 04/24/2019 2:39 PM
@0111narwhalz why the hell is there an additional induction smelter attached above the pyro-concentrator one
14:39
also gib coords of end portal please
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0111narwhalz 04/24/2019 2:39 PM
for alloying
14:39
uhh shit I don't remember
14:40
it's west northwest
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TotallyNotHuman 04/24/2019 2:40 PM
you know alloying is twice as fast in the existing smelter, yes?
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0111narwhalz 04/24/2019 2:40 PM
like 2500 blocks maybe
14:40
I thought you couldn't alloy in it for some reason :V
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TotallyNotHuman 04/24/2019 2:40 PM
you absolutely can :V
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0111narwhalz 04/24/2019 2:40 PM
ah that's what it was
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TotallyNotHuman 04/24/2019 2:40 PM
It can do oreproc (consumes pyrotheum) and alloying (doesn't).
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0111narwhalz 04/24/2019 2:40 PM
you can't alloy blocks in an induction smelter
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TotallyNotHuman 04/24/2019 2:40 PM
yes
14:41
it's begoned into the machinery chest now
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0111narwhalz 04/24/2019 2:41 PM
Anyways, we're going to need it for the oreproc.
14:41
So it's fine :V
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TotallyNotHuman 04/24/2019 2:41 PM
okay :V
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0111narwhalz 04/24/2019 2:43 PM
But yeah, no idea where the end portal is.
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... but you went to it...
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0111narwhalz 04/24/2019 2:43 PM
Also the way down is super hard to find.
14:43
I have a waypoint.
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Ah, y
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0111narwhalz 04/24/2019 2:43 PM
But I'm not ingame.
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right.
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TotallyNotHuman 04/24/2019 5:33 PM
@gollark Have you added redstone arsenal yet?
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0111narwhalz 04/24/2019 8:59 PM
End portal is at (-1423, -1065)
20:59
@TotallyNotHuman wanna go beat some endermen up?
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TotallyNotHuman 04/24/2019 9:00 PM
sorry mate, no can do
21:00
am having of other shenaniganry :V
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0111narwhalz 04/24/2019 9:00 PM
ACK
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TotallyNotHuman 04/24/2019 9:00 PM
(also pretty sure we should kill the dragon first)
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0111narwhalz 04/24/2019 9:00 PM
nah
21:01
keepinventory is on, so you can just hop off the side with your catch
21:01
it's great stuff
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Morgrim Moon 04/24/2019 9:01 PM
farming endermen with a live dragon seems a poor life choice
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TotallyNotHuman 04/24/2019 9:01 PM
it's arguably cheaty
21:01
just like bleeding to death in a smeltery and respawning next to it
21:01
:V
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0111narwhalz 04/24/2019 9:01 PM
V:
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TotallyNotHuman 04/24/2019 9:02 PM
(you have to admit that was smart though)
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0111narwhalz 04/24/2019 9:03 PM
mhm sure
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TotallyNotHuman 04/24/2019 9:03 PM
(also, do the silktouch thing if you ever plan on mining resonant ender :V)
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Morgrim Moon 04/24/2019 9:04 PM
oh hey, more motivation to get MultiMC running: there's a remake of the Fossil mod for 1.12. I could do the 'terrifying pack of raptors as base defense' thing again
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TotallyNotHuman 04/24/2019 9:04 PM
(it quadruples yield and prevents you from getting teleported off of the island)
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0111narwhalz 04/24/2019 9:04 PM
(quite)
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Morgrim Moon 04/25/2019 4:23 AM
Comment on a mod pack: "Whoever allowed Twilight Forest Cicadas to be shot from a IE Railgun, I salute you."
04:25
apparently it also can fire Railcraft rails. Because of a funny miscommunication about the purpose of a 'rail'gun
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Morgrim Moon 04/25/2019 5:00 AM
alright, I thought MultiMC was working but it crashed. How much memory am I supposed to assign this?
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TotallyNotHuman 04/25/2019 6:52 AM
a metric fucktonne™ :V
06:52
Leave 4-6 gigs for your OS, rest goes into MC.
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TotallyNotHuman 04/25/2019 5:23 PM
@0111narwhalz I see the resonant end stone in the MEnet :V
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0111narwhalz 04/25/2019 5:23 PM
:V
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TotallyNotHuman 04/25/2019 5:23 PM
You wanna go maul some endermen and possibly get some redstone later tonight, since our industry is stagnating? :V
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0111narwhalz 04/25/2019 5:24 PM
listen, there's plenty of ender stuff there for now
17:24
Redstone? Yes.
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TotallyNotHuman 04/25/2019 5:24 PM
royt royt
17:24
31 buckets, or little less than two stacks of pearls :V
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0111narwhalz 04/25/2019 5:25 PM
no that's 7 stacks and 12
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TotallyNotHuman 04/25/2019 5:25 PM
eh?
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0111narwhalz 04/25/2019 5:25 PM
Each bucket is 4 pearls.
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TotallyNotHuman 04/25/2019 5:25 PM
One bucket yields four pearls when transposed over cryotheum dust.
17:25
yes
17:25
ah, right, enderpearls stack to 16
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0111narwhalz 04/25/2019 5:25 PM
yeah :V
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TotallyNotHuman 04/25/2019 5:26 PM
Anyways, I melted all the bitumen we had, so we should have some disposable power for autoquarrying :V
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0111narwhalz 04/25/2019 5:27 PM
Wish we had a better pumping solution than IC2.
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TotallyNotHuman 04/25/2019 5:27 PM
same :V
17:27
[IC2 tech tree logical sensibility scalarizes] (edited)
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0111narwhalz 04/25/2019 5:27 PM
It's not even that the pump is expensive.
17:27
It's just dumb :V
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TotallyNotHuman 04/25/2019 5:28 PM
oh, you're telling me I need to make a mining laser to make an induction furnace, which costs four diamonds and which TE provides without the extra bullshit?
17:28
neat
17:28
kindly piss off please
17:28
EXCEPT YOU CAN'T BECAUSE THERE ARE SOME IC² SPECIFIC RECIPES
17:29
I feel like IC² is approaching maximal dumb :V
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0111narwhalz 04/25/2019 5:29 PM
the use of superscript keeps making me think it's I²C
17:29
which is something completely different :V
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TotallyNotHuman 04/25/2019 5:30 PM
ugh
17:30
need redstone to build RFTools builder
17:30
but have none
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0111narwhalz 04/25/2019 5:30 PM
:V
17:31
Hey, do we have any free energy solutions to provide a bootstrap charge to the far end of the portal?
17:32
I think we have solar, but I don't know whether that works in the End.
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TotallyNotHuman 04/25/2019 5:32 PM
We've got like 8M in the form of naphtha :V
17:32
Just slap an energy cell on it or whatever, I need that cleared to alleviate the resin blockage anyways.
17:32
I'd do that now but no redstone V:
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0111narwhalz 04/25/2019 5:32 PM
Once the portal's online, you can send power through it to sustain the link.
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TotallyNotHuman 04/25/2019 5:33 PM
Can you use a fluxcap?
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0111narwhalz 04/25/2019 5:33 PM
But you need something to ensure that you don't break the link by being a dumb.
17:33
How would a flux capacitor help?
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TotallyNotHuman 04/25/2019 5:33 PM
for bootstrapping but now I see you want something longerterm
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0111narwhalz 04/25/2019 5:33 PM
yeah
17:33
That's why I want infinite if inefficient free power.
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TotallyNotHuman 04/25/2019 5:34 PM
you could make a U-238 RTG :V
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0111narwhalz 04/25/2019 5:34 PM
I guess you could probably set up another tree plant or something.
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TotallyNotHuman 04/25/2019 5:34 PM
We'd need to go nuclear whether you like it or not—treeoil, while free, is a bloody clusterfuck on a large scale.
17:35
You need an isotope separator, which needs yet more redstone, and at this point I'm just going to go to dinner :V
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0111narwhalz 04/25/2019 5:35 PM
if we could get enough redstone and gunpowder=>sulfur out of a vanilla mob farm we could switch back to pyrotheum
17:38
Shame we don't have Extra Utilities or we could make a cursed earth spawning platform.
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TotallyNotHuman 04/25/2019 9:59 PM
@0111narwhalz get on
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TotallyNotHuman 04/25/2019 10:13 PM
no?
22:13
whatever sleep time anyway V:
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@0111narwhalz Know any mods adding better pumps, then?
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0111narwhalz 04/26/2019 1:58 AM
There was one in, uh, the one that's not Extra Utilities.
01:58
(because EU has the transfer nodes)
01:58
uhh
01:59
It was one that was friendly with limited chunkloading because it would replace the source blocks with cobble, so it didn't need to produce block updates.
01:59
Lemme poke around and I'll get back to you.
02:00
oh it is EU
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Ranged Pumps is a simple mod that adds a pump that pumps liquids in a range
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So, mod queue now: Redstone Arsenal, maybe Construct's Armory, maybe a TE/TiC integration mod, Ranged Pumps, anything else?
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0111narwhalz 04/26/2019 2:02 AM
I presume you're considering various mod updates as well?
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Yep. mcdex automatically does those.
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0111narwhalz 04/26/2019 2:04 AM
Ranged Pumps seems like a much more targeted one than Extra Utilities, so I approve of that as far as that goes.
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I don't like ExU's direction or bonuses for its author on servers. (edited)
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0111narwhalz 04/26/2019 2:05 AM
I'm not entirely sure to what you're referring, but fair enough :V
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Grid Power is incredibly annoying and useless.
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0111narwhalz 04/26/2019 2:06 AM
ah yeah true
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The other thing, working on refinding the code for it.
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0111narwhalz 04/26/2019 2:06 AM
Anyways, I can't think of any others for right now.
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0111narwhalz 04/26/2019 2:12 AM
now I'm not quite sure what's going on there, but I get the idea
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This code seems to be putting some sword or other into the inventory of a player given as argument, if they are "ACheatyBastardOfCheatBastardness", and runs on player login.
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0111narwhalz 04/26/2019 2:16 AM
well it does Double.MAX_VALUE damage in two ways
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I think other players can get the sword too, but this sort of thing is ridiculous.
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0111narwhalz 04/26/2019 2:23 AM
yeah okay :V
02:26
Wonder if anyone's forked it to remove that.
02:27
well 36 people have forked it so I'm not going to search for it
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The license probably disallows it.
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0111narwhalz 04/26/2019 2:33 AM
It is ARR V:
02:34
Probably half of these are even with rwtema:master
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Most forks of stuff are.
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0111narwhalz 04/26/2019 2:36 AM
What's the point of forking it, then?
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Who knows, really.
02:38
People forgetting to delete it.
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TotallyNotHuman 04/26/2019 3:12 PM
@0111narwhalz getting on? :V
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0111narwhalz 04/26/2019 3:13 PM
yeah sure
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TotallyNotHuman 04/26/2019 6:14 PM
@0111narwhalz back
18:14
and I got a nullptr upon joining
18:14
neat
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Return of the dreaded null ptr!
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0111narwhalz 04/27/2019 3:42 AM
gollark: Not trying to rush anything, but what's the ETA on manifest changes? My armor's basically gone and I'd like to know if I should make new stuff or wait.
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Oh, right, Redstone Arsenal? Let me add that now.
04:14
What was the other one you wanted?
04:14
@0111narwhalz
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0111narwhalz 04/27/2019 4:15 AM
Ranged pumps, and maybe: Construct's Armory, TE/TiC integration by the last queue
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Okay, the first three are added, still looking for what TE/TiC stuff exists.
04:17
(added locally, I mean)
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0111narwhalz 04/27/2019 4:18 AM
I'm not deadset on TE/TiC stuff, but I'm pretty sure there's a way to glue flux capacitors on tools.
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There used to be.
04:18
In TiC v1.
04:18
Before they made it so that toolcrafting actually involved tradeoffs.
04:19
There's Tinkegration, which adds a few somewhat reasonable modifiers, and PlusTIC, which adds lots of material support, somewhat weirdly and nonsensically, and also laser guns for some reason?
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0111narwhalz 04/27/2019 4:20 AM
eh it's been so ridiculously long since I've played seriously that I don't really have much to weigh in on here
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I'll use PlusTiC, what could possibly go wrong.
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0111narwhalz 04/27/2019 4:22 AM
Tinkegration looks good to me too.
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I've also updated the mods, local testing begins now.
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0111narwhalz 04/27/2019 4:23 AM
wow PlusTiC is crazy amounts of features
04:24
Fruit Salad: Item doubles as a five-slot chest for fruits.
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Will we ever understand this mod author?
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0111narwhalz 04/27/2019 4:27 AM
Probably not, but I respect their willingness to go to the nonsensical.
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The update has been pushed to git, make sure to update forge to latest too.
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0111narwhalz 04/27/2019 4:31 AM
will do
04:31
@TotallyNotHuman just pinging you so's you don't miss it
04:33
It's a shame the slime boots are so completely irreplaceable.
04:33
There are neat features on certain mods' boots.
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Elytra + slime boots + jetpack + my psi speed boost spell would be very fun.
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0111narwhalz 04/27/2019 4:35 AM
Wonder if you still bounce if you're in flight mode.
04:37
oh man, now I get to reconsider my toolset with all these ridiculous new traits and modifiers
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Maybe Constructs' Armory can do bouncy boots?
04:38
Slime has a "bouncy" trait.
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0111narwhalz 04/27/2019 4:38 AM
hmm
04:38
oh yeah
04:38
neat
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It seems to have not broken horribly, so pushing the update now.
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0111narwhalz 04/27/2019 4:39 AM
Finally I can stop wearing these boots which are literally made of my own blood!
04:40
(we had something of a harrowing earlygame V:)
04:41
Well, I guess it's a good thing I didn't make a new sword either.
04:42
I'd like to consider more sword options—that katana seems neat—but I just can't give up the longsword's lunge.
04:44
Also making a full set of voltaic armor and then smiting yourself via Psi sounds like hilarious fun.
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What does "voltaic" do?
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0111narwhalz 04/27/2019 4:44 AM
AoE when hit.
04:45
With a full set it'll do four hearts to everything within an 8 block radius, if I'm reading it right.
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Um. Wow.
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0111narwhalz 04/27/2019 4:46 AM
Also each piece adds a 25% resist to lightning damage.
04:46
So with a full set you can smite yourself as much as you like, and it'll charge instantly.
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I prefer actual psi armor for psi, but that seems very cool.
04:47
Oh, Simply Jetpacks too, better add that.
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0111narwhalz 04/27/2019 4:52 AM
hm
04:52
if only you could wear two chestplates at once
04:53
You could have a voltaic suit with a damage-triggered smite spell.
04:55
Get hit, discharge, lightning charges, get hit, discharge, lightning charges…
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You die as psi runs out...
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0111narwhalz 04/27/2019 4:55 AM
Nah, you only need to explode like two or three times to kill most mobs.
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I wonder if being zapped would still trigger the smiting.
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0111narwhalz 04/27/2019 4:56 AM
hmm
04:56
You're getting hit, but you're not taking damage
04:57
gonna need to make this suit whether it's practical or not though
04:58
Because it will be hilarious
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Updating forge, server may be down a bit longer.
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0111narwhalz 04/27/2019 5:00 AM
Wonder if it discharges when you block with a sign.
05:01
Since that seems to be ridiculously effective at blocking all damage.
05:01
(including poison V:)
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... signs. really.
05:01
I assume you mean battlesigns, but still.
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0111narwhalz 04/27/2019 5:01 AM
Yes?
05:02
I don't really understand?
05:02
Right now TNH and I are running around with battlesigns in our offhands 24/7.
05:02
They're our sole food source.
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You use battlesigns for food?!
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0111narwhalz 04/27/2019 5:03 AM
Yeah man
05:03
Pig iron and moss transforms the tears of our vanquished foes into food.
05:04
Madness, but cool madness.
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0111narwhalz 04/27/2019 5:04 AM
And we have a blaze grinder, so vanquished foes are not exactly in short supply.
05:05
Only takes a few minutes to fill all your tools with XP.
05:06
(though my less-used shovel and hatchet are still unenhanced and sustained entirely by Ecological)
05:08
If you join the server we can provide you with huge amounts of berries and pizza and s'mores until you get a sign of your own V:
05:08
(by which I mean we'll offload them forcibly into your inventory since they're just taking up types in the net)
05:10
I picked the sign, incidentally, because it has only two components so I could make it real cheap.
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I just logged on, do you know the coords of your base?
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0111narwhalz 04/27/2019 5:11 AM
I'd probably go for something more complex if I were to do it again, just so I could stuff enough modifiers on it to make it invincible.
05:11
It's near the origin.
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oh, right beside spawn.
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0111narwhalz 04/27/2019 5:11 AM
yup
05:11
uh, good luck getting upstairs without slime
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0111narwhalz 04/27/2019 5:12 AM
You could make blaze rod blocks if you sit in the cobblestone eyesore of a grinder for a while.
05:13
I think the sword should be in there still.
05:13
There might be slime trees? Dunno if I replanted.
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There are, but going up is still likely to be hard. I'll make stairs.
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0111narwhalz 04/27/2019 5:14 AM
The height of the platform was carefully chosen.
05:15
If you stand right next to the smeltery and charge a sling all the way, you have enough time at the top of the arc to move into the landing pool.
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If you've got end access, you could just install elevators.
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0111narwhalz 04/27/2019 5:15 AM
nahhh
05:15
slings are way more fun
05:16
And a longsword gives you way more midair control.
05:16
You can use it to damp your vertical velocity to land more smoothly too.
05:18
I guess by the ADA I should probably install elevators for the slimeless handicapped though V:
05:19
We should have loads of metals, but I'm still working on the ore processor, so don't be alarmed if there's a deficit V:
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You should really do autoinscribing.
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0111narwhalz 04/27/2019 5:20 AM
Far as I'm concerned, you can nick whatever you need for personal equipment as long as it's not crazy.
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Also wow this is a very... compact... base.
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0111narwhalz 04/27/2019 5:21 AM
TNH is in charge of the AE infrastructure.
05:21
We don't really have a whole lot of automation just yet.
05:22
I figure that'll change pretty soon—the oreproc is a major bottleneck for us.
05:22
Once it's done, we can start going crazy.
05:24
Also, if you find any Thaumcraft cinnabar ore, I want it.
05:25
We're a bit more communist than even the Commune of last world, so I don't really know how to incentivise that, but V:
05:28
(how do you like the spaget on the oreproc, by the way? V:)
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TotallyNotHuman 04/27/2019 12:35 PM
@0111narwhalz Nether lava pump online.
12:36
It's chunkloaded with about six days of fuel in it, so if you run out of lava just make some void powder and take the fire resist hypo to restock it.
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It's RF-powered, though (ranged pumps are, anyway).
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TotallyNotHuman 04/27/2019 12:38 PM
Yeah, I've got a magmatic dynamo hooked up to it.
12:39
I meant fuel as in the stuff the chunkloader takes.
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0111narwhalz 04/27/2019 12:41 PM
You don't need to use a chunkloader.
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TotallyNotHuman 04/27/2019 12:44 PM
The ranged pump doesn't need a chunkloader?
12:48
also magma slime sapling get
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0111narwhalz 04/27/2019 1:04 PM
You can use the other thing to chunkload.
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TotallyNotHuman 04/27/2019 1:05 PM
which other thing?
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FTBUtilities.
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TotallyNotHuman 04/27/2019 1:06 PM
ah right right
13:06
is good at this game, I swear
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It's a claims mod which happens to allow chunkloading.
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TotallyNotHuman 04/27/2019 1:06 PM
You coming on gollark?
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I was on earlier, but factorio.
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TotallyNotHuman 04/27/2019 1:07 PM
New armor mod is nice, the tier 1 jetpack is ass but that's to be expected.
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0111narwhalz 04/27/2019 1:07 PM
I'll probably come on in a few minutes—have some things to do.
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Working on steel production.
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TotallyNotHuman 04/27/2019 1:07 PM
oof :V
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0111narwhalz 04/27/2019 1:08 PM
huh, that's a design I haven't seen
13:08
How do you reconcile the fact that steelmaking furnaces are slower than ironmaking ones?
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They use 5 iron over 5 times the time.
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0111narwhalz 04/27/2019 1:09 PM
oh true
13:09
huh
13:10
Did that always work out as nicely?
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No idea, I've only played since 0.16.
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TotallyNotHuman 04/27/2019 1:10 PM
@0111narwhalz I'd like to test the latest iteration of my DoT longsword on you V:
13:10
Be afraid.
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0111narwhalz 04/27/2019 1:10 PM
uhoh
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TotallyNotHuman 04/27/2019 1:11 PM
Also whoever hooked up water to the ignex: I have the pyroclastic augment so's it doesn't need water.
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0111narwhalz 04/27/2019 1:11 PM
sure but it had no water and it wasn't running so
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It needs initial water supply.
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0111narwhalz 04/27/2019 1:11 PM
I think that just means it doesn't consume water.
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TotallyNotHuman 04/27/2019 1:12 PM
you realise it wasn't running because a) the redstone trigger is set to high and b) the lever was in the off state?
13:12
Also it doesn't need water in the tank at all.
13:12
You need an initial water supply for making cobblestone etc, but for obsidian it consumes the water, so it doesn't need initial supply.
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0111narwhalz 04/27/2019 1:13 PM
I didn't turn it off.
13:13
Also I don't understand why you want a lever on it anyway.
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TotallyNotHuman 04/27/2019 1:14 PM
You want it making obsidian dust as long as there's lava? (edited)
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0111narwhalz 04/27/2019 1:14 PM
yup
13:14
Why shouldn't it?
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TotallyNotHuman 04/27/2019 1:14 PM
okay :V
13:14
Because I might want obsidian (the block) for crafting.
13:14
and also overflow :V
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0111narwhalz 04/27/2019 1:15 PM
so just pull it out of the extruder?
13:15
And there won't be overflow because I turned auto-output off on the pulverizer.
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TotallyNotHuman 04/27/2019 1:15 PM
false
13:15
pulv auto-out is on
13:15
but I turned it off now
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0111narwhalz 04/27/2019 1:31 PM
I definitely turned it off.
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TotallyNotHuman 04/27/2019 1:37 PM
well it's off now so
13:37
:V
13:40
@0111narwhalz in the oreproc: why is there water in the cryoduct (edited)
13:41
It's connected to both the cryotheum holding tank and the infinite water source.
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0111narwhalz 04/27/2019 1:41 PM
ah crap
13:41
I'll fix it in a bit :V
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TotallyNotHuman 04/27/2019 1:41 PM
I'll wrench it first :V (edited)
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0111narwhalz 04/27/2019 1:43 PM
you have to get the water out, right?
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TotallyNotHuman 04/27/2019 1:43 PM
yes :V
13:43
I can also do that V:
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0111narwhalz 04/27/2019 1:44 PM
okay
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TotallyNotHuman 04/27/2019 1:44 PM
we're also basically out of iron
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0111narwhalz 04/27/2019 1:44 PM
oh cool
13:44
that means you get to program the oreproc
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TotallyNotHuman 04/27/2019 1:44 PM
the offending contaminant has been drained
13:45
how do what do?
13:45
V:
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0111narwhalz 04/27/2019 1:45 PM
Look at the crafters around the smelter on the portal side.
13:46
Compare the I/O configuration.
13:46
Put ore, cinnabar, and the two ingots in their respective quantities in each of the crafters as appropriate.
13:47
Mind the column—they need to match or it'll fail.
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TotallyNotHuman 04/27/2019 1:47 PM
Top crafter is pyrotheum, I just leave that alone, right?
13:48
Also, metallurgical recovery is installed so the cinnabar ratios may be slightly screwy.
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0111narwhalz 04/27/2019 1:48 PM
yup leave that alone
13:48
ugh
13:48
uhh
13:48
it'll probably be fine? V:
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TotallyNotHuman 04/27/2019 1:48 PM
yeah :V
13:48
What's the blank crafter portal-side used for?
13:49
There's one with cinnabar prefilled and another with nothing in it.
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0111narwhalz 04/27/2019 1:49 PM
I think the one sticking straight out is for secondary output?
13:49
Just read the smelter's IO configuration.
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TotallyNotHuman 04/27/2019 1:50 PM
yeah kinda hard to with crafters stuck on the IO ports
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0111narwhalz 04/27/2019 1:50 PM
no?
13:51
it has a GUI
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TotallyNotHuman 04/27/2019 1:51 PM
okay
13:51
machine faces away from the portal
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0111narwhalz 04/27/2019 1:51 PM
Just remember that the front of the machine faces the fluxduct.
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TotallyNotHuman 04/27/2019 1:51 PM
okay
13:51
that's easy then
13:51
:V
13:51
Down is 2ndary, back is primary.
13:54
okay tell me if I did this right
13:54
13:54
13:54
13:54
13:54
back, right, bottom, left
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0111narwhalz 04/27/2019 1:55 PM
doesn't it make four iron ingots?
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TotallyNotHuman 04/27/2019 1:55 PM
shit
13:55
right
13:55
:V
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0111narwhalz 04/27/2019 1:55 PM
V:
13:55
Assuming you've got them on the right sides it should work.
13:56
Just use the terminal to request iron ingots, and make sure the necessary ores are present.
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TotallyNotHuman 04/27/2019 1:58 PM
yeah yeah just need to go find a shitton of cinnabar
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0111narwhalz 04/27/2019 1:58 PM
It should already be able to make cinnabar from ore.
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TotallyNotHuman 04/27/2019 2:00 PM
I know V:
14:00
But the base has a grand total of 0 cinnabar ore.
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0111narwhalz 04/27/2019 2:00 PM
yes I realize this
14:01
I was just informing you of the system's capabilities :V
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Does the insanity work, then?
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TotallyNotHuman 04/27/2019 2:01 PM
sure does with the various elemental dusts
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0111narwhalz 04/27/2019 2:09 PM
It'll work even better once it's been properly programmed and stocked :V
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It'll work even better once a teaspoon of SALTIRE IS ADDED (edited)
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What?
14:09
no u.
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TotallyNotHuman 04/27/2019 2:09 PM
oof, looks like TLogi is crashing upon opening crafters
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0111narwhalz 04/27/2019 2:09 PM
you know you could join the server at any time
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Everyone knows you can't use salt for ore processing...
14:09
Except in Mekanism, I guess.
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0111narwhalz 04/27/2019 2:09 PM
Wait, how is it crashing?
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TotallyNotHuman 04/27/2019 2:09 PM
oh you know what the hell it is
14:10
the crafters aren't on
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But Saltire is good for the machine that is the economy
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It really isn't.
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0111narwhalz 04/27/2019 2:10 PM
Did you crash the server or the client?
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TotallyNotHuman 04/27/2019 2:10 PM
the client
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0111narwhalz 04/27/2019 2:10 PM
What did you do? :V
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TotallyNotHuman 04/27/2019 2:10 PM
also the crafters had a high signal requirement so the iron ingot didn't show up in the logiterm
14:10
Open a crafter UI V:
14:10
Anyways, it's churning out its first batch of iron now.
14:12
Metallurgical recovery is fine—it'll craft as long as there's ore.
14:13
Why are there blaze rods/powder in the input chest, by the way?
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0111narwhalz 04/27/2019 2:16 PM
pyro
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TotallyNotHuman 04/27/2019 2:20 PM
right :V
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TotallyNotHuman 04/27/2019 9:42 PM
So we're currently running a slight power deficit.
21:43
I've set up a small automation block to make fertilizer to boost the output of the taps, but we should probably consider moving onto nuclear soon™.
21:45
Because we will run out of (rich) slag eventually, and I can't be arsed making a stonebrick smelting plant to make slag to continue the life of this outdated and anemic powerplant.
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Behold... Minecraft as a Docker management tool: https://github.com/docker/dockercraft
Docker + Minecraft = Dockercraft. Contribute to docker/dockercraft development by creating an account on GitHub.
23:14
I've not seen anything this useful since psdoom.
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Morgrim Moon 04/28/2019 1:39 AM
I'm not sure if this is a learning tool or a terrible idea by a bored programmer who wanted to see if it was possible
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0111narwhalz 04/28/2019 1:43 AM
yes
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0111narwhalz 04/28/2019 1:53 AM
@gollark we may have broken it again
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What did you do?
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0111narwhalz 04/28/2019 4:14 AM
I don't know but the server was down for more than a couple of minutes.
04:15
I think it was something to do with both of us looking in a cast chest at the same time?
04:17
Hard to tell when exactly things go wrong since the client keeps going for a while.
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TotallyNotHuman 04/28/2019 5:11 PM
@gollark Could you restart the server? Still showing as down for me.
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That would depend on why it's down.
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TotallyNotHuman 04/28/2019 5:13 PM
Can you see crash logs?
17:13
It just showed as timing out for me.
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It might just be out of RAM or something. I'm backing up the backups, so wait a bit.
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TotallyNotHuman 04/28/2019 5:13 PM
Alright, cheers.
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TotallyNotHuman 04/28/2019 9:13 PM
@0111narwhalz psst
21:13
I heard you wanted me to build a big fucking reactor :V
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0111narwhalz 04/28/2019 9:13 PM
I didn't say that but I won't complain
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TotallyNotHuman 04/28/2019 9:13 PM
How does 12kRF/t and 40MRF/unit of fuel sound to you?
21:13
:V
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0111narwhalz 04/28/2019 9:14 PM
yes good do it
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TotallyNotHuman 04/28/2019 9:14 PM
there's a catch V:
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0111narwhalz 04/28/2019 9:14 PM
o'course there is
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TotallyNotHuman 04/28/2019 9:14 PM
I'm still doing the resource estimates, but here's a line from one of the components: 406 iron ingots
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0111narwhalz 04/28/2019 9:15 PM
ah that'll be fine we have arseloads of iron
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TotallyNotHuman 04/28/2019 9:15 PM
I'll send you the whole thing later V:
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0111narwhalz 04/28/2019 9:15 PM
get to acquiring cinnabar V:
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TotallyNotHuman 04/28/2019 9:15 PM
You wanna see the design?
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0111narwhalz 04/28/2019 9:15 PM
sure
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TotallyNotHuman 04/28/2019 9:18 PM
Top-to-bottom view:L1 EAAAE AMCMA ACRCA AMCMA EAAAE L2 EAAAE ACMCA AMGMA ACMCA EAAAE L3 EAAAE AMCMA ACRCA AMCMA EAAAE L4 EAAAE ACMCA AMGMA ACMCA EACAE L5 EAAAE AMCMA ACRCA AMCMA EACAE where: E = enderium cooler, A = active cooler (water), M = moderator, C = cell, R = cryotheum cooler, G = glowstone cooler
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0111narwhalz 04/28/2019 9:20 PM
okay I can't parse that V:
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TotallyNotHuman 04/28/2019 9:21 PM
yeah it's kinda tough to visualize
21:21
Enderium coolers go on all layers on the corners.
21:21
There are active water coolers on all four cardinal directions on the outside ring.
21:22
The center 3x3 alternates in a cell-moderator sandwich, basically, with specialized coolers there.
21:22
There aren't AWCs on the bottom two levels because you can't really duct water in through a port/controller.
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0111narwhalz 04/28/2019 9:23 PM
uh huh
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Morgrim Moon 04/29/2019 9:45 AM
Mojang, why do I have to jump thru so many hoops to change my password? 😦
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TotallyNotHuman 04/29/2019 9:48 AM
eh? (edited)
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Morgrim Moon 04/29/2019 9:48 AM
I'm trying to change my Minecraft password
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TotallyNotHuman 04/29/2019 9:48 AM
Log into Mojang.com > My Account > Settings > Change Password
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Morgrim Moon 04/29/2019 9:48 AM
Yes, I am trying that.
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TotallyNotHuman 04/29/2019 9:48 AM
Does that not work for you? Odd.
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Morgrim Moon 04/29/2019 9:49 AM
But it's wanting me to verify a heap of stuff and poking at my Microsoft account and look, just because I bought you when you were in beta, game, does not mean this should be this many steps!
09:50
"Password Changed 2 years ago" Yes. Because you make this very annoying because you don't like that the only reason I ever log into this website is to change that password.
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TotallyNotHuman 04/29/2019 10:30 PM
portatanks totally aren't broken eh?
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0111narwhalz 04/29/2019 11:00 PM
looks like I need to dig in my WAILA settings
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0111narwhalz 05/03/2019 10:47 PM
@TotallyNotHuman AE autocrafting online, building the library of crafting things now
22:47
(also hooking machines in, stuff like that)
22:48
most important part: processors are fully automatic
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0111narwhalz 05/03/2019 11:21 PM
or at least I thought they were
23:26
alright I guess I don't know how to use ME interfaces?
23:27
aha
23:27
Alright, be careful with your wrench around interfaces :V
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0111narwhalz 05/04/2019 12:26 AM
Turns out, this electrum-trimmed armor is great for mob grinding.
00:28
No need to poke at the mobs all careful-like with the slow cleaver.
00:28
Just zap yourself and run into them :V
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0111narwhalz 05/05/2019 12:28 AM
oops, I think I crashed it again
00:28
it came back up though :V
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0111narwhalz 05/05/2019 12:42 AM
@TotallyNotHuman We should kill the ender dragon at some point.
00:42
I want an elytra :V
00:44
(also it may have gotten slightly trapped in the portal chamber)
00:45
in fact @TotallyNotHuman I could just kill it right here and now if you don't have any objection
00:47
oh shit it went through the portal
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TotallyNotHuman 05/05/2019 12:47 AM
:D
00:47
nuke em V:
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0111narwhalz 05/05/2019 12:49 AM
okay so it's going into and out of the portal
00:49
so it's actually kinda hard to hit :V
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TotallyNotHuman 05/05/2019 12:49 AM
lenny
00:49
also if I transboot fast enough I may be able to get into the Minecraft server before it dies
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0111narwhalz 05/05/2019 12:49 AM
oh god the XP is everywhere
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TotallyNotHuman 05/05/2019 12:49 AM
(it->internet)
00:50
oh neat V:
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0111narwhalz 05/05/2019 12:50 AM
it went into the ceiling
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Morgrim Moon 05/05/2019 12:50 AM
now I'm wondering if you can drag the dragon thru the portal to the Overworld
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0111narwhalz 05/05/2019 12:50 AM
so it squirted out of the mountain :V
00:50
I just dragged it through a Portality portal.
00:50
To the overworld :V
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TotallyNotHuman 05/05/2019 12:50 AM
>Mt. Industry becomes an XP volcano
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0111narwhalz 05/05/2019 2:36 AM
@TotallyNotHuman Mining haul: 46 oil sand 26 Au ore 5 certus 5 stacks coal ore 24 redstone ore 6 lapis ore 3 diamond ore 38 Ag ore 66 Pb ore 117 Fe ore 97 Cu ore 103 Sn ore 14 U ore 30 B ore 21 Li ore 26 Mg ore 8 Th ore 5 Ni ore 8 Hg ore 6 quartz Spawners: Zombie, cave spider Spider spawn egg 3 Fe ingot 6 Au ingot 1 diamond 1 emerald 2 anvils nametag saddle
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0111narwhalz 05/05/2019 3:26 AM
03:26
There's still a dragon in the End
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0111narwhalz 05/05/2019 3:42 AM
killed the dragon properly this time
03:42
got all the XP
03:42
near filled my tome :V
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BizarroLand ♀ 05/05/2019 9:06 AM
So regarding 1.14
09:06
Is there any good reason to use lanterns
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They are marginally brighter than torches.
09:45
Lanterns give off a light level of 15, which is one level higher than torches. They also melt snow layers within 2 blocks and ice within 3 blocks.
09:46
Lanterns can be placed on the top or hanging under most solid blocks, although some will require sneaking.
(arguably also useful)
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BizarroLand ♀ 05/05/2019 5:32 PM
Torches are much cheaper and don’t use precious non renewables
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Glowstone isn't hard to get. At least it wasn't
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0111narwhalz 05/06/2019 1:17 AM
It sure isn't in the current modded server, even from worldgen.
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0111narwhalz 05/06/2019 1:31 AM
You can get stacks from a single cluster.
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0111narwhalz 05/06/2019 2:20 AM
gollark: You have any general tips as to how to do direct damage to mobs with Psi?
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Mostly explosions.
04:09
I have a cool spell which summons water, explodes in it, then summons a conjured block to remove the water.
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0111narwhalz 05/06/2019 4:53 AM
I see.
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Another cheapish way is to toss mobs up into the sky and then let them experience fall damage.
04:55
Or for caves blink them around.
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0111narwhalz 05/06/2019 4:56 AM
If they blink into a wall do they enter the wall and suffocate?
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Yep.
04:56
You can't control direction, though...
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0111narwhalz 05/06/2019 4:56 AM
Not some kind of kinetic damage?
04:56
hmm
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One fun spell on the psispellcompendium blinks you about 100 blocks by abusing spell circles and using Sleep to sync all the effects up.
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0111narwhalz 05/06/2019 4:58 AM
What I'd really like to do is set up some kind of thing to kick them up a block or so, and then splatter them.
04:58
I guess there is a sleep thing, huh?
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Yep!
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0111narwhalz 05/06/2019 5:00 AM
hmm clever
05:02
I've been doing really basic stuff with Psi this time 'round.
05:04
Smiting myself with lightning, lighting myself on fire (in two different ways), launching with my elytra, that sort of thing.
05:05
But I'd like to get some more interesting uses.
05:05
(this is mine)
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0111narwhalz 05/06/2019 5:05 AM
Do explosions drop XP?
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I think so.
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0111narwhalz 05/06/2019 5:05 AM
cool
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It uses Closest to Line for aiming, so it's actually very intuitive to use.
05:07
You just point vaguely at the mob, and BOOM.
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0111narwhalz 05/06/2019 5:07 AM
I've also been doing some minmaxing with TCon.
05:08
Mirion longsword, end rod laser gun, a wide variety of armor materials V:
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See, PlusTIC is kind of overpowered.
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0111narwhalz 05/06/2019 5:09 AM
(so yeah I built up Botania all in one night to get elementium V:)
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is now tempted to log in
05:12
What do you use for mana?
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0111narwhalz 05/06/2019 5:12 AM
I'm offline at the moment.
05:12
But I have like all the standard tier generating flowers.
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Automated?
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0111narwhalz 05/06/2019 5:12 AM
Not really.
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If you can get the gaia spirit things, we can make dandelifeons, they are very fun.
05:13
Though not very hard, you just feed gliders into it in sync, really.
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0111narwhalz 05/06/2019 5:13 AM
Botania is one giant dupe glitch.
05:14
The entropynnium makes enough mana from one TNT to make enough gunpowder for six TNT.
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In my previous games I just fed it from machine-produced TNT.
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0111narwhalz 05/06/2019 5:15 AM
I feel like they're supposed to do something with redstone, but comparators don't seem to do anything.
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What are? Entropinnyums? Don't think so.
05:16
I just comparator the mana pool they feed into, and run them on a timer.
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0111narwhalz 05/06/2019 5:16 AM
hm
05:16
that seems viable
05:17
I've also been thinking about the wool one.
05:18
Since it's easy enough to make every dye from the flowers.
05:18
And the flowers from the flowers V:
05:21
Wonder if you can place the petals with formation planes.
05:24
Anyways, with a crit I can oneshot ten-heart things with my sword.
05:24
And then when it's charged (because electrum) I don't need a crit.
05:26
My laser can kill in two hits, and it works just as well as a melee weapon. (edited)
05:26
Because that makes sense? V:
05:30
Also I've transitioned from a pig iron battlesign to a terrasteel arrow with a pig iron head embossment.
05:30
Because it repairs on mana.
05:31
And my mining tools are resonant fluxbores with efficiency IV, and one has silk touch.
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0111narwhalz 05/06/2019 5:39 AM
I'm considering maybe reformatting the base.
05:40
Since it's only gotten more convoluted since the last time you took a tour.
05:43
And I don't relish the prospect of setting up the oreproc again (but now with AE instead of TL because TL likes to deadlock).
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TotallyNotHuman 05/06/2019 8:09 PM
@0111narwhalz hey is the server down for you as well
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0111narwhalz 05/06/2019 8:10 PM
well I just lost connection
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TotallyNotHuman 05/06/2019 8:10 PM
it's back now
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0111narwhalz 05/06/2019 9:49 PM
hmm
21:49
user-defined macros in Psi would be neat
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0111narwhalz 05/06/2019 11:09 PM
note to self: one big boom is more damaging than 20 tiny booms
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0111narwhalz 05/06/2019 11:55 PM
another note to self: emitting notes with too high a volume crashes the server
00:00
oh that's not what's causing it to crash
00:01
okay maybe don't use emit note at all? :V
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0111narwhalz 05/07/2019 12:41 AM
My collection of neat Psi things: two kinds of elytra launches (one which launches immediately at 7m/s, one which does the circlesync thing to launch at 20m/s), elytra booster (.8m/s·loop prograde, warranty void if used while walking, can't quite maintain indefinitely but close), random mob nuker (it mostly goes where you point it, and explodes things with no block damage), and a thing to light myself on fire for repairing my armor.
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0111narwhalz 05/07/2019 8:28 PM
oi @TotallyNotHuman where's the ingot cast
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TotallyNotHuman 05/07/2019 8:28 PM
in yer mum
20:29
I'll log on to put it in the chest, but I still haven't finished the homework V:
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0111narwhalz 05/07/2019 8:30 PM
nah don't feel pressured
20:30
you'll just have to cast the bronze in the smeltery yourself
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TotallyNotHuman 05/07/2019 8:31 PM
done V:
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0111narwhalz 05/07/2019 8:31 PM
:V
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0111narwhalz 05/07/2019 8:52 PM
TNH: Made some changes in the base, check the tech chest
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TotallyNotHuman 05/07/2019 8:53 PM
cool :V
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TotallyNotHuman 05/08/2019 5:31 PM
bah
17:32
@gollark Is there any way to abandon a Psi tutorial that I don't want to complete? Accidentally selected one wot requires Botania/mana and I don't quite feel like fucking around with it :V
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I can probably just grant you it manually at some point.
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0111narwhalz 05/09/2019 1:24 AM
the spell doesn't actually have to work
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TotallyNotHuman 05/09/2019 7:14 AM
yes but I need a blaster CAD and our botania stuff is offline :V (edited)
07:14
@gollark if you could do that at some point, it'd be greatly appreciated.
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I've put it on the roadmap for 2019.
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TotallyNotHuman 05/09/2019 11:06 AM
\o/
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Looks like you need to be on for me to do that, sorry.
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TotallyNotHuman 05/09/2019 3:50 PM
@gollark I'm on now if you could do it :V
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Loading minecraft now.
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TotallyNotHuman 05/09/2019 3:50 PM
cheers
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What's this tutorial thing called?
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TotallyNotHuman 05/09/2019 3:53 PM
Mana Manipulation
15:53
Level 16.
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Morgrim Moon 06/23/2019 5:01 AM
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0111narwhalz 06/23/2019 5:51 AM
I have a couple of questions
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Morgrim Moon 06/23/2019 5:55 AM
when you add things, tag them appropriately in the dictionary or your break shit
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0111narwhalz 06/23/2019 6:02 AM
other questions include: Blue and white tooltips? and What is the resultant item supposed to be?
06:03
It confuses me more the closer I zoom.
06:08
At first it looked like some kind of bird, then a walking robot in the style of Robocraft or Gladiabots, and now it's just an amorphous mass of industrial machinery?
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I think it's suppose to be a small bag tied with green ribbon
06:11
done in a the slightly messy art style some mod authors are fond of
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0111narwhalz 06/23/2019 6:11 AM
hm, maybe
06:12
oh hold on
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(This also seems plausible to me as the outcome of one of those interminable seed-to-seed recipies, which is what I think this is)
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0111narwhalz 06/23/2019 6:12 AM
is it that item that lets you plant a square of crops at once?
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The what?
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0111narwhalz 06/23/2019 6:12 AM
I don't remember what mod it's from.
06:13
Mostly because I don't do a whole lot of farming V:
06:14
But yeah, you just click once and a whole 3x3 square of crops gets planted.
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Hum. And here's me with a abiding fondness for it
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Morgrim Moon 06/23/2019 6:37 AM
Yeah it's a new seed item they goofed on
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0111narwhalz 07/22/2019 4:35 PM
@Unknown what do you mean "used to"
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Ohhhh
16:35
I thought you meant the waterfall
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0111narwhalz 07/22/2019 4:35 PM
ō.o no
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I am kinda making a fortress in minecraft
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Modded or vanilla?
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The fortresses main control room has a bunch of screens connected to a grid of player detectors. The screens represent the positions of the sensors and which sensors in what location have detected something
16:40
Vanilla
16:41
The control room is additionally filled with water, protecting the operators from direct hits
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0111narwhalz 07/22/2019 4:41 PM
"player detectors"
16:41
>vanilla
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They use mobs
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0111narwhalz 07/22/2019 4:41 PM
that seems extremely costly in space
16:42
good luck with multiple floors
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It's meant to have a significant field of sensors and "popup launchers" around the fortress itself. Most of the inhabitants stay within the operation tank and observation outposts (edited)
16:44
The "popup launchers" are slimeblock pistons hidden by a 1x1 door that lies flush with the ground when inactive. When they are activated, a signal moves the door out of the way of the launcher and it's slimeblock; A primed TNT is then deployed on the slimeblock, around a bit less than one second, the TNT is launched through the door and then explodes; The door quickly closes after firing (edited)
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I would just use mods for this.
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I plan to use them as anti-TNT-cannon defences, although timing the shot to encounter the flying TNT block would be difficult without a faster TNT minecart based version
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Radars, computer-driven TNT cannons, energy shields, lasers, fancy multiblock doors...
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0111narwhalz 07/22/2019 4:49 PM
I don't get any enjoyment out of vanilla anymore :V
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Where's the fun in not designing a whole system from scratch and learning the strengths and weaknesses of blocks and redstone mechanisms? (edited)
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Getting to actually work on high-level details?
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0111narwhalz 07/22/2019 4:49 PM
so what piston-movable block has the highest blast resistance?
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Hmm. Obsidian can't be moved... iron maybe?
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Endstone.
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Huh.
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Although they will probably be deployed in natural biomeland to further add uncertanity to popup cannon position and amount of prescence
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0111narwhalz 07/22/2019 4:51 PM
So unless you're making a themed build with lots of end stone, these popup launchers are going to be either 1. obvious or 2. vulnerable :V
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Only the fortress itself will be heavily armoured, since layering everything is time consuming and gives away strategic elements (edited)
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Convert an end island into a fortress.
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That does actually make sense; hide popups and other defences while armouring them against attack without having to change much. The fortress can just be hewn from the islands endstone itself! (edited)
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0111narwhalz 07/22/2019 4:56 PM
Are end islands thick enough for player detectors?
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They are plenty thick IIRC
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And no; Just saturation bombing the area in the fortresses vicinity is:
17:05
1: Boring
17:05
2: A waste of ammo
17:05
3: A cannon position giver awayer
17:06
4: Inefficient compared to cannons that can (nearly) concentrate 16 TNTs on one players location, instead of firing 16 TNTs at a certain direction (edited)
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Can you MAKE those in vanilla?
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You can with a little knowledge of redstone programming
17:11
Doesn't have to be pinpoint precise, just have the cannons fire at a cell on a roughly defined grid by having the cannons detonate a TNT (or two) next to the shot, making it go in a certain direction
17:12
Although I have yet to build and test some prototype systems. I have made and almost completed a prototype of the popup cannon system
17:21
It works, although it is a little buggy at the moment, just need to sort out repeater timing and make a few tweaks here and there (edited)
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Vanilla TNT canons are a fascinating exercise in the minecraft physics engine.
23:55
It's been a while, so I doubt I could make any but the most basic ones these days
23:55
But the central principle is fascinating!
23:57
In general some of the stuff people could do in vanilla, esp the early vanilla, is truly astounding!
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0111narwhalz 07/22/2019 11:57 PM
I remember old videos of people exploding obsidian with TNT.
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sdschildberg 07/23/2019 12:07 AM
ontotech
00:07
Though rng manipulation is arguably ontotech
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RNG manipulation is absolutely ontotech
00:09
All we have to is find something which uses RNG IRL
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sdschildberg 07/23/2019 12:09 AM
Scicraft is just eldrae Minecraft
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sdschildberg 07/23/2019 12:17 AM
Automated Big works Ontotech
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Any advice on how to improve this crappy memory storage unit's storage density?
12:01
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Stack more on top?
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You could try some SRAM type thing using logic gates instead of tape.
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0111narwhalz 07/27/2019 1:32 PM
If you reorient the tape into a vertical position you can probably pack the control circuits in more tightly.
13:34
Also, you can flatten the tape so that it takes up less area.
13:34
You can make the tape slide across itself.
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You could maybe make the tape move back and forth instead of in a squareish loop.
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0111narwhalz 07/27/2019 1:37 PM
You might be able to get a lot out of a slime-based system if you don't need very many bits, too.
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→→↓ ↑↓← ↑→↓ ↑←← or something.
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0111narwhalz 07/27/2019 1:38 PM
You could also increase the base by adding transparent blocks.
13:38
And then you could store trits.
13:40
(redstone outputs always, solid outputs when queried, transparent outputs never)
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0111narwhalz 07/27/2019 1:48 PM
Alternatively, you could do something completely different, like storing data in inventories.
13:50
If all you need is ROM, you can get away with one inventory and a relatively small circuit to represent 4 bits with constant seek time.
13:50
(actually I'm not sure how big ADCs are in MC)
13:50
(but I bet you could get fancy with comparators or something V:)
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"Solid outputs when queried"? How would I achieve that? blocks other than redstone cannot output redstone
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0111narwhalz 07/27/2019 3:31 PM
You can check the solidity of a block by passing redstone into it via a repeater and seeing if anything comes out the other side.
15:32
That's how the old piston tapes used to work.
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So, like an instruction to repeat a bit a certain amount of times? (edited)
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0111narwhalz 07/27/2019 3:32 PM
well, no, if you did it that way it would be a trit
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I wonder if you could store music on a blocktape?
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0111narwhalz 07/27/2019 3:34 PM
yes, but it would be hard to use because piston tapes are loud
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ah, we have something called "distance from the loud parts"
15:36
I mean: Storing the music as a series of instructions encoded as positive and negative states
15:36
when a certain instruction is fed to a processor, it plays a certain noteblock
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0111narwhalz 07/27/2019 3:36 PM
yes that is definitely a thing you could do
15:37
but you'd have to rewrite MIDI in Minecraft
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Although I don't quite understand how I could build a mechanism to process an instruction
15:38
Aha! I can make a separate dedicated blocktape to read redstone impulses sent in a certain order. (edited)
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0111narwhalz 07/27/2019 3:40 PM
There're ways to do it, typically in the circuitry itself.
15:41
Real CPUs take instructions and convert them into microcode, which manages the actual movement of data from one register to another.
15:42
In some architectures, especially homebrew ones, the ALU is a special set of registers.
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Have you got a good example of a processing unit? my one is kinda crap
15:55
15:55
It keeps reading instructions only meant for one outlet
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0111narwhalz 07/27/2019 3:56 PM
I had a design in Space Engineers, but I never finished it and its gates were based on a different principle anyway.
15:56
I'm also more than a little bit confused about what exactly you're trying to achieve by reading at two points on the same tape?
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It's the first thing I could think of; It isn't very good
15:57
wait, IK what to do
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0111narwhalz 07/27/2019 3:57 PM
I think you should consider orienting your tapes vertically.
15:58
They're easier to pack closely together then.
16:00
(incidentally, is your FOV at a weird value?)
16:01
(there seems to be some kind of distortion at the periphery)
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Quake pro
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0111narwhalz 07/27/2019 4:08 PM
I have questions, but if it works for you…
16:08
Anyways, what are you actually trying to achieve here?
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I am trying to create a simple storage unit and processor
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0111narwhalz 07/27/2019 4:11 PM
"processor" to process what?
16:11
General Turing-complete?
16:11
Little four-function calculator?
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@Unknown was working on that in the real world using a bunch of ICs and breadboarding, maybe he can help.
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Doesn't actual Turing completeness require infinite storage or something?
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0111narwhalz 07/27/2019 4:12 PM
Technically, yes.
16:12
Well, no.
16:12
Finite but arbitrarily large.
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Something that can recognize certain binary patterns as numbers
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0111narwhalz 07/27/2019 4:14 PM
that means literally nothing
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Um, what? All binary patterns can be decoded into numbers somehow.
16:14
Already are just long base 2 numbers even.
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0111narwhalz 07/27/2019 4:15 PM
Unless you're trying to do OCR or something, and interpret 2x2 binary matrices as drawn numbers.
16:15
Which while it would be cool, is probably not a great first project :V
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Not something to try and implement with giant redstone circuitry in Minecraft.
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A processor recognizes a certain binary pattern as an instruction, and outputs a redstone pulse to a certain lamp (edited)
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0111narwhalz 07/27/2019 4:17 PM
Tronzoid, these definitions are not helping.
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It uses a mod for ICs, though.
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0111narwhalz 07/27/2019 4:18 PM
How about you start with an ALU that can do addition and subtraction?
16:18
Adders are relatively easy, subtractors are just adders with more math in front of them.
16:18
It'll get you started, at least.
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Yes, make binary number manipulation stuff first, should be a good idea.
16:18
Maybe try division and multiplication (division is probably harder).
16:18
(After + and -, I mean)
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0111narwhalz 07/27/2019 4:19 PM
You could also make a binary to seven-segment decoder, but mostly those are just a mess.
16:20
(piston tapes are probably actually the best way to do those :V)
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Vaguely relatedly, TIS-3D is a pretty cool mod for simple computers for that kind of task.
16:21
It's based on the TIS-100 game computer's instruction set and design, but with Minecrafty IOs.
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sdschildberg 07/28/2019 3:21 PM
Notch made villagers into longnosed, haggling, golem-builders 🤔
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Villagers are getting smarter. They can farm now.
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sdschildberg 07/28/2019 3:29 PM
Its sus that notch of all people made villagers how they are Under this regime i dont wanna know more about illagers
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That, on the other hand, is proximal to politics. Let us not.
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sdschildberg 07/31/2019 11:41 AM
How would eldrae play Minecraft
11:42
Like building, technical, whatever
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they would build an omnipotent sophont AI and leave it for a while, then look back and see what has happened
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sdschildberg 07/31/2019 12:10 PM
They would love redstone and scicraft
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I would imagine most would enjoy it much like one would enjoy building a table out of nothing but raw wood, nails, and other basic hand tools. Sure you can make it better with table saws and routers and laminate, but there's something about working with more primitive tools and succeeding
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builds a sophont AI in redstone
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sdschildberg 07/31/2019 12:44 PM
Minecraft channel I mostly showcase survival oriented farms on this channel and occasionaly do tutorials on them. The range is from simple to high end, while...
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A high-enough end farm is indistinguishable from a sophont AI.
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Help! my tp command, instead of teleporting sheep to me, instead makes them slowly sink through the ground and die, when they die, they zoom towards the bottom of the world
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Try not running it.
13:13
/tp @e[type=sheep] Tronzoid might work.
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I'm trying something that teleports mobs without lag
13:16
I don't know how to get it to work, the instructions are too cryptic to me
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@gollark hello?
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Well, it sounds like black magic and I have no idea how it would do that, soo...
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0111narwhalz 08/09/2019 2:52 PM
nah it's just velocity correction
14:54
Because apparently the only way to save information in MC is by scoreboard, you need scoreboards for each vector: current position, position last tick, and expected position after however many ticks the latency turns out to be.
14:56
Each tick: MOV CurrentPos LastPos MOV player.position CurrentPos MOV CurrentPos NextPos SUB LastPos NextPos MUL Latency NextPos (edited)
14:59
That should be a pretty good approximation of the next position, and it'll work in every constant-velocity case.
15:00
Accelerations are typically small and brief in MC, so while the target might swerve outwards slightly when you turn or rubber-band when you stop or start running, it's a small error for a short period of time.
15:01
Because I don't think command blocks support vector math, you'll need one string of them for each of the components.
15:02
Subtraction and scalar multiplication are trivial to do componentwise, though.
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How the hell do I get the data stored in the entities motion data? I can't get the thing to do "@e"
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0111narwhalz 08/09/2019 3:51 PM
no idea mate, I've never actually used command blocks
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That's weird, all the sheep tied to the command were moved to the other side of the wall
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0111narwhalz 08/09/2019 3:55 PM
I don't think much of your variable names
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Eh, they were pasted from the reddit
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Why do you actually need to move sheep slightly more accurately anyway?
15:57
It... seems an odd thing to do.
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I'm trying to create an evangelion, but I have teleport lag problems with the minecart serving as the cockpit at high velocities, even when running at a brisk speed (edited)
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0111narwhalz 08/09/2019 3:58 PM
if you're having issues with acceleration, this won't help
15:58
if you're having issues with velocity, it will
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Yes, velocity
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0111narwhalz 08/09/2019 3:58 PM
words mean things
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Here is the beaut I'm making
16:01
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0111narwhalz 08/09/2019 4:01 PM
mumble mumble armor stands
16:02
No armour stand here
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0111narwhalz 08/09/2019 4:03 PM
Maybe it would work better if you wrote it from scratch instead of copypasting someone else's code.
16:03
Easier to debug, anyways.
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It's like working with a piece of paleotech
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sdschildberg 08/09/2019 4:07 PM
Cursed crossover: Eldrae scientists find a Command Block that works on electricity indstead of redstone
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Reminder: species names are not capitalized.
16:13
This is for the x coord
16:13
Glitches might be because not all 3 have been set up yet
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0111narwhalz 08/09/2019 4:24 PM
Hazard: Isn't that just a peeker-poker?
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Command blocks are mostly just that but higher-level, I guess. They can't really adjust their own rules or whatever. Though what they can do does lead surprisingly often to crazy complex stuff.
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0111narwhalz 08/09/2019 4:33 PM
That's what happens when you have something Turing complete that's actually not a Turing tarpit for once.
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It's pretty tarpitty.
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0111narwhalz 08/09/2019 4:39 PM
You can actually execute an entire line of code at a time.
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Is a command block alone (with a normal generated world, not a grid of armour stands or something) actually Turing-complete?
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0111narwhalz 08/09/2019 4:39 PM
Scoreboards allow for both internal state and the tape, so yeah I think so.
16:40
(an entire line, instead of individual bit flips that are technically math but really nobody wants to deal with that)
16:41
Also there's the potential for things like parallelization (because multiple command blocks can execute simultaneously) and functions (because you can "call" a line of command blocks)
16:42
It's not a great language, but it's better than pure redstone or Brainfuck :V
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sdschildberg 08/09/2019 4:42 PM
If we include Redstone+amorstands, and a godlevel computer, than it might be possible to go for an uploaf
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Why are all the sheep being teleported to the middle of the world?
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0111narwhalz 08/09/2019 4:42 PM
because you're doing it wrong ⍩
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Can someone please tell me how to make it properly?
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0111narwhalz 08/09/2019 4:43 PM
nope, because I don't know how command blocks work
16:44
I can give you the math, I can give you a program, but I can't build the thing for you.
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Anywho, talking about space croissants, I have partially made a system that allows zero-g warship combat in minecraft
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Got the motion value storage 75% up and running
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Gods in his domain, all is right with the world
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BizarroLand ♀ 08/15/2019 2:49 PM
Decisive Battle playing in the distance
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0111narwhalz 08/15/2019 2:49 PM
your graphics card okay
14:49
V:
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Just particle effects
14:50
14:50
My god, the gates of guf are open, it's the end of the world!
14:51
Rebuild Reference
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How do I make this into a more compact list?
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0111narwhalz 08/17/2019 4:27 AM
complete some of it V:
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Change the font size.
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Anyone interested in Minetest, an open-source Minecraftish game? I could probably host a server for that. I have to admit it's definitely not as polished, but there seem to be some good mods around for it. https://www.minetest.net/ (edited)
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0111narwhalz 11/17/2019 3:56 PM
I tried it out a couple weeks ago, and while it's some solidly-built software, its UI is kinda unpleasant to use.
15:57
Its mod environment also seems a bit sparse.
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I mostly agree. Not sure whether it's just being used to Minecraft, not having any of the various available UI enhancement or whatever mods, or just it being badly designed, but it does seem worse somehow.
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0111narwhalz 11/17/2019 3:58 PM
Inventory doesn't feel as "snappy" as Minecraft, possibly because I haven't learned the shortcuts yet.
15:58
(discovered that you can drop stacks of ten with MMB, so that's cool)
15:59
But even then, there's some weirdness with how interaction with the slots works.
15:59
I think maybe they're too far apart? Dunno.
16:00
Plus the mod GUIs look like placeholders :V
16:02
Other than that…
16:02
There's something off about movement too.
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Just finished installing the LotR mod on my laptop, I had all of 5 minutes of playtime.
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0111narwhalz 11/17/2019 4:03 PM
I will say it is vastly, almost obscenely more performant than Minecraft :V
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It seems to be the case that Java Edition is just horribly technically unsound.
16:13
Bedrock Edition is waaay better for that, but also wrecks moddability and has many other antifeatures.
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Maybe that's because JAVA IS SHIIIIIIT
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sdschildberg 11/17/2019 4:16 PM
And pro code tends to preform better than years old spaghetti
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0111narwhalz 11/17/2019 4:17 PM
praise spaget
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Minecraft is like the poster child of "popular game with awful backend"
17:05
it's almost hilarious how easy it is to improve on it
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@gollark What does it have to advocate it over minecraft, beyond "is opensource"?
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I have futzed around with Minetest some. For my money, it's chief advantage over Minecraft is not being written in Java, and as such, not sucking down resources like <insert cursed metaphor here>. Having everything down to and including the basic blocks and operations written in Lua also makes it extremely easy to mod.
19:29
At one point I'd seriously considered starting a project to use it to reimplement My Personal Favorite Version of Modded Minecraft the way I would have implemented it (and with more unification), but that foundered on the realization that, first, I have no graphics-making talent, and second, there is only one of me, and I'm already over-projected.
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What mods are in MPFVMM?
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Hmm, that does seem like a valid reason to want it to have retroactively replaced minecraft
19:37
But as it stands the social and technical infrustructure for minecraft is probably too great
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Hm, let's see: IC2, bits of GregTech that would be so much better if they were integrated with everything else, Applied Energistics, Baubles, BiblioCraft, Biomes'o'Plenty, ComputerCraft, Pam's HarvestCraft/Cooking for Blockheads, Flux Networks, Forestry, Hunger Overhaul/In Peace, Industrial Foregoing, Iron Chest, Plethora, RailCraft, the SimpleLogic series, Steve's Carts, Thaumcraft, Thermal Everything, Xaero's Minimap and World Map, NuclearCraft, Botania, PneumaticCraft... that's off the top of my head. I don't have it installed right now.
19:43
But I'd want to streamline the shit out of things so you don't have duplications, or need piles of energy converters, and so there are actual cross-mod dependencies, etc.
19:47
Tinker's Construct, Psi...
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Personally i'd love a more performant minecraft with a good modding scene
20:21
because i do stuff like this
20:21
and it tends to lag a bit
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@Archon It's less horribly resource intensive and has a built in mods API.
01:03
I'm not sure if the resource waste is Java's fault so much as just bad code they haven't improved on.
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Jade Nekotenshi 11/18/2019 8:45 AM
Java invariably makes my teeth itch.
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I have yet to see anything written in Java which wasn't a hog.
08:55
Minecraft with mods, to strain this metaphor, is 30-50 feral hogs.
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Enderminion 11/18/2019 8:56 AM
or one really big one
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why do we still have this channel?
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TotallyNotHuman 01/14/2020 6:29 PM
¯\_(ツ)_/¯
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Morgrim Moon 01/14/2020 6:29 PM
why not? It's not harming anyone, it's not consuming resources, and it gets used occasionally
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TotallyNotHuman 01/14/2020 6:30 PM
I'm planning on launching a less industry-focused adventure mode PvPvE server, though—will probably gauge interest here once I get the kinks ironed out.
18:30
(you see, $20+/mo is probably not the best investment if you don't know whether people will be interested in playing on it)
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Morgrim Moon 01/14/2020 6:31 PM
good luck. I won't play, I hate PvP, but I'll cheersquad
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I DELETE NOTHING.
23:56
(except communism)
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LIBERTY IS NON-NEGOTIABLE
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0111narwhalz 01/14/2020 11:57 PM
INFORMATION MUST BE PRESERVED
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sdschildberg 01/15/2020 12:01 AM
Besides it’s not like inactive channels can’t be archived
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